Jump to content


Photo

MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


  • Please log in to reply
5129 replies to this topic

#1401 Nicholas Chau

Nicholas Chau
  • Members
  • 120 posts

Posted 08 June 2017 - 11:58 PM

Ideas:

 

Unit: T-Parasite.

Belonging faction: HQ (A faction excelling in invisibility and mutation).

Build requisite: Epsilon Barracks + Pandora Hub w/ Geneplug.

Functions: Is invisible - Anti Infantry only - Dies after its attack - Mutates infantry, that are susceptible enough, with a single strike (i.e. Conscripts as oppose to Giantsbanes) - Is clone-able - Could be spawned in via support power anywhere on map, as replacement for the Gene Burst support power.

Cost: $600.

 

Structure: ICBM Silo(s).

Belonging factions: All of the Soviet Union.

Build requisite: Any Soviet Lab.

Functions: Lunches a heavy strike missile to any location via support power(s), however the missile is susceptible to anti-air and does not travel very fast - 5:00 wait time for support power(s) - $750 cost for support power(s) - Intended to be a method of quick striking bases which the Kirov cannot do.

Build limit: 4.

Cost: $1500 (each)

 

Unit: Sniper.

Change: When deployed, hides in an artificial bush, making him act like a Mirage Tank. When accompanied by Mirage Tanks, no forest is safe.

 

Unit: Junker.

Belonging factions: All of Epsilon.

Build requisite: Epsilon War Factory + Grinder.

Functions: A very heavy, but slow, behemoth of a vehicle, capable of locking and dismantling its target at close range - Repairs neighbouring units - Collects income from killing targets similar to the Grinder - Best when accompanied by mind-controlling units - Could replace Stinger w/ Engineer method of unit repair.

Cost: $1300

 

Structure: Tesla Core.

Belonging Factions: All of the Soviet Union.

Build requisite: Soviet Construction Yard.

Functions: Replaces the Tesla Reactor - Is a 1 cell by 1 cell structure - Provides 50 power points - Can be charged with a Tesla Trooper thereby generating +100 power points - Shortly EMPs closely neighbouring units when destroyed.

Cost: $200

 

Unit: Aquanaut

Belonging Factions: All of Foehn.

Build requisite: Foehn Barracks + Naval Shipyard.

Functions: Is amphibious - Is invisible when in water (because of submersion) - Launches mini plasma-torpedoes against naval (when in water) and rapidly launches plasma-heated harpoons against everything else (that isn't air) - Can transform into an Aqua Emperor via the Nano Sync support power.

Cost: $500

Aqua Emperor functions: Is amphibious - Is invisible when in water (because of submersion) - Is %100 faster underwater - Can plant Imploder charges on structures / brides - Launches volleys of plasma-torpedoes - Loses its harpoon cannon - Loses some armour.

T-Parasite: if you want this unit to replace bloatick for headquarters then maybe?

ICBM silo: HELL NO

Sniper:I agree with this change since snipers outside of sniper ifvs are underwhelming :(

Junker: NO

Tesla Core: what for? NO

Aquanaut: not sure about this one



#1402 TeslaCruiser

TeslaCruiser

    Elitist condescending prick, Arrogant cunt

  • Members
  • 324 posts
  • Location:Chile
  •  mp bot

Posted 09 June 2017 - 12:46 AM

snipers are getting another buff in 3.3.2 right? -can't check changelog ATM
Probably a needed buff. I just hope we do not end with another virus due to popular demand

#1403 DarkEmblem

DarkEmblem

    MO Balance's Nemesis

  • Members
  • 123 posts

Posted 09 June 2017 - 11:50 AM

Snipers need a buff. Especially against heavy armoured units. (Foehn units take like 20000000 shots to kill, especially banes) But I don't think they should hide as trees. Forcefiring a tree takes enough micro as it does, and snipers (which are pretty spammable) would just make the forcefiring too stupid. 



#1404 NorthFireZ

NorthFireZ

    MO Caster, Community Ghost

  • Members
  • 330 posts
  • Projects:MO Faction Guides
  •  Random Asshole

Posted 09 June 2017 - 04:38 PM

The Sniper strength buff and price decrease are good enough as it is. There's not really a reason to over buff the sniper espically because there are options for EA like Prisms, Thors, Seals, and IFV sniper combo against infantry. We don't want snipers to completely dominate on the field like their Red Alert 2 counterpart. Their damage is just ok against Foehn, which is alright because Snipers still does incredible damage at a extremely long range which no Foehn infantry can match.

I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545


#1405 BlackAbsence

BlackAbsence

    BlargleGargle

  • Members
  • 360 posts
  • Location:Bottom of the Abyss

Posted 09 June 2017 - 05:08 PM

Snipers actually don't shoot that far in this game, imo, and are redundant due to Prism Tanks, and don't get me started on Siegfried.


Infinitive absence.


#1406 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 09 June 2017 - 08:10 PM

Allow aircraft to use waypoint functions

#1407 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 09 June 2017 - 08:22 PM

Impossible to do, engine problem

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1408 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 09 June 2017 - 08:24 PM

Impossible to do, engine problem


Whaaaaaaaa?

