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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2201 Handepsilon

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Posted 19 September 2017 - 06:33 PM

*unnecessary additions that is unlikely to happen*

Are you for real?

 

Regarding Zorbfloaters, this is 3.3.1's version

 


Edited by Handepsilon, 19 September 2017 - 06:34 PM.

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#2202 0Weber0

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Posted 19 September 2017 - 11:39 PM

still want a special infantry to RUSSIA -_-.

I think the biggest problem regarding a special infantry for the russians is that all functions are covered:

SCUD is an amazing artillery piece

Tesla Cruiser is great anti-armor and anti-infantry

Wolfhound can attack anything and deals grat damage at anything but structuresin

Volkov wrecks ground units like it's nothing

What could be another infantry do that's not covered here?



#2203 Derxwna Kapsyla

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Posted 20 September 2017 - 04:30 AM

Win the game for them with the push of a button, clearly 314185479526416384.png



#2204 lovalmidas

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Posted 20 September 2017 - 06:02 AM

 

still want a special infantry to RUSSIA -_-.

I think the biggest problem regarding a special infantry for the russians is that all functions are covered:

SCUD is an amazing artillery piece

Tesla Cruiser is great anti-armor and anti-infantry

Wolfhound can attack anything and deals grat damage at anything but structuresin

Volkov wrecks ground units like it's nothing

What could be another infantry do that's not covered here?

 

 

Easy.

Just nerf the other units into oblivion. 

 

We have no qualms stealing chaos tech and magnetron levitation tech from the Epsilon.

Wolfhound and Volkov would a good candidate to start.

 

- Make Wolfhound AT only, even more mediocre against infantry AA (the opposite direction from Vultures)

- Make Volkov have to charge before attacking, rendering him into the same level as Yunru with shorter range, good firepower (if terror drone doesn't get him first), and faster rate of fire. Terror drone will win against engagement with him.

- Make Chitzkoi have to 'charge' before pouncing, destroying any chance of a leapfrogging combo in a tank rampage. 

- Tesla Cruiser to have to charge before attacking.

- Remove Apoc... oh wait :p

 

Now you have plenty of space to insert a character that attacks promptly to cover for the other weaknesses.


Edited by lovalmidas, 20 September 2017 - 06:03 AM.

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#2205 FiremariomkiZX 123-451-149

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Posted 20 September 2017 - 06:50 AM

Personally, I could see an upgraded Tesla Trooper be an option for the Russians. A more tanky, more defensively minded Tesla Trooper with improved Tesla Coils (both for damage and for enhancing the defenses) but slower movement speed and possibly immune to omni-crush. Also, more expensive. Make it the "Heavy Tesla Trooper" or the "Tesla Spetznaz" or something.


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#2206 UNSC THE CHILL OF WAR

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Posted 20 September 2017 - 07:46 AM

Could the Russians get the old radar tower which allows for a support power, which is a plane that drops Tesla bombs (like volkovs) on a target area (similar to harbinger), or is this too close to the harbinger

Either way, can the Russians have this plane, as a support power or build able on the airfield.

#2207 StolenTech

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Posted 20 September 2017 - 09:25 AM

Could the Russians get the old radar tower which allows for a support power, which is a plane that drops Tesla bombs (like volkovs) on a target area (similar to harbinger), or is this too close to the harbinger

Either way, can the Russians have this plane, as a support power or build able on the airfield.

I think the poor Lionheart won't be so special if that thing exists  :smile2ap:



#2208 Handepsilon

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Posted 20 September 2017 - 09:50 AM

- Make Wolfhound AT only, even more mediocre against infantry AA (the opposite direction from Vultures)

 

Alternatively you can make it look work like a Twinblade. Just borrow my little modification from Parallel Equations :p

 


Could the Russians get the old radar tower which allows for a support power, which is a plane that drops Tesla bombs (like volkovs) on a target area (similar to harbinger), or is this too close to the harbinger

Either way, can the Russians have this plane, as a support power or build able on the airfield.


I think the poor Lionheart won't be so special if that thing exists  :smile2ap:

 

The Harbinger would also feel like they're not special anymore lol


Edited by Handepsilon, 20 September 2017 - 09:52 AM.

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#2209 UNSC THE CHILL OF WAR

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Posted 20 September 2017 - 09:58 AM

Well what about my tech hospital ambulance suggestion

#2210 Handepsilon

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Posted 20 September 2017 - 10:25 AM

Considering 3.0's Rejuvenator.... eeeeh.

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#2211 TheWankBank

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Posted 20 September 2017 - 02:29 PM

Mentalomega.com/factions to READ ABOUT EVERY UNIT OR SUPPORT ABILITY BEFORE KNOWING WHAT THEY ARE AND SUGGESTING TO REMOVE THEM.


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#2212 0Weber0

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Posted 20 September 2017 - 03:53 PM

Personally, I could see an upgraded Tesla Trooper be an option for the Russians. A more tanky, more defensively minded Tesla Trooper with improved Tesla Coils (both for damage and for enhancing the defenses) but slower movement speed and possibly immune to omni-crush. Also, more expensive. Make it the "Heavy Tesla Trooper" or the "Tesla Spetznaz" or something.

The perfect name would be "Shock Trooper". Double as a pun, too.  :wink_new:

 

Every other soviet faction has 2 special infantries (mortar quad andarsonist for confed, gyrocopter and erradicator for china), Russia feels lacking something there. All they have is Chitskoi (wich is limited to 1) and overcharge for tesla units (wich, as a support power, has limited use. You could just buff your tesla cruisers and would probably end up better)

Can we get voltmortar as anti-armor/infantry only without the stealth? It seems "long range artillery that can actually hit moving targets" is the only departament of Russia's army that isn't covered.



