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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1821 Bernadiroe

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Posted 24 August 2017 - 04:06 PM

Libra is actually the one that stands out for me. Seems to be the only one with an expressive voice. The others are like typical military officers-like voices and tones...



#1822 NorthFireZ

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Posted 24 August 2017 - 08:32 PM

If we want to talk about bad voice acting look no further than Dawn of War three. The damn units yell out their name, function, rank, social security number, credit card number, where they keep their jewels , and NOT A SINGLE LINE OF ACTUAL LOVE FOR THE EMPEROR.

I'm impressed with MO's vox acting because it somehow surpasses that of a triple A title Game.

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#1823 Roli atya

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Posted 24 August 2017 - 09:43 PM

Is it possible to create different AI types?
I mean like in OpenRA (RA 1). Maybe:

-defensive/turtle (more base defending units, quicker response to base attack, and more power/base defenses)
-aggressive/offensive (lot of base units as offensive forces, like now, but  less base guarding units)
-normal (a balanced one)
-specialist (attacks less frequently, but with more variety within the attacks - more diverse attack forces than now)
Sorry, I just don't really like this "endless line of the same (bunch of brutes/conscripsts for example) enemy forces"-type games, e.g. 2v6, or even 3v5 it's nearly impossible (for me) to win a match with (almost only) ground units against brutal enemies and/or mental AI enabled :sad:  . I'm forced to use a lot of air units to support, but it will be monotone after some time. And NO, I won't do "speedruns" (I don't really like playing multiplayer, probably because of this), I'd like to enjoy my time while killing and grinding the enemies :twisted: 

Ohh, and creating new naval taskforces? I'd like to see some naval siege units (guarded by other naval units) attacking my/AI's bases, it would bring some diversity in the battles.

And another question: do the elite units have firepower buffs, like originally?

Thanks for the answers.... instead of this it's very good to read 2-3 pages about anime 'n' shit



#1824 FixenFrøjte

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Posted 25 August 2017 - 12:11 AM

 

Is it possible to create different AI types?
I mean like in OpenRA (RA 1). Maybe:

-defensive/turtle (more base defending units, quicker response to base attack, and more power/base defenses)
-aggressive/offensive (lot of base units as offensive forces, like now, but  less base guarding units)
-normal (a balanced one)
-specialist (attacks less frequently, but with more variety within the attacks - more diverse attack forces than now)
Sorry, I just don't really like this "endless line of the same (bunch of brutes/conscripsts for example) enemy forces"-type games, e.g. 2v6, or even 3v5 it's nearly impossible (for me) to win a match with (almost only) ground units against brutal enemies and/or mental AI enabled :sad:  . I'm forced to use a lot of air units to support, but it will be monotone after some time. And NO, I won't do "speedruns" (I don't really like playing multiplayer, probably because of this), I'd like to enjoy my time while killing and grinding the enemies :twisted: 

Ohh, and creating new naval taskforces? I'd like to see some naval siege units (guarded by other naval units) attacking my/AI's bases, it would bring some diversity in the battles.

And another question: do the elite units have firepower buffs, like originally?

Thanks for the answers.... instead of this it's very good to read 2-3 pages about anime 'n' shit

 

i might just be a noob, but i usualy find that AI is pretty dug in, at most times, with defences all around their bases, with units to spare. i have experienced "rushes", or a dedication to a specific strategy or unit and run with it. but for the most part, they seem to fill out many AI personalities at once. that may or may not be true, but im sure the devs could always make the AI focus a specific style of warfare.

 

i want to see turtle, normal, aggresive/rusher, spam/steamroll, guerilla, eco or a specialist, if this were to be implemented.

 

also, can we have an AI personality called AIstar, that specializes in guaranteed victory and youtube uploads?

 

p.s. sorry for bringing up anime, but the weebs man.


Edited by FixenFrøjte, 25 August 2017 - 10:25 AM.


#1825 Handepsilon

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Posted 25 August 2017 - 02:48 AM

Alstar is not as god-tier as you imagine him to be. He's good yea, but he suffered losses as well. Just check some of his youtube uploads about his duel with the chinese.

Back to the question, I'll start with the simple one : Yes they gain firepower buff on Elite.

As far as AI go, I'm not sure if it's hard coded but I've never seen anyone doing more than 3 types (Easy/Normal/Brutal). The AI also has some limitations on what it can do.

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#1826 TeslaCruiser

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Posted 25 August 2017 - 02:49 AM

why did i read "specializes at uploading victories"? lel

#1827 FixenFrøjte

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Posted 25 August 2017 - 10:19 AM

why did i read "specializes at uploading victories"? lel

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#1828 FixenFrøjte

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Posted 25 August 2017 - 10:24 AM

Alstar is not as god-tier as you imagine him to be. He's good yea, but he suffered losses as well. Just check some of his youtube uploads about his duel with the chinese.

Back to the question, I'll start with the simple one : Yes they gain firepower buff on Elite.

As far as AI go, I'm not sure if it's hard coded but I've never seen anyone doing more than 3 types (Easy/Normal/Brutal). The AI also has some limitations on what it can do.

i know hes not invincible, i'd just like to make a meme. the uploads are real tho.


Edited by FixenFrøjte, 25 August 2017 - 10:27 AM.


