Ideas:
Unit: T-Parasite.
Belonging faction: HQ (A faction excelling in invisibility and mutation).
Build requisite: Epsilon Barracks + Pandora Hub w/ Geneplug.
Functions: Is invisible - Anti Infantry only - Dies after its attack - Mutates infantry, that are susceptible enough, with a single strike (i.e. Conscripts as oppose to Giantsbanes) - Is clone-able - Could be spawned in via support power anywhere on map, as replacement for the Gene Burst support power.
Cost: $600.
Structure: ICBM Silo(s).
Belonging factions: All of the Soviet Union.
Build requisite: Any Soviet Lab.
Functions: Lunches a heavy strike missile to any location via support power(s), however the missile is susceptible to anti-air and does not travel very fast - 5:00 wait time for support power(s) - $750 cost for support power(s) - Intended to be a method of quick striking bases which the Kirov cannot do.
Build limit: 4.
Cost: $1500 (each)
Unit: Sniper.
Change: When deployed, hides in an artificial bush, making him act like a Mirage Tank. When accompanied by Mirage Tanks, no forest is safe.
Unit: Junker.
Belonging factions: All of Epsilon.
Build requisite: Epsilon War Factory + Grinder.
Functions: A very heavy, but slow, behemoth of a vehicle, capable of locking and dismantling its target at close range - Repairs neighbouring units - Collects income from killing targets similar to the Grinder - Best when accompanied by mind-controlling units - Could replace Stinger w/ Engineer method of unit repair.
Cost: $1300
Structure: Tesla Core.
Belonging Factions: All of the Soviet Union.
Build requisite: Soviet Construction Yard.
Functions: Replaces the Tesla Reactor - Is a 1 cell by 1 cell structure - Provides 50 power points - Can be charged with a Tesla Trooper thereby generating +100 power points - Shortly EMPs closely neighbouring units when destroyed.
Cost: $200
Unit: Aquanaut
Belonging Factions: All of Foehn.
Build requisite: Foehn Barracks + Naval Shipyard.
Functions: Is amphibious - Is invisible when in water (because of submersion) - Launches mini plasma-torpedoes against naval (when in water) and rapidly launches plasma-heated harpoons against everything else (that isn't air) - Can transform into an Aqua Emperor via the Nano Sync support power.
Cost: $500
Aqua Emperor functions: Is amphibious - Is invisible when in water (because of submersion) - Is %100 faster underwater - Can plant Imploder charges on structures / brides - Launches volleys of plasma-torpedoes - Loses its harpoon cannon - Loses some armour.
T-Parasite: if you want this unit to replace bloatick for headquarters then maybe?
ICBM silo: HELL NO
Sniper:I agree with this change since snipers outside of sniper ifvs are underwhelming :(
Junker: NO
Tesla Core: what for? NO
Aquanaut: not sure about this one