#2213 NorthFireZ

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Posted 20 September 2017 - 05:29 PM

These suggestions have all been covered previously in the forums and the end result has always been inconclusive at best. We've had more specific dipicitions of a specialized Tesla Trooper for Russia, and discussions about the Volt Motor too. The first of which always end inconclusively because there's not really too much of a point in adding another unit. It's not going to affect gameplay drastically and Tesla troopers are already superior in the Russian aresnal because of the overcharge support power. Voltmotor is out of the question, it would make the SCUD practically obsolete. Volkov already out range most defenses already and has a relatively good dps against buildings.

Adding a charging delay before a lot of the weapons in the Russia arsenal is just an over all big nerf that probably isn't going to be able to be made up by an new amazing unit. It's just simply not worth to have diversity for the sake of diversity when screwing over all the other units.

Oh and put the Apocalypse back into the regular vehicle lineup k thx.

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#2214 Bernadiroe

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Posted 20 September 2017 - 06:02 PM

If the problem with Voltmortar is their damage, that can always be edited and adjusted. Voltmortar can be the long-range anti-armor and anti-infantry with average damage to both and mediocre to structures.

 

But of course, if that is not enough reason to add him up into the list, guess it would never happen. Because it seems most players already content with how Russia is and doesn't want any addition~



#2215 ahmed.osama

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Posted 20 September 2017 - 07:24 PM

well all of the these suggestions are good but I prefer cosmonaut.

why I chose cosmonaut? because I feel he will fits Russia and he will be a strong opponent to Allied rocketeers and Chinese gyrocopter



#2216 Derxwna Kapsyla

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Posted 20 September 2017 - 08:20 PM

Cosmonaut is a special unit for campaign space maps. More than likely, they'll never be trainable outside of that.



#2217 FixenFrøjte

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Posted 20 September 2017 - 08:21 PM

well all of the these suggestions are good but I prefer cosmonaut.

why I chose cosmonaut? because I feel he will fits Russia and he will be a strong opponent to Allied rocketeers and Chinese gyrocopter

  • lol, i can vouch for this suggestion. although from a balanced (and logical point), it would probably not be that good, especially since gyrocopters are supposed to be the soviet rocketeer. im not all that keen on a special russian tesla trooper, and if the voltmortar were to return, they would make SCUDs less used. not to mention that voltmortars were fucking ridiculous in damage and range. i would not mind the cyborg vanguard, if it slower to produce, or nerfed. Just something for the russian infantry roster, since yuri ran off with the psychics.  :umad:

 

  • sometimes typhoons attack the shore, if the shore is slightly in the way of its target, and will never hit it unless you micro it/them around the shore. thats just dodgey pathfinding in my eyes.

 

  • is it possible to make the racoons not be able to overkill/hack? so a racoon will not disable the weapons of a unit that is already being disabled by another racoon? 

Edited by FixenFrøjte, 20 September 2017 - 10:00 PM.


#2218 Bernadiroe

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Posted 20 September 2017 - 09:48 PM

 

  • lol, i can vouch for this suggestion. although from a balanced (and logical point), it would probably not be that good, especially since gyrocopters are supposed to be the soviet rocketeer. im not all that keen on a special russian tesla trooper, and if the voltmortar were to return, they would make SCUDs less used. not to mention that voltmortars were fucking ridiculous in damage and range. i would not mind the cyborg vanguard, if it slower easy to produce, or nerfed. Just something for the russian infantry roster, since yuri ran off with the psychics.  :umad:

 

  • sometimes typhoons attack the shore, if the shore is slightly in the way of its target, and will never hit it unless you micro it/them around the shore. thats just dodgey pathfinding in my eyes.

 

  • is it possible to make the racoons not be able to overkill/hack? so a racoon will not disable the weapons of a unit that is already being disabled by another racoon? 

 

  • Again, damage can be adjusted... There are even multiple suggestion already to remove its stealth, so obviously we can also re-adjust its damage to be preposterously low against structures and lower damage against infantry/units. Better yet, make Voltmortar cannot attack or even target structures.
  • As long as the target is within its range of attack, it will attack, regardless of obstacles, just like any other ground units failing miserably trying to attack higher ground target but hitting the edge of the cliff
  • micromanage. I mean even I'm lazy to micro but not THAT lazy...

 

well all of the these suggestions are good but I prefer cosmonaut.

why I chose cosmonaut? because I feel he will fits Russia and he will be a strong opponent to Allied rocketeers and Chinese gyrocopter

But he is air unit and Soviet faction shouldn't have more air units than they already have, it would blur the line between them and Allied, which supposed to be the one with Air Supremacy. I believe he is a special unit for campaign only. (or replacing Conscript on special multi/skirmish maps maybe)

 

But hey if you believe cosmonaut is the one for Russia, that's cool. We'll see if he will get added or not later.



#2219 0Weber0

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Posted 20 September 2017 - 10:15 PM

well all of the these suggestions are good but I prefer cosmonaut.

why I chose cosmonaut? because I feel he will fits Russia and he will be a strong opponent to Allied rocketeers and Chinese gyrocopter

Now why would i use cosmonauts instead of wolfhounds? Specially given that wolfhounds get the price reduction from industrial plant and cosmonauts don't.

And don't tell me to use them on hit and run tatics, we have foxtrots for that.

 

 

 



#2220 ahmed.osama

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Posted 21 September 2017 - 08:30 AM

 

  •  especially since gyrocopters are supposed to be the soviet rocketeer.

well gyrocopters are Chinese and surprise china betrayed Russia so no gyrocopters for Russia or conf 






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