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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#341 X1Destroy

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Posted 07 January 2017 - 07:56 PM

Quetzal Shield effectively turn Quetzals into flying tanks. It's not a good idea to camp and mass AA vs Coronia. The Harbinger won't let you.

Shadray isn't really good as artillery IMO. It's more of a AT and supportive AA unit than anything. Its range is a bit too short for an artillery unit and its weapon is not so good vs buildings.



Or alternatively give Tarchia to Last Bastion, so it can steamroll people even more effectively :D


Edited by X1Destroy, 07 January 2017 - 07:59 PM.

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#342 XoGamer

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Posted 07 January 2017 - 09:39 PM

Or maybe....

























Nerf foehn?
Seriously, making the idea of foehn even more steamrollers is bad.
Tbh, soviets should be the powerhouse, its stupid otherwise - that's literally their thing.

Edited by XoGamer, 07 January 2017 - 09:43 PM.

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#343 CLAlstar

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Posted 07 January 2017 - 10:00 PM

http://tvtropes.org/...FactionCalculus

 

Take a read, version for 4 factions. Both Powerhouse and Cannons can exist at same time - former are Soviets and later is Foehn.

 

EDIT. Actually looks like someone made mistakes here. Foehn and Allies should be switched in places.


Edited by CLAlstar, 07 January 2017 - 10:03 PM.


#344 XoGamer

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Posted 07 January 2017 - 10:02 PM

I posted this idea once like 2 years ago, but it's kinda forgotten so...
I thought of a new kind of siege infantry for the Epsilon, I guess that it would PsiCorps the best (CLAIstar is probably facepalming now). I swear it's coincidence, I wasn't a PsiCorpsboo when I first had this idea. Anyway. Let's call it the Epsilon Juggernaut. Appearence wise, a big, bald guy, maybe with a breathing apparatus (think of Bane), some medium flak armor and robes covering his body, with a psychich amplifying device attached to his spine, similar to those that can be found on the backs of Initiates, although larger and more prominent. The Epsilon Juggernaut would attack by hurling massive blobs of destructive psychic energy over large distances, ie: miniature Raseph ball-lightnings. They could be shot down, easier than those fired by the Raseph, but the Juggernaut himself would be cheaper, and land-dwelling (or alternatively, levitating, just to fit better in the PsiCorps arsenal). He should be somewhat slow, expensive, but surprisingly durable, although not as much as the Stalker. A secondary, "psychic lightning" attack with (very) short range is optional, to fend off attackers that are within the minimum range of his primary attack. Now, because the Juggernaut's primary attack would look a bit like the "spirit bomb" in DBZ, I think it would be adequate if he had the attack voice line "GIVE ME ENERGY!", amongst other obligatory memes. The unit's character should be overly violent and eager for destruction. Bellow is the description I came up with:
 
No talent is wasted in the PsiCorps. Those Initiates who show exceptional psychic might but lack the mental stability to use mind control and thus become Epsilon Adepts are trained as Juggernauts instead. After years of training and augmentation, these rare individuals become walking engines of destruction, able to amass large blobs of unstable psychic energy and hurl it at the enemy, not unlike Epsilon's infamous Raseph submarines. Although the projectiles can be dissipated by concentrated anti-aircraft fire, continously fending off the attacks of multiple Juggernauts is next to impossible. When threatened at close range, the Juggernaut won't bother with collecting his energy into a ball-like form, but instead he will outright unleash it at the unfortunate offenders, in a lightning-like attack that can evaporate weaker foes in an instant. Despite his enormous power, the Juggernaut is still easily overwhelmed, so it's the best to keep him in the company of other units who can support and protect him.


I like this idea. It'd be especially cool if it floated and replaced dunerider for Psicorps.

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#345 XoGamer

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Posted 07 January 2017 - 10:07 PM

http://tvtropes.org/...FactionCalculus
 
Take a read, version for 4 factions. Both Powerhouse and Cannons can exist at same time - former are Soviets and later is Foehn.
 
EDIT. Actually looks like someone made mistakes here. Foehn and Allies should be switched in places.


Hmm this is quite interesting.

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#346 XoGamer

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Posted 07 January 2017 - 10:10 PM

The one problem I have with foehn is that they have everything: Speed, Power, Defense (maybe not AA or stealth detection but a definite threat to most ground units) and has very little weaknesses on ground or in the air (thankfully, their navy is pretty crap).

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#347 Admiral_Pit

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Posted 07 January 2017 - 11:08 PM

I don't know.  Their navy is quite powerful, or at least the Swordfish against other naval units.  It's like a buffed up Seawolf firing on the move and that can detect things while being able to hit air and navy at the same time.  It is at least poor against infantry and I think buildings though, while having poor range.  Then there's Angelsharks that can cause confusion to enemy ships.  And finally Leviathans and their (slow) homing projectiles with AoE, looking effective against vehicles and buildings alike, while also having Nanites for healing (even get Nanocharged via Bastion).

 

Foehn's stealth detection does seem lackluster though, only stuck with those robot spies (that no one takes along with their unit blobs) and sensor arrays.


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#348 aethiraes

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Posted 07 January 2017 - 11:10 PM

The one problem I have with foehn is that they have everything: Speed, Power, Defense (maybe not AA or stealth detection but a definite threat to most ground units) and has very little weaknesses on ground or in the air (thankfully, their navy is pretty crap).