#1829 Handepsilon

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Posted 25 August 2017 - 10:49 AM

Considering he dubbed himself the 'Worst MO Player', maybe you should make a meme of the opposite :shiftee:


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#1830 CLAlstar

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Posted 25 August 2017 - 02:49 PM

I didnt dub myself 'Worst Mo Player". That was given to me by several of 3.0 players because i wasnt any good and i mained Scorpion Cell aka worst faction in game. Do your research.

 

Also im not a god tier player. Its 50% bad decisions and 50% of luck that turns bad decisions by soe fucking reason on my favor.



#1831 Divine

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Posted 25 August 2017 - 09:03 PM

Alstar is not as god-tier as you imagine him to be. He's good yea, but he suffered losses as well. Just check some of his youtube uploads about his duel with the chinese.

Back to the question, I'll start with the simple one : Yes they gain firepower buff on Elite.

As far as AI go, I'm not sure if it's hard coded but I've never seen anyone doing more than 3 types (Easy/Normal/Brutal). The AI also has some limitations on what it can do.

 

I wonder if a standalone AI could be made for the game, which is not an integral part of it, but runs as a separate program, and plays the game as if it was a client in a multiplayer game. If such a thing is possible, then what it could do is practically limitless.


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#1832 PACER

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Posted 25 August 2017 - 10:32 PM

Alstar is not as god-tier as you imagine him to be. He's good yea, but he suffered losses as well. Just check some of his youtube uploads about his duel with the chinese.

Back to the question, I'll start with the simple one : Yes they gain firepower buff on Elite.

As far as AI go, I'm not sure if it's hard coded but I've never seen anyone doing more than 3 types (Easy/Normal/Brutal). The AI also has some limitations on what it can do.

 
I wonder if a standalone AI could be made for the game, which is not an integral part of it, but runs as a separate program, and plays the game as if it was a client in a multiplayer game. If such a thing is possible, then what it could do is practically limitless.


As far as I can see, it's technically possible to inject customized AI triggers into map files prior to game launch. That's exactly how syringe.exe works.
However this could be a challenge to actually create the triggers, and may override any AI trigger which already exists on the map :p

Edited by PACER, 25 August 2017 - 10:33 PM.

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#1833 TeslaCruiser

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Posted 25 August 2017 - 11:17 PM

isn't just better to play against people tho?



#1834 Bernadiroe

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Posted 26 August 2017 - 07:36 AM

isn't just better to play against people tho?

Not everyone is as brave as you. Cowards like me prefer a non-stressful, mostly predictable scenario where I'm able to put my units and structures symmetrically with the map just to make it look good.

 

I'm really bad at pvp because I would always have adrenaline rush, resulting in sweaty palms, shivering fingers and inability to take action once panicked.

I far prefer co-op with other players/AI or just against AI rather than against other players.



#1835 TheWankBank

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Posted 26 August 2017 - 07:57 AM

 

isn't just better to play against people tho?

Not everyone is as brave as you. Cowards like me prefer a non-stressful, mostly predictable scenario where I'm able to put my units and structures symmetrically with the map just to make it look good.

 

I'm really bad at pvp because I would always have adrenaline rush, resulting in sweaty palms, shivering fingers and inability to take action once panicked.

I far prefer co-op with other players/AI or just against AI rather than against other players.

 

Tesla Cruiser only picks Russia and I've heard people say he dcs aswell on purpose :D


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#1836 TeslaCruiser

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Posted 26 August 2017 - 11:16 PM

You can try playing with Friends
Anyways my comment was about the idea of improving ai behavior vía external program
It just sounds like a very hard thing to do.

Edited by TeslaCruiser, 26 August 2017 - 11:20 PM.


#1837 BlackAbsence

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Posted 27 August 2017 - 12:26 AM

Colours. I suggest new colours. (Yes, us Canadians spell 'colors' as 'colours')

- Hot Pink

- Tan

- Black

- Silver

- Ultra Violet (Humans can't even see it! Okay, this last one is a joke)


Edited by BlackAbsence, 27 August 2017 - 12:29 AM.

Infinitive absence.


#1838 Derxwna Kapsyla

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Posted 27 August 2017 - 12:43 AM

Black actually doesn't work well as a color, usually because of how it tends to blend in on the minimap, and remaps look kinda... bad with pure black.



#1839 Tathmesh

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Posted 27 August 2017 - 01:49 AM

Is it possible to have more structures like Tech Reinforcement Pad?

For example, Tech Heavy Reinforcement Pad, grants 1 free monster tank every few minutes, Tech Infantry Reinforcement drops basic infantry, Tech Specialist Reinforcement drops spies or upper tier infantry.

I like the idea of map-based objectives like in Heroes of the Storm. It's more interesting than passive buffs like the Tech Machine Shop, because the benefits of taking the Reinforcement Pad is more noticeable.

You could also use this to add variety to KOTH. Instead of an insta-win psychic beacons, there's a pad that drops a Super Apocalypse only if a player holds it for five minutes.

#1840 TheWankBank

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Posted 27 August 2017 - 09:21 AM

HAHAHAHAHA, big no on the Tech Heavy Reinforcement Pad thing. One of a kind reinforcement pad is enough, and thats T1 tank drops.

 

This is MO, not Heroes of the storm where you only have to defend one objective, you're basically saying " whoever gets to these three oil derricks first wins. 

 

That's.... interesting 


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