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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1581 PACER

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Posted 25 July 2017 - 10:50 PM

Maybe I just realized this but, does the Aegis Cruiser's missile swarm removed? The one that spawn so much more missiles if you manually click the enemy.


Removed, that's just too OP especially for elite rank Aegis. Now it can no more fire when moving too,

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
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#1582 Bernadiroe

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Posted 25 July 2017 - 11:06 PM

 

Also I want to request a map much like Bay of Pigs but for 4 players in skirmish.

Dragon Harbour.

 

Hmm tried this one before and not realizing it since it has different name (and I do realize the similarity now) Thanks!

 

 

Maybe I just realized this but, does the Aegis Cruiser's missile swarm removed? The one that spawn so much more missiles if you manually click the enemy.


Removed, that's just too OP especially for elite rank Aegis. Now it can no more fire when moving too,

 

 

Huh... I thought it was not OP since the swarm only activated when you click manually but oh well. I thought mine was bugged, thanks for the clarification!



#1583 Thesilver

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Posted 26 July 2017 - 09:01 AM

It killed kirov's in 2 seconds in vanilla. It would be a pretty severe issue if it was present in mental omega since aircraft actually matter in sea combat. Atleast they wouldnt have problems with pteradons...



#1584 UNSC THE CHILL OF WAR

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Posted 26 July 2017 - 07:48 PM

Does anyone know of a good voxel maker thing program

#1585 DarkEmblem

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Posted 26 July 2017 - 11:45 PM

Take a look at voxel section editor



#1586 SPCell

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Posted 27 July 2017 - 03:41 PM

73888a8eea9a0ef9.pngCan this color be added in the future update? What is it's name btw?

 

Also many people (including me) want Dark Red from Peace Treaty (Soviet base uses it before you take control of it) and Tan. Will they be added?



#1587 Dawbra

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Posted 27 July 2017 - 04:56 PM

This one should be called True Vision color for true Yuri - prime  units  :D



#1588 Bernadiroe

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Posted 27 July 2017 - 06:31 PM

Is it possible to remove the friendly fire effect from Blizzard Tank..? (The damage you got when near the translucent blue laser) If there's another tank/infantry next to it, it will get damaged everytime the Blizz Tank fire its weapon, even when the tank is not in front of it but on the Blizz Tank's sides (sometimes even directly on the Blizz Tank's behind still damage you if it shoot diagonally). One of the reasons I hate using PF is Blizzard Tank's friendly fire, it makes Blizzard Tank not a good combo when you want to raid with other tanks.

 

Put it on the back row, it will deal additional damage to the front lines when it tries to attack the enemy on the front. Put at the front, they will die quickly since they have average armor and hitpoints.



#1589 UNSC THE CHILL OF WAR

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Posted 29 July 2017 - 08:18 PM

Could China have a seismic tank, the same as the cut unit from yuri's revenge?
‎cnc.wikia.com/wiki/Seismic_Tank

Just a suggestion. China have MOre seismic weaponry (