 

So the faction which has a Shark as its logo has the weakest navy. lol



#349 Allied Commander ???

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Posted 08 January 2017 - 03:57 AM

I dislike the way the Tech Secret Lab grants us only tanks from other factions. Maybe bring back some of those Stolen Tech infantry from 3.0 as Tech Secret Lab exclusives for specific factions in multiplayer and make them at least not wasted? Also what happened to the Rejuvenator?

#350 JeagerEX12

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Posted 08 January 2017 - 04:12 AM

I have a suggestion.

 

Why the USA has Stormchilds which is based on a Eurofighter Typhoon and the European Union has Harriers which is now as a primary user of the US Marines since RAF and other European air force was retired in 2011? It does not make any sense.



#351 Handepsilon

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Posted 08 January 2017 - 04:23 AM

Well the mod takes place before year 2000....

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#352 Allied Commander ???

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Posted 08 January 2017 - 04:23 AM

I have a suggestion.

Why the USA has Stormchilds which is based on a Eurofighter Typhoon and the European Union has Harriers which is now as a primary user of the US Marines since RAF and other European air force was retired in 2011? It does not make any sense.

I remember Harrier Jets originate from the UK.
And for the retire thing I think Harrier Jets are used because of the time frame of the game, which is somewhat in the 80s where Harriers are still in service. IMO the devs don't care much about real life counterpart accuracy, so they do what they like then...

#353 JeagerEX12

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Posted 08 January 2017 - 06:37 AM

 

I have a suggestion.

Why the USA has Stormchilds which is based on a Eurofighter Typhoon and the European Union has Harriers which is now as a primary user of the US Marines since RAF and other European air force was retired in 2011? It does not make any sense.

I remember Harrier Jets originate from the UK.
And for the retire thing I think Harrier Jets are used because of the time frame of the game, which is somewhat in the 80s where Harriers are still in service. IMO the devs don't care much about real life counterpart accuracy, so they do what they like then...

 

But the America's Stormchild is based on Eurofighter Typhoon which is originated from the Europe, not UK alone.

 

How about the design of the Stormchild will be based on an F-16 Fighting Falcon jet? Anyways, I disregard the F-15 Eagle as a new design for the Stormchild since the Pacific Front has a Black Eagle jet already.


Edited by JeagerEX12, 08 January 2017 - 06:43 AM.


#354 X1Destroy

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Posted 08 January 2017 - 07:30 AM

You know that this is a mod that followed the plot of a game (RA1) where you can find Apache and M1 Abrams being used in 1950s right?

The Stormchild being an American design and not European like in real life is not the weirdest thing in this universe.
 


Edited by X1Destroy, 08 January 2017 - 07:32 AM.

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#355 Handepsilon

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Posted 08 January 2017 - 09:37 AM

Just like Tanya and Eva's hair changed color after Einstein got erased out of timeline

 

....

 

....

 

whydidibringthatup....


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#356 Nicholas Chau

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Posted 08 January 2017 - 10:36 AM

 

On the other hand, the Tarchia can't be shut down by massing anti-air.  It's there to give a backup option to Coronia if the air assault is proving too costly.  I've seen too many Quetzal/Pteranodon/Buzzard strike wings blown out of the sky to dismiss the ground/naval forces.

...Although I'll admit I haven't seen much success with the things, but that's probably because I prefer to use the Leviathan for shoreline bombardment, and a load of Kingsframe/Railguneer for terrestrial combat.

 

Anyway, Haihead have their own artillery unit, the Shadray.  Moving the Tarchia over to Haihead would make it sorta redundant.

 

shadrays need to have their attack power against ground vehicles and ships NERFED to total shit; they are supposed to be building killers along with infantry killer and anti air. The vehicle killing roles for tier 3 should be landed on both the megalodon and alize.



#357 Martinoz

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Posted 08 January 2017 - 11:40 AM

I have a suggestion.

 

Why the USA has Stormchilds which is based on a Eurofighter Typhoon and the European Union has Harriers which is now as a primary user of the US Marines since RAF and other European air force was retired in 2011? It does not make any sense.

strmicon.png = http://www.ausairpow...2009-JOW-1S.jpg + http://vignette4.wik...ting_Falcon.jpg
And it makes sense because RA1 that takes place in 1953 has Abrams Tanks and Apaches in their FMVs.


Edited by Martinoz, 08 January 2017 - 11:41 AM.

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#358 XoGamer

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Posted 08 January 2017 - 02:58 PM

Mental Omega takes place in a universe where time-traveling, weaponised tesla, stealth suits, cyborgs, teleporting, lasers from space, psychic powers, setting things on fire with your brain, confusion rays, cloning, mass genetic manipulation and people/dog power plants exist.

And you're complaining about a plane not being from that time.

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#359 Handepsilon

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Posted 08 January 2017 - 03:20 PM

Don't forget nanotech

 

In year 2000


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#360 aethiraes

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Posted 08 January 2017 - 04:50 PM

I have a suggestion for an alternative Reprocessor.

Instead of making the reprocessor give money on enemy kills, how about giving money back when your own units die?

This means that Foehn can't hopelessly snowball with successful engagements. And since Foehn armies are so expensive, it also means that losing that army won't be as costly.




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