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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1921 UNSC THE CHILL OF WAR

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Posted 01 September 2017 - 08:03 PM

Aren't demo trucks supposed to leave radiation? (It is a nuke warhead in a dumper truck, isn't it?)

#1922 legionnaire501

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Posted 01 September 2017 - 09:45 PM

pretty sure the rad was removed to make it less effective against infantry and units making it easier to intercept by light forces



#1923 Handepsilon

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Posted 02 September 2017 - 04:54 AM

Guys, balance always comes first, remember that. It will be interesting to have more IFV modes yes, but balance will always come first.

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#1924 FixenFrøjte

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Posted 02 September 2017 - 10:07 PM

weve probably already talked about this, but i feel like the russian infantry roster is kinda uninteresting in comparison to confederation and china, who have something special. like confederation has arsonists and mortar quads, and china has eradicators and gyrocoptors. does russia not deserve something special? i think the word "russian commisar" popped up in this thread at some point, which i thought sounded fun. its not just the purpose of filling more stuff in, because its cool, but genuinely because i feel like Russia's infantry is the weakest of the soviets (heroes not accounted for).


Edited by FixenFrøjte, 02 September 2017 - 10:09 PM.


#1925 Cule_R

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Posted 02 September 2017 - 11:50 PM

we've probably already talked about this, but i feel like the Russian infantry roster is kinda uninteresting in comparison to confederation and china

Russia have Overcharge, which increases damage of ALL tesla tech (including Tesla Troopers), so they also have kind of "unique infantry option"



#1926 Initiate

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Posted 03 September 2017 - 12:17 AM

Given their focus on tesla tech, maybe Russia could have an upgraded version of the Tesla Trooper, like how China has an upgraded Desolator?

Perhaps the Tesla Trooper could keep any building online via force attacking it, if there's enough of them, e.g. provide 75 power each, so a factory would require 2 to keep online. 

Sort of a back up if you lose your conyard and are low power you could use them to maintain the 100% production rate or if you loathe how frequently the AI sends spies you could use them to override the power down. Could be low tier to allow a cost inefficient way to fast tech by keeping the conyard powered, or just push it to high tier to prevent that.

 

If that idea doesn't work, an alternative idea is to allow the trooper to deploy and create a stunfield. Not like the Foehn stungrids, but short pulses kinda like Volkov's EMP effect, a sort of Russian take on the Desolator.



#1927 Tathmesh

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Posted 03 September 2017 - 12:18 AM

I'm wondering if air-to-air fighters could be implemented.

 

This would add more diversity to air units, but also provide balance. A jet is an extremely mobile anti-air unit, so it nerfs Pteranodons, jet spam, and Kirov/Quetzal/Basilisk/Barracuda without directly tweaking their numbers. Building anti-air jets wouldn't weaken your ground army either. A few subfactions have anti-air-only units anyway like Aeroblaze, Sentinel, Gehenna, and Oxidizers. A jet, however, is better at certain situations where speedy anti-air is needed.



#1928 mevitar

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Posted 03 September 2017 - 12:48 AM

weve probably already talked about this, but i feel like the russian infantry roster is kinda uninteresting in comparison to confederation and china, who have something special. like confederation has arsonists and mortar quads, and china has eradicators and gyrocoptors. does russia not deserve something special? i think the word "russian commisar" popped up in this thread at some point, which i thought sounded fun. its not just the purpose of filling more stuff in, because its cool, but genuinely because i feel like Russia's infantry is the weakest of the soviets (heroes not accounted for).

Russia has Chitzkoi, that's their "special infantry". Always was.

Edited by mevitar, 03 September 2017 - 01:21 AM.

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#1929 NorthFireZ

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Posted 03 September 2017 - 04:27 AM

Can we buff antiair? After some good and long discussions, almost three hours worth, about jets and over powered shit I've come to the conclusion that a lot of problems can be fixed if we simply buff anti air, and not just one faction's anti air, no I'm talking about giving an increase to every anti air outlet under tier three. Because most tier three anti air units are already quite fantastic.

This could be a buffer against some stuff including but not limited to, Jets, Baracudas, Black Widows, Kirovs, Capital Ship Projectiles, Unkillable Coronia air fleet, Dyyubk bombers, and etc. a lot of anti air options simply aren't having the disired effect against units like these like flak cannons, shrikes, and even T1 anti air vehicles like flaks and ifvs. If we can buff some of the firepower under tier three, we can safely force players to be more careful in their air approach while giving defending players some much needed security after spamming 5-10 anti air defenses.

