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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2141 TeslaCruiser

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Posted 14 September 2017 - 09:23 PM

Airfield first isn't a good idea in most circumstances
It is doable but the risk is high
Jets aren't really rushed. What you do is spam miners first and then jets. All allies jets are good against structures. 6-8 is enough to keep tech down. And in masses + black widow there is no way to stop them.
Jets need to have a lower damage against structures.
A more complicated solution is to make all tech structures more durable against jets.
A bad solution is to make jets really slow. This way they loose any purpose.
Basic jets should be good against units and high valuable targest -and they are- having a good chance to hit and survive because they are expensive.
Barracudas should be the only jet capable of destroying structures in low numbers and all basic jets should take around 3-4 airfields to kill tech.

 

And yes, this whole thing is about teamgames because it is much more easy to do in teamgames


Edited by TeslaCruiser, 14 September 2017 - 09:28 PM.


#2142 NorthFireZ

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Posted 15 September 2017 - 03:41 AM

The worst offender is still the Beagle. I can't get over that THEY STILL SNIPE POWERPLANTS WITH 4. (Did a little individual testing.) 


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#2143 TeslaCruiser

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Posted 15 September 2017 - 04:17 AM

The poor anti infantry potential of conscripts still makes soviets weak against allied tier 1 spam.
In small maps where a fast strike can be possible.
Bunkers simply can't survive and tigrs / halftraks can't do enough before dying.

An allied rush looks like this: around 30 gi's and 10 ggi´s + 2 gi ifv + a few tanks
The build order relies on multiple refineries
ref>wf>ref>ref
2 IFV > 3 miners > tanks
Tanks come in a second wave whit more infantry.

It doesn't help that gi ifv outranges and outmaneuvers everything -units and defenses-
It doesn't help either the slow build speed for defenses and walls and the additional deploy delay introduced in 3.3.2

IMHO conscripts need to be a viable unit on its own by increasing its damage and HP accordingly to a price increase. They are supposed to take shots but they never get to shoot back because they die while trying to reach enemy units.
I have an alternative idea: make tigrs-halftraks mobile bunkers allowing conscripts -and only conscripts- to shoot from inside with their garrisoned weapon. Probably not enough but is a neat idea no? ;v



#2144 FixenFrøjte

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Posted 15 September 2017 - 10:24 AM

i'd like to write about tank bunkers. i know jets are all the rage these days, but i'd like to discuss these underused defenses.

 

theyre rarely used, and for decent reason, we would rather have a proper bunker for inf, (battle bunker), which has many fireports for anti inf AND anti tank. they cant be shot down by jets, and they have some range increased. i usualy find that putting in a gatling tank or MBT, is just too weak to justify a 2x2 space defense. also the tanks are never realy thaaat powerful. the lasher and opus are better in terms of firepower than the mantis, especialy the opus if double barrel. scorpion cell is the best faction for tank bunkers with trikes and catapults, to compensate for their low survivability, but i still dont find it enough. catapults in bunkers are the only unit capable of retaliating against ranged units, but they cant kill tanks. my proposal is to increase stats while inside tank bunkers. range, damage, make the garrison worth it. i know its epsilons only non-electric defense AND theyre cheap, but their presence in multiplayer should be proof.

 

also, bring back "i crave back stalins pants" quote. pls.



#2145 Bernadiroe

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Posted 15 September 2017 - 11:00 AM

I also almost never use Tank Bunkers... I think they are supposed to be early defense but then quickly scrapped away after reaching T2 defenses..?

 

I would only use them like, put 4 and put 2 MBT and 2 Gatling tank to counter early AI rush, but even then it's still...meh.

Maybe add rate of fire buff while in it...? Or is it supposed to be weak and only benefit when using Scorpion Cell?



#2146 StolenTech

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Posted 15 September 2017 - 11:28 AM

having tank oxidizers in tank bunkers is the best use for them imo, but then again that's a very limited use to 1 subfaction out of the 3.
epsilon's strength is usually in their numbers, so 1 or 2 tanks in a bunker will not cut it (especially if it's a speeder trike).



#2147 FixenFrøjte

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Posted 15 September 2017 - 12:09 PM

having tank oxidizers in tank bunkers is the best use for them imo, but then again that's a very limited use to 1 subfaction out of the 3.
epsilon's strength is usually in their numbers, so 1 or 2 tanks in a bunker will not cut it (especially if it's a speeder trike).

yes, i forgot the oxies. the oxies are the best unit for the tank bunkers, so i will usualy build more than two in my bases at least. but scorpion cell is the faction with the most options for the tank bunker. my point is: buff tank bunkers in general. not suit them for a specific faction(s).



#2148 Endless

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Posted 15 September 2017 - 03:31 PM

 

he was talking about the risk of airfield rushing which is pretty much non-existant due to how good their ability camp yet deal significant damage at the same time, taking no loses while dealing massive amounts of damage and dealing huge setbacks to their opponent


It's almost like you didn't read my dissection or Loyalmidas' points of air field first at all! We literally listed the certain risks involved with going for such a tatic. What you are saying is factually false and is bound to incite misconceptions about the game.


By the way, Pillboxes and Sentry guns have almost the same statistics, with the Pillboz having more damage. Sentry guns, are just as tanky as pillboxes at 550 health and has the same price.

 

That's still not fair for the poor sentry gun  :sad:


Cease or I will have to use D E A D L Y F O R C E


#2149 mevitar

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Posted 15 September 2017 - 04:54 PM

my proposal is to increase stats while inside tank bunkers. range, damage, make the garrison worth it. i know its epsilons only non-electric defense AND theyre cheap, but their presence in multiplayer should be proof.

