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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#2741 Brasithi

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Posted 21 December 2017 - 05:12 PM

MO 3.3.0 patch 3.3.2
I have 2 laptop trying to test play LAN, but it's stopped working and show me that error message like pic. please solve me this problem.

#2742 BlackAbsence

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Posted 23 December 2017 - 01:26 AM

Some suggestions for Foehn infantry.

- Railguneer becomes a basic AT T1 infantry.

- Railgunner becomes weaker and uses miniature neutralizer cannon (No more outraging with quick GI-IFVs)

- Lancer becomes the evolved version of Railguneer.

- Lancer becomes stronger and uses miniature megaladon blade.

- The "Nano Swarm" is introduced as a T1 spy detection / scouting unit.

- Nano Swarms cost $200

- Nano Swarms turn infantry into nano clouds by sacrificing themselves (they're suicide units so they can't decimate dogs at the start).

- Nano Swarms can traverse water.

- Nano clouds now half the attack power of infantry within them (making nano Swarms good and nano healing more situational).

- The "Nano Hive" is the evolved version of the Nano Swarm.

- Nano Hives spawn Nano Swarms to attack (like an aircraft carrier but with 1 at a time).

- Nano Hives are pretty slow and bulky but they are applicable with spin blades.

- Nano Hives can detect and attack spies.

- Nano Hives can traverse water.

- Huntresses get a new attack animation (Particles fly off infantry towards huntress)

- Huntresses no longer turn infantry into nano clouds where they stand.

- Once a Huntress collects enough infantry particles, their ammo slot is filled, allowing them to deploy a nano cloud where they stand.


Edited by BlackAbsence, 23 December 2017 - 01:55 AM.

Infinitive absence.


#2743 Handepsilon

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Posted 23 December 2017 - 04:42 AM

Eh.... no?

1. Lancers are already good enough AT. Best LOS, can't be crushed, high damage
2. I persinally think spy detection is their inherent weakness, and I think it's fine. Just use Stun Grids and clairvoyants (duplicants may work too) or just watch for suspicious infantries
3. Huntress is fine, and I don't think your idea is technically applicable.

Edited by Handepsilon, 23 December 2017 - 04:44 AM.

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#2744 Battle Bee

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Posted 23 December 2017 - 09:40 AM

So here's something tiny that moderately bothers me.

 

"Haihead uses cyber and nano techs to quickly destroy the targets."

 

The targets? "The" sounds awkward here, and also makes it seem as if there are predefined targets for the Haihead to destroy... but the game has not even loaded yet. Removing it makes the sentence flow much better:

 

"Haihead uses cyber and nano techs to quickly destroy targets."

 

You can also change "the targets" into "the enemy". This works because the Haihead's enemies are already known - unlike their targets, which are set over the course of a battle.

 

"Haihead uses cyber and nano techs to quickly destroy the enemy."

 

One more thing - "techs" doesn't have the same oomph as "technology" or "technologies". So how about this?

 

"Haihead uses cyber and nanotechnology to quickly destroy targets."


Edited by Battle Bee, 23 December 2017 - 09:41 AM.


#2745 StolenTech

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Posted 23 December 2017 - 12:58 PM

Haihead is meant as a strike force, they always have a "target" they don't just go around randomly killing enemies, I agree with the tech one though.



#2746 Tathmesh

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Posted 23 December 2017 - 02:24 PM

Since when does Haihead specialise in nanotech though? I thought that was Last Bastion.

Is it the Syncronin bond breakers suppose to be nanotech?

#2747 Battle Bee

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Posted 23 December 2017 - 09:39 PM

Haihead is meant as a strike force, they always have a "target" they don't just go around randomly killing enemies, I agree with the tech one though.

That means they have targets in general. However, the loading text implies they have targets right now - as it's meant to be a general description of Haihead, it should be "timeless".


Edited by Battle Bee, 23 December 2017 - 09:39 PM.


#2748 mevitar

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Posted 23 December 2017 - 11:10 PM

I always assumed it was supposed to be "their targets", but i kept forgetting to report the missing letters. :unsure:
I think it would make most sense if it was changed to that (it doesn't imply when they have their targets :p ).

Edited by mevitar, 23 December 2017 - 11:13 PM.