Also, if we do this can the Warhawk get an armor buff? It's pretty fragile as it is already and having it die to the newly buffed anti air in two shots isn't going to help it. Oh and invaders too k thx

Edited by NorthFireZ, 03 September 2017 - 04:28 AM.

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#1930 legionnaire501

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Posted 03 September 2017 - 07:16 AM

hey just wondering whats the best way to post pictures to these forums cause i have a ton of pretty base maps i would love to show off in the screenshot thread


Edited by legionnaire501, 03 September 2017 - 07:29 AM.


#1931 UNSC THE CHILL OF WAR

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Posted 03 September 2017 - 08:20 AM

I was thinking that each faction could get a special stolen tech unit, but the requirement is to own/have the ability to build all the stolen tech units for that faction (e.g allieds have quickshifter, Lionheart, chronoprison, future tank alpha). All the special stolen tech units are epic units.
Possible unit for allieds is a tank that is similar to the chronosphere. Put up to 8 units around it and deploy it, then select somewhere on the battlefield.

Is this a good idea? Or is it just another thing to unbalance the game? (Plz dont hate)

#1932 CLAlstar

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Posted 03 September 2017 - 09:30 AM

I'm wondering if air-to-air fighters could be implemented.

 

It's possible but Speeder does not want to. It's not really reliable to be hoenst.



#1933 legionnaire501

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Posted 03 September 2017 - 09:51 AM

I was thinking that each faction could get a special stolen tech unit, but the requirement is to own/have the ability to build all the stolen tech units for that faction (e.g allieds have quickshifter, Lionheart, chronoprison, future tank alpha). All the special stolen tech units are epic units.
Possible unit for allieds is a tank that is similar to the chronosphere. Put up to 8 units around it and deploy it, then select somewhere on the battlefield.

Is this a good idea? Or is it just another thing to unbalance the game? (Plz dont hate)

i do miss the bonus stolen tech from 2.0 mainly because i didnt know they were there for the most part

the 2 i remember were the decimater which really lived up to its name and the Apollo droid which was like a moving, floating psychic tower

and there are still many if not most of the stolen tech infantry that are still unused and could make a come back particularly in the infantry wars mode or in regular if you say infiltrate the barracks and eco booster on top of the tech center and con yard



#1934 TheWankBank

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Posted 03 September 2017 - 10:05 AM

Please no more RNG mechanics, dog fights are enough RNG for now.


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#1935 FELITH

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Posted 03 September 2017 - 11:39 AM

Psychic tower gets attacked by 2 Barracuda, and it has 2 health left. come on.



#1936 Bernadiroe

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Posted 03 September 2017 - 05:05 PM

Will it be okay if Soviet get their own anti-spy unit..? I didn't mean like dogs and terror drones. I mean like robot tank and clairvoyant which doesn't need to move and have ranged weapon to take care spies.

 

I tried using ctrl alt to force defend but they still wander off and never came back to their spot.

 

I admit the reasoning behind it is weak: only because I like putting them symmetrically and prefer them to stay on their spot.



#1937 GuardianGI

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Posted 03 September 2017 - 05:40 PM

You do realise that the Sensor Tower is pretty loud, right?


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#1938 Bernadiroe

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Posted 03 September 2017 - 05:45 PM

You do realise that the Sensor Tower is pretty loud, right?

Still neither kill nor incapacitate the spies.



#1939 GuardianGI

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Posted 03 September 2017 - 05:59 PM

Look, it literally marks the spies for you, and even makes a ton of noise in the meanwhile, so... It's kinda your fault if you don't do anything by then (and also an armor debuff to make the job of killing said spies much easier)


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#1940 PACER

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Posted 03 September 2017 - 06:36 PM

Will it be okay if Soviet get their own anti-spy unit..? I didn't mean like dogs and terror drones. I mean like robot tank and clairvoyant which doesn't need to move and have ranged weapon to take care spies.

 

I tried using ctrl alt to force defend but they still wander off and never came back to their spot.

 

I admit the reasoning behind it is weak: only because I like putting them symmetrically and prefer them to stay on their spot.

 

A patrol loop in waypoint mode never fail


Edited by PACER, 03 September 2017 - 06:36 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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