Current stats are +25% firepower, +20% attack speed and +1 range. They do get increased, but i guess one could argue they aren't noticeable enough.
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#2150 ahmed.osama

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Posted 15 September 2017 - 06:19 PM

I really don't use tank bunkers I thinks sometimes its a waste for money



#2151 0Weber0

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Posted 15 September 2017 - 09:42 PM

Is it possible to put a Gehenna on a tank bunker or is it impossible to implement? It has been asked many times and didn't receive a definitive answer yet



#2152 Bernadiroe

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Posted 16 September 2017 - 05:44 AM

After some reading a lot in mental omega wikia and playing. 

I have a theory about libra while in dance of blood she doesn't have voice lines I think she is the real one and the one in obsidian sand was only a copy a clone of her self as we see in dance of bloods mission description (the European Alliance forced yuri to bring his ace card early) so why when she killed in obsidian sand nothing happened and the mission didn't fail in addition that she was stronger in dance of blood.

Wrong thread dude, post it in https://forums.revor...nge-discussion/



#2153 Handepsilon

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Posted 16 September 2017 - 05:56 AM

After some reading a lot in mental omega wikia and playing.
I have a theory about libra while in dance of blood she doesn't have voice lines I think she is the real one and the one in obsidian sand was only a copy a clone of her self as we see in dance of bloods mission description (the European Alliance forced yuri to bring his ace card early) so why when she killed in obsidian sand nothing happened and the mission didn't fail in addition that she was stronger in dance of blood.


Because when Tanya, Volkov, Morales and pretty much other heroes in base building mission dies, it does not end the mission. Rule only applies if heroes are in commando missions or is are necessary for objective (Tanya death does not cause mission fail in Eagle Fly Free anymore once you got the base)

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#2154 lovalmidas

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Posted 16 September 2017 - 06:22 AM

In other words, MCVs make heroes / heroines obsolete. :p

 

my proposal is to increase stats while inside tank bunkers. range, damage, make the garrison worth it. i know its epsilons only non-electric defense AND theyre cheap, but their presence in multiplayer should be proof.

Current stats are +25% firepower, +20% attack speed and +1 range. They do get increased, but i guess one could argue they aren't noticeable enough.


Make it +3 range (Making T1 units outrange T2 defenses), and you might see it being used much more often. Perhaps part of the reason why Tank Bunkers ain't used is due to the huge sacrifice the tanks take on their mobility (not so much for Battle Bunkers). You know, base defenses are meant to be bypassed. :p

And yes, the +3 range makes the base push more attractive. Aren't tanks meant to be used in a offensive? :p

Edited by lovalmidas, 16 September 2017 - 06:28 AM.

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#2155 TheWankBank

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Posted 16 September 2017 - 06:26 AM

" We have cloning tech... only for heroes tho "


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#2156 lovalmidas

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Posted 16 September 2017 - 06:36 AM

B-B-But the Barracks is the world's most ubiquitous cloning machine!


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#2157 ahmed.osama

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Posted 16 September 2017 - 12:05 PM

 

After some reading a lot in mental omega wikia and playing. 

I have a theory about libra while in dance of blood she doesn't have voice lines I think she is the real one and the one in obsidian sand was only a copy a clone of her self as we see in dance of bloods mission description (the European Alliance forced yuri to bring his ace card early) so why when she killed in obsidian sand nothing happened and the mission didn't fail in addition that she was stronger in dance of blood.

Wrong thread dude, post it in https://forums.revor...nge-discussion/

 

It just a theory Dude and which page is it.



#2158 Bernadiroe

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Posted 16 September 2017 - 01:39 PM

 

Wrong thread dude, post it in https://forums.revor...nge-discussion/

It just a theory Dude and which page is it.

And this is a suggestion thread, not a theory-about-campaign discussion thread, follow the link I provided and post there next time you want to talk about something related to campaign/co-op/challenge.

 

And what do you mean which page..? Just search with some keywords in that specific thread to see whether there's a theory about what you talked about in there (if that's what you meant by which page)



#2159 ahmed.osama

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Posted 16 September 2017 - 04:35 PM

 

 

Wrong thread dude, post it in https://forums.revor...nge-discussion/

It just a theory Dude and which page is it.

And this is a suggestion thread, not a theory-about-campaign discussion thread, follow the link I provided and post there next time you want to talk about something related to campaign/co-op/challenge.

 

And what do you mean which page..? Just search with some keywords in that specific thread to see whether there's a theory about what you talked about in there (if that's what you meant by which page)

 

wow sry really i didn't know at all and forget about my question  -_- .



#2160 FixenFrøjte

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Posted 16 September 2017 - 05:47 PM

In other words, MCVs make heroes / heroines obsolete. :p

 

 

my proposal is to increase stats while inside tank bunkers. range, damage, make the garrison worth it. i know its epsilons only non-electric defense AND theyre cheap, but their presence in multiplayer should be proof.

Current stats are +25% firepower, +20% attack speed and +1 range. They do get increased, but i guess one could argue they aren't noticeable enough.

 


Make it +3 range (Making T1 units outrange T2 defenses), and you might see it being used much more often. Perhaps part of the reason why Tank Bunkers ain't used is due to the huge sacrifice the tanks take on their mobility (not so much for Battle Bunkers). You know, base defenses are meant to be bypassed. :p

And yes, the +3 range makes the base push more attractive. Aren't tanks meant to be used in a offensive? :p

 

sooo, can it be increased further? and why cant marauders enter the tank bunker?






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