Alright, some thoughts on the newest additons
Land Grab for AI ?
This is the most ludicrous thing ever, with full house AI's this map could be described as utter mayhem as AI is so clueless and has no clue what it suppose to do and deploys its MCV at the closest aviable spot, which creates a massive mosh pit of rainbow as their bases melt to one.
I thought the promise of it was like that starting positions are completely random, like you can play at any map and the starting positions are 100% random and you are forced either to settle down in a crappy spot on the map but start building up or rush somewhere else for more defensive spot.
Is it fun ? Yes, but Chocolate Disco seems to crash instantly on launch, so its my last missing gold star.
New Quetzal
YES, i like this harder hitting version.
Synchronin for all Foehn
This is a really nice change, i always felt like Haihead didnt actually need this guy that much given they have plenty of ways of destroying defences. But Last Bastion would given they have NO long range anti building unit, with Mastodons, Ghariels and Godsbane having to replace the function, this will make breaking AI's bases much easier.
New support powers
Great, more annoyance that AI will constantly waste to annoy me the nanosecond the cooldown is gone, though i like that i can get the Paladins, an otherwise campaign unit and i actually like the concept that you can get powerful campaign units through support powers as this limits the number of them AND makes them feel unique and standout in battle.