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#2749 Sizyfos31

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Posted 24 December 2017 - 12:11 AM

How does crushing in the engine works? Can be a difference between crushing infantry and vehicles be distinguished? Or any vehicle with omnicrush ability will always crush infantry that cannot be crushed by normal vehicles? If by any chance a unit could be done that can crush any infantry but cannot crush vehicles that are not immuno to omnicrush, then a possible balance to Megalodons with Megaarena in their vicinity could be done, considering this T3 monster "tank" is widely despised by any competent PvP player. As I have a feeling the shield that evaporates infantry has AoE.

 

Or the distinction between crushing infantry and crushing vehicles could not be done and the shield evaporator is only there to mimic that.


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#2750 Handepsilon

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Posted 24 December 2017 - 09:57 AM

Uh.... that's normal crush then? Something that's already done with a lot of vehicles? Like MBTs, and most T3 tanks that are not Battle Tortoise?


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#2751 Damfoos

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Posted 24 December 2017 - 10:39 AM

He's asking for a type of crushing ability that would already crush resistant infantry but won't crash vehicles yet, basically a weaker omnicrush.

#2752 Handepsilon

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Posted 24 December 2017 - 10:58 AM

Ah... I don't think that's doable...


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#2753 Sizyfos31

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Posted 24 December 2017 - 01:56 PM

That's unfortunate then. Because the shield that evaporates infantry is borderline OP because it renders lots of infantry useless against Megalodons. And in case the shield no longer evaporates infantry and the Megalodon cannot crush all infantry, then You would see a walls of uncrushable infantry that would make Megalodons useless.


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#2754 ZunZero97

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Posted 27 December 2017 - 03:42 AM

Great mod guys really ive enjoy playing!

 

I have some ideas so i will share:

-Snipers from the Euro Alliance should be able to take out the garrisoned infantry or maybe deployed, and could stun an infantry if not are killed, because they are dedicated anti-infantry.

-Whats about adding Juggernauts from Call of duty mw 3 an dedicated anti-infantry very armored and slow, able to clear garrisoned infantry which simply enters inside on the building and wipe out all infantry inside? or adding on the Pacific Front directly?

-Euro Alliance should have an tank unlocking after the experimental warpshop, in which ths tank could be have the "Support Heavy Tank" role and have the mini version of the support from the "Backwarp"  who is triggered when the tank itself or and unit/strutcure around of it is damaged,and too respect the Euro alliance from "supporting units".

-Whats about of adding an "Epic Unit" on Allied Nations??

-Tanya after planting an C4 on an building, doesnt shot her laser rifle, likely she is waiting for the explosion of the C4 making her something vulnerable to enemy fire, whats about of that she shoots while planting an C4 and multiple c4 planted on many buildings simultaneously?

-And whats about an offensive support power to Euro Alliance?



#2755 Handepsilon

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Posted 27 December 2017 - 04:19 AM

1. Snipers are already deployable. While I'd argue that your suggestions make them sound too OP, I might agree that they feel a bit underpowered.

2. How about no? Allied Riot Troopers are good enough (if not too good) already, and PF's suppressors are very good on their job.

3. No, Euro has enough to compete with their counterparts. No need for an extra, unless you want to remove one aspect in their place.

4. No

5. Not doable because engine stuff. C4s on multiple buildings will make her too OP as she would be flattening bases in seconds. She shouldn't be THAT good.

6. Not sure about this one. Black Widow and Lightning rod buffs seemed to be too good already if you like to mass Thors


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#2756 Damfoos

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Posted 27 December 2017 - 10:19 AM

Snipers applying speed debuff to infantry (-50% for a few seconds) sounds like a good idea to me. This would compensate for their shitty damage, though there might be possible problems in missions due to this change.

#2757 GuardianGI

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Posted 27 December 2017 - 03:12 PM

-And whats about an offensive support power to Euro Alliance?

They are mainly a technological and defensive subfaction of the allies, so they focus more on defense instead of offense.


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#2758 FELITH

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Posted 28 December 2017 - 02:35 AM

I think an option Free Radar should be replaced with No (Black) Fog. doable?


Edited by FELITH, 28 December 2017 - 02:45 AM.


#2759 Handepsilon

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Posted 28 December 2017 - 05:07 AM

I think an option Free Radar should be replaced with No (Black) Fog. doable?

Free Radar is not instant reveal at start. It's simply giving you radar without radar buildings...


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#2760 FELITH

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Posted 28 December 2017 - 06:58 AM

nvm, scraped my idea. instant reveal at the start. that would be a debuff for Soviet Sensor Tower.

however, I think Free Radar still need to be replaced by something. I mean Soviet obviously got an advantage here.


Edited by FELITH, 28 December 2017 - 07:06 AM.





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