The Yuri factions are... incredibly weak compared to the other factions. Early on, this is due to pricing, later on its due to a lack of real power units, and inhibitions each subfaction has. In general, the combinations are bad.
Epsilon HQ uses far more mind control than Psi Corps. However, psi corps is advertised as having better mind control. Why? Epsilon adepts are cheaper than epsilon elites. Also, epsilon HQ gets very cheap stealth shrouding.
Here is what epsilon needs to excel:
1. Epsilon elite need to be cloaked. At least while standing still. This would ensure they are not picked off by aircraft, and it would allow them to be rolled into battle slightly faster than epsilon adepts. Epsilon adepts already get cloaking via the haze quad.
2. Mastermind needs to not overload. Give them a max mind control of 3 if you want. But not being able to dump control of units is lethal to the mastermind and hurts its viability. If masterminds didn't overload, they could easily replace epsilon elite as the primary mind control unit.
3. Lasher/opus tanks need to do more damage against soviet troop transports. Literally, borrillos stomp every single game. Alternatively, mind control needs to come out sooner, or borillos need to come out later. Not sure which is best fix.
4. Epsilon struggles with dumping mc'd units. They need a mobile grinder unit.
5. Both adepts and elite can't psychic storm instantaneously. There is always some lag between the order and the execution. Compare to classic YR where the clone psychic storms very very quickly.
6. Epsilon needs its anti air to NOT destroy its own walls... Collossus should do 1.25x current damage vs air, damage infantry, and be a terrible unit to use vs tanks...
7. Epsilon needs power to fuel its exceptionally expensive and varied base defenses. Psychic shrouds? Mind readers? MIND CONTROL towers!?! Those eat up TONS more power than the other factions, and epsilon does not have good power generation to meet the requirements. This is part of why Epsilon HQ excels over psicorps. They don't need power for their shrouds...
8. Epsilon Driller APC's should self repair, and be able to crush walls. They also need more armor...
In short, epsilon is good in concept, but it has so many rough edges that need to be polished up.
Actually,
1. Epsilon Elites have slightly more health and amphibious (It can move on both land and water). Do u think HQ has a Mind Control unit in water? Edit: Moves slightly faster to.
2. I don't think u play multiplayer, In my opinion MC is a strong ability. So it should be hard to use, That's why Mastermind has that overload disability. Mastermind without overload would be a big nightmare, Do you want to give your whole army to a Single MasterMind??
3.I know that rushing with Borillo or Armadrillo are hard to counter with Epsilon in early game unless you get access to mind control. If you think about it, Every faction has its own weakness its like that. If you think your opponent will rush u with those type of units plan ahead and get Mind Control before that.
4. Don't you follow Speeder's twitter post? There will be a mobile grinder unit in 3.3.5
5. I faced that problem to in multiplayer because of lag. But single-player i don't face such problems.
6. I can't understand AA units destroying walls. But colossus need to be a role for anti armor. HQ don't have good t3 anti armor units.
7. Do you want players to spam psychic towers for less money?? Or just turtle instead of actually fighting?? I don't think so.
8. Well I don't wanna make Epsilon to get guranteed way to get stolen techs as most people use walls to cover there tech buildings.
Game is fine as it is now, Except Foehn. They deserve a nerf.
Please nerf them Speeder.
But I have faced the a problem u suggest..
A single centurion with 2 repair drone destroyed my whole psicorps base. As in late game psicorps really don't have real fire powers.
Edited by MasterLeaf1, 24 August 2020 - 05:24 AM.