I will suggest some of the first rounds of balance whining by suggesting a revert of the recent Tyrant buffs. For those who don't know, besides the health buff, Tyrants also got its fire rate increased from 5 to 4. ( http://moapyr.wikia....3.3.4_Changelog ) This is quite bizarre considering how much building damage Tyrants actually did before the patch. Now, this only increases the amount of damage to such an extent that 4 Tyrants can easily destroy Conyards in mere seconds.
This wouldn't be so much of a problem if the Tyrant didn't also have the ability to become practically (I'm using practically here not as an exaggeration but as its intended meaning) cloaked and invincible. Meaning, Tyrants can bypass any sort of defenses and hit where it hurts. In addition to the health and ROF buffs, the Tyrant becomes no small task to counter. In fact, since it has heavy armor and a very fast firing weapon, it can easily defeat the local defense force sent to counter its existence.
To make matters even worse, the toxin Tyrants leave behind with their weapons often OUT DAMAGES building repairs.
This would be annoying enough in 1v1s, but in team games, it is an even worse offender.
I'm a firm believer that nothing should one hit K.O large buildings. Epsi and Soviet Capital submarines are probably the worse offenders of that. However, those don't nearly match up to the Mobility, the mass, the range of operations, the ease of use (anyone can mass Tyrants), and of course, the expandability of Tyrants.
Revert dem changes, find other ways to make SC viable instead. Maybe start with Speeders idk!