#1409 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 09 June 2017 - 09:31 PM

Game engine problem, you know? If it's possible, I'm pretty sure aircraft would have waypoints enabled already

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1410 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 10 June 2017 - 08:08 PM

According to AlexB, the game has special code preventing waypoint mode from working on aircraft, so technically it is most likely possible to enable. However, Westwood put that limitation there on purpose, maybe aircraft can't use waypoints properly so it had to be disabled, or possibility to create infinite patrol loops and thus keep homeless jets alive forever was considered too big of an exploit, we don't know. If AlexB will have interest and time to make research on this matter and do some of his code magic, these critical problems will have a chance to be fixed so that limitation would be safe to remove. However, allowing waypoints for aircraft can make certain things way too easy (perfectly scripted jet raids come to mind, as they won't require careful micro anymore), so this feature may not appear in MO at all for the sake of balance.

Edited by Damfoos, 10 June 2017 - 08:12 PM.


#1411 UNSC THE CHILL OF WAR

UNSC THE CHILL OF WAR

    title available

  • Members
  • 329 posts

Posted 16 June 2017 - 07:41 AM

Does anyone know what the mental omega world builder is as final alert doesn't work with mental omega yet. I wish to contribute.

#1412 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 16 June 2017 - 10:56 AM

well, final omega, the modded final alert that's not public yet. You can get FA to work, but the mix files must be unlocked first

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#1413 CrimmsonDynamo

CrimmsonDynamo
  • Members
  • 5 posts
  • Location:Land of Light in Nebula M78

Posted 17 June 2017 - 10:42 AM

Okay I got a few suggestion hopefully someone will like them. lol

 

Coronia/or one of Foehn factions: Typhon tank. The Typhon tank sort of looks like the Hot Wheels Bubble Gunner, it's a tank with a large vat of water that basically uses special water cannons that shoot pressurized water out that can cut thru infantry with ease and light tanks, would be siege as well. Would be slow and costly at around $1900 or so. T3 (Name based on Greek monster Typhon who controlled storms) Some quotes "Slice and dice!" "Time to liquidate!" "Why don't you have a drink!?" 

 

US/or one of other Allied factions: Heavy SWAT vehicle. T3 Comes with either two Riot troopers or two Navy Seal. Heavily armed transport with either a LRAD on it that stuns/or lower enemy infantry armor or smoke cannon *though that is LC feeling* would also have 5-6 slots for infantry. Cost $2000 or so.

 

Russia: Tesla grenadiers, T3 quick stun maybe on tanks and could counter Foehn better. Also good against buildings, could literally just tweak the volt mortors a bit and have those be them lol cost $1500


Edited by CrimmsonDynamo, 17 June 2017 - 12:00 PM.


#1414 Magma1Lord

Magma1Lord
  • Members
  • 28 posts
  • Location:Netherlands, North-Holland
  •  MagmaLord King of the Archers

Posted 18 June 2017 - 06:05 AM

DCizvS1XgAAKvb6.jpg

 

Everybody has seen these bad boys by now. 

 

But the thing is, will they appear in the campaign as enemies?  That would be cool.

 

Its cool and all to have a cool OP toy but it is much more interesting if the Allieds started using them more especially against the players, would be a waste of a unit otherwise.

 

I made this little poll that I originally dropped in the MO Discord. 
http://www.strawpoll.me/13219485/r



#1415 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 18 June 2017 - 08:24 AM

I dunno, I think the original looked more unique.



#1416 Thesilver

Thesilver
  • Members
  • 103 posts

Posted 18 June 2017 - 03:16 PM

It honestly looks just like the abrams. Didnt even think it was something new from the picture.



#1417 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 18 June 2017 - 03:53 PM

Yeah it's very "generic tank".



#1418 NorthFireZ

NorthFireZ

    MO Caster, Community Ghost

  • Members
  • 330 posts
  • Projects:MO Faction Guides
  •  Random Asshole

Posted 18 June 2017 - 04:32 PM

Actually yeah, I didn't expect the new Voxel to look so much like a modern tank. The old one looked great because of its blocky frame and hilariously long cannon. This really just reminds me of the Leopard one. :(

Not the Abrams people, Germany have their own specialty tank line, the Leopard series.

I have a year-long Writer's block @ https://www.fanficti...1/At-Mind-s-End But youtube is doing well! https://www.youtube....ser/andywong545


#1419 Tathmesh

Tathmesh

    title available

  • Members
  • 326 posts
  • Location:In the eye of the storm
  •  Degenerate Haihead Main

Posted 18 June 2017 - 06:38 PM

Actually yeah, I didn't expect the new Voxel to look so much like a modern tank. The old one looked great because of its blocky frame and hilariously long cannon. This really just reminds me of the Leopard one. :(

Not the Abrams people, Germany have their own specialty tank line, the Leopard series.

 

I liked the long barrel as well. 

 

The voxel's barrel should be extended by like a metre and it will be a nice middle-ground. 



#1420 Wayward Winds

Wayward Winds
  • Members
  • 104 posts
  • Location:The U.K. Somewhere thereabouts anyway.

Posted 18 June 2017 - 07:31 PM

If the Paladin is replacing the old Tank Destroyer, then shouldn't it be appearing as an enemy unit in campaign anyway?  Specifically Epsilon 02 - Accelerant chucks a few of them at you.  Perhaps it appears as an enemy in other missions as well, but that's the one I remember (mostly because of how they weren't worth mind controlling).






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users