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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1941 PACER

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Posted 03 September 2017 - 06:37 PM

Psychic tower gets attacked by 2 Barracuda, and it has 2 health left. come on.

 

Although it takes only 1x1 space, that tower is still a t3 advanced defence like gehenna tower..


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#1942 UNSC THE CHILL OF WAR

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Posted 03 September 2017 - 08:09 PM

Sensor towers are only loud if its on screen. It would be better if it could be heard anywhere on the map.

#1943 FixenFrøjte

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Posted 03 September 2017 - 08:28 PM

Sensor towers are only loud if its on screen. It would be better if it could be heard anywhere on the map.

terror drones, dawgs, sensor towers, loop patrol. usualy, a factions light drone unit is their disguise detector. robotank, stinger, clairvoyant and for the soviets; terror drone.



#1944 Bernadiroe

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Posted 03 September 2017 - 09:49 PM

A patrol loop in waypoint mode never fail

 

Patrol loop..? Huh never occured to me waypoint can do a loop. I'll try this, thanks :)



#1945 BlackAbsence

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Posted 03 September 2017 - 11:30 PM

(1) As it is now, despite having a tech air-field captured, you still need your sides dedicated aerial production structure to produce jets.

I would like to see the tech air-field able to produce its own kind of jets... 'tech' jets.

These jets, being T1 and $900 each, would be more fragile and slower than standard jets, however their convenience makes up for what they lack.

 

(2) A Tech Chimera Core. I feel like I don't need to explain this one because it's pretty much self explanatory.

 

(3) The return of the rejuvenatior. For some reason, I think the rejuvinator would be great as a Foehn+Foehn stolen-tech unit replacement.

The new rejuvinator would also heal nearby infantry like a drakuv with a larger radius and be more durable to attacks.

Perhaps it could also attack infantry like a huntress does, too, to create healing nano-clouds to further its aiding capabilities. 

 

(4) Long-range T3 defences (grand cannons, hammers, antares, neutralizers) becoming slightly more anti-infantry.

I would like this to be the case with neutralizers especially, and please note that I use the word 'slightly' here.


Edited by BlackAbsence, 03 September 2017 - 11:42 PM.

Infinitive absence.


#1946 legionnaire501

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Posted 03 September 2017 - 11:50 PM

(1) As it is now, despite having a tech air-field captured, you still need your sides dedicated aerial production structure to produce jets.

I would like to see the tech air-field able to produce its own kind of jets... 'tech' jets.

These jets, being T1 and $900 each, would be more fragile and slower than standard jets, however their convenience makes up for what they lack.

while im not sure we really need tech jets for all sides when they just build there own types for no real extra hassle i do think the one exception to that is the foehn as not only do they lack any kind of airfield jet but their paratroopers only drop in squads of three making the airfields less of a bonus. maybe they could have a special jet that only unlocks if you capture a tech or enemy airfield, perhaps some modified version of their apollo scouters

 

and speaking of the scouts can the soviet spy plane get a range buff. all the others can either clear out a large area or a good bit of the map as a whole but the spy plane doesnt really do either and feels less worthwhile to even use as there can still be gaps in the area you wanted to scout.


Edited by legionnaire501, 03 September 2017 - 11:50 PM.


#1947 Handepsilon

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Posted 04 September 2017 - 03:47 AM


(4) Long-range T3 defences (grand cannons, hammers, antares, neutralizers) becoming slightly more anti-infantry.

I would like this to be the case with neutralizers especially, and please note that I use the word 'slightly' here.

Why Neutralizer? It's already good as it is. If anything Grand Cannon is the one that needs buff because of its' non-instant projectile and inaccuracy when aiming at higher elevation


Edited by Handepsilon, 04 September 2017 - 03:50 AM.

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#1948 UNSC THE CHILL OF WAR

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Posted 04 September 2017 - 07:50 AM

What actually is the rejuvinator? I dont know about anything before 3.3

#1949 Handepsilon

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Posted 04 September 2017 - 08:01 AM

It's the flying repair vehicle acquired from Secret Labs in 3.0


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#1950 Tathmesh

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Posted 04 September 2017 - 11:28 AM

(4) Long-range T3 defences (grand cannons, hammers, antares, neutralizers) becoming slightly more anti-infantry.
I would like this to be the case with neutralizers especially, and please note that I use the word 'slightly' here.

Why Neutralizer? It's already good as it is. If anything Grand Cannon is the one that needs buff because of its' non-instant projectile and inaccuracy when aiming at higher elevation

I'm guessing because infantry spam can counter the Neutralizer hard. Because it has no splash damage, the Neutralizer loses effectiveness if it's not targeting armoured units. This means to get the most of it, you need to constantly force-fire it onto a tank, otherwise it's wasting time killing a conscript or something.

The other defenses might not suffer from this so much because of their splash damage. They can deal some AoE damage against infantry or reliably hit some armoured units regardless of what they're targeting. But still, T3 defenses still need to be babysat.

Edited by Tathmesh, 04 September 2017 - 11:30 AM.


#1951 StolenTech

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Posted 04 September 2017 - 01:30 PM

then force it to target tanks ? I don't see the issue here.... there is a reason you control your forces.



#1952 Handepsilon

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Posted 04 September 2017 - 05:57 PM

 force it to target tanks

This, don't be lazy please. You get a warning if it's under attack. It's just 2 clicks away to redirect your T3 defense


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#1953 Bernadiroe

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Posted 04 September 2017 - 06:11 PM

(3) The return of the rejuvenatior. For some reason, I think the rejuvinator would be great as a Foehn+Foehn stolen-tech unit replacement.

The new rejuvinator would also heal nearby infantry like a drakuv with a larger radius and be more durable to attacks.

Perhaps it could also attack infantry like a huntress does, too, to create healing nano-clouds to further its aiding capabilities. 

As much as I love Rejuvenator with its 2 rapid-repair beams with large range, that new ability to heal infantry with aura and even an ability to attack... That's far too OP.

 

A flying unit that is capable of repairing in rapid succession plus having 2 instead of 1 repair beam (making them not twice but quadruple as effective as repair IFV) and has alot of hitpoints.

Those points already more than enough for a stolen tech. Having 2 or 3 just behind your tank forces means almost guaranteed survival unless enemy is using chrono, mind control or focusing on 1 unit and manage to outdamage the repair (remember, the repair is very rapid with only like 0.25 sec delay each double-repair beam).

 

Regarding its addition to Foehn+Foehn stolen tech, it seems fitting, seeing their Minermite also raise tank survivability alot with their active repairs. And the design also looks futuristic.

Maybe instead of repair beams, it will use nanomachines to further be unique of Foehn+Foehn tech.


Edited by Bernadiroe, 04 September 2017 - 06:14 PM.


#1954 FixenFrøjte

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Posted 04 September 2017 - 09:53 PM

i loved the rejuvinator, however im not sure having such a powerful healer unit which you can mass produce and can FLY is balanced. i could talk balance about other repair methods, but them being ground based, and have certain "restrictions" such as engineer depenency and support-power-only and such, is enough i think. i do like secret labs, but having them give you such an early ridiculous monster tank is kinda bad i think. especially if its a pteranodon. battle fortresses and nuwas arent fun either to deal with, at near-rush levels. (also, are minermites OP in their repair ability? like, cheap, fast(spinblade), robotic and can bro-repair eachother).

 

Also ALSO: why the fuck did the battle fortress become a battle tortoise?? its purely the name and quote im talking about. the main gist of the unit is the same, but why did you replace the awesome voice with some weird Japanese voice?? its not a big deal in perspective of important things, such as balance and maps, but whyyy tho? why? i dont see why they had to change one of the best quotes from YR. not to say that George Exley isnt a good voice actor, he's realy good.


Edited by FixenFrøjte, 04 September 2017 - 09:57 PM.


#1955 0Weber0

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Posted 04 September 2017 - 10:46 PM

 

Also ALSO: why the fuck did the battle fortress become a battle tortoise?? its purely the name and quote im talking about. the main gist of the unit is the same, but why did you replace the awesome voice with some weird Japanese voice?? its not a big deal in perspective of important things, such as balance and maps, but whyyy tho? why? i dont see why they had to change one of the best quotes from YR. not to say that George Exley isnt a good voice actor, he's realy good.

Because it made no sense to have a scottish-accented unit among Pacific Front units, so they made a new voiceset for him.



#1956 Derxwna Kapsyla

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Posted 05 September 2017 - 06:30 AM

I would also assume it's called Battle Tortoise because of how relevant they are in Japanese mythology; the Kappa youkai is one of them. Another is Genbu, the Black Tortoise, and is one of the four guardian spirits that protect Kyoto. It's rather easy to understand why the Battle Fortress became the Battle Tortoise given that knowledge, not to mention the tactic involved with fortifying your base heavily (like a fortress) is referred to as "Turtling" in RTS lingo.

 

Don't take this for fact, though. This is an assumption on my part.



#1957 FixenFrøjte

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Posted 05 September 2017 - 06:33 AM

 

 

Also ALSO: why the fuck did the battle fortress become a battle tortoise?? its purely the name and quote im talking about. the main gist of the unit is the same, but why did you replace the awesome voice with some weird Japanese voice?? its not a big deal in perspective of important things, such as balance and maps, but whyyy tho? why? i dont see why they had to change one of the best quotes from YR. not to say that George Exley isnt a good voice actor, he's realy good.

Because it made no sense to have a scottish-accented unit among Pacific Front units, so they made a new voiceset for him.

 

Seriously???? you just got me started about MO units accent being bullshit.

 

  • suppressors are clearly talking with a US accent, yet they are from the pacific front.
  • halftracks a speaking with a russian accent, since RA2 you know, yet, russian is the only country it doesnt "hail" from.
  • Yunru is supposed to be chinese, yet her accent is the most US 16 year old typical girl voice.
  • mantis tanks are from the middle east, and a part of a cell that fucking HATE USA, yet, this tank speaks with a US accent.
  • dreadnoughts are the same as halftracks. russian accents, yet isnt within the russian army.
  • jaguars are middle eastern accented, (rocket buggies GLA) but is from central America.
  • dont know what accent the blizzard tank is, but it doesnt sound japanese, korean or australian.
  • Tsurugis are from the pacific front, yet their voice is US.
  • mirage tanks are so US it hurts, but are european (german mostly)
  • mirage tanks are also so US it is blinding :D, but is also euro/german.
  • harriers are supposed to be english in RL, but guess what? they have an US accent
  • Malver is from Africa, but yet again, US accent.

So now that it's established that MO is NOT accent perfect, why make this change? and why not change to the other units just listed???? besides Scorpion Cell, Epsilon are mostly world-wide, with some areas they hail from of course, but those are mostly seen to. Foehn are also worldwide. Soviets and allies +scorpion cell have clear places they come from, so there is no reason as-of-yet to make an exception for the battle fortress. and why exacly the battle fortress when not the others? it had the BEST accent/voice of them all.

 

remove telefragging.


Edited by FixenFrøjte, 05 September 2017 - 06:38 AM.


#1958 Damfoos

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Posted 05 September 2017 - 07:13 AM

Because they can. All the voiceovers you've mentioned are either RA2 legacy or from 3.0, where they had less experienced voice actors and used what they could get. Also, it's not really easy to get a female voice actor for a project like this, so I think what Yunru and Libra sound like is already an achievement. Now with help of Seoras and Crimson 3.3 got some nice diversity, because these guys can imitate different accents. BF becoming BT is fine IMO, and not only because a Scottish unit sounds weird (much more weird than a US unit) for Japanese faction (yes, because judging from campaign and voiceovers PF IS Japan alone and nothing implies the contrary), but also because the new VO is awesome and makes it unique in a way.

#1959 FixenFrøjte

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Posted 05 September 2017 - 07:29 AM

Because they can. All the voiceovers you've mentioned are either RA2 legacy or from 3.0, where they had less experienced voice actors and used what they could get. Also, it's not really easy to get a female voice actor for a project like this, so I think what Yunru and Libra sound like is already an achievement. Now with help of Seoras and Crimson 3.3 got some nice diversity, because these guys can imitate different accents. BF becoming BT is fine IMO, and not only because a Scottish unit sounds weird (much more weird than a US unit) for Japanese faction (yes, because judging from campaign and voiceovers PF IS Japan alone and nothing implies the contrary), but also because the new VO is awesome and makes it unique in a way.

i entirely DON'T want to sound like a dick, but i completely disagree with everything you just wrote.

 

it doesnt matter if its limited resources, its still what it is. the accents are wrong, and while making a voice over is fine, its not justified to voice over ONLY 1 unit, when its in the same boat as others.

 

it doesnt matter if you think one accent is "better" or "sound less weird". if a african unit had a russian accent, its a discrepancy.

 

i know that some are reworks from red alert 2, but they are still accents from the wrong origin. the battle fortress is also a red alert 2 unit which received a voice over, so why is the BF different from the mirage tank?

 

Also, the pacific front isnt japan alone. south korea is part too, and so is australia. it is all the pacific countries, which is numerous countries. singularity takes place on the korean border, so your campaign argument is invalid, and the hailstorm is an Australian unit re-purposed for war. Weeb detected.


Edited by FixenFrøjte, 05 September 2017 - 08:15 AM.


#1960 Handepsilon

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Posted 05 September 2017 - 08:38 AM

So at least one got changed to follow more to the subfaction, and it's done well too imo. It's unjustified, but you still have to make do with what you got.

 

What, you'd rather have them all unchanged instead?

Btw, Epsilon's voice note said that it's multinational faction. I think I saw that in the google sheet


Edited by Handepsilon, 05 September 2017 - 08:41 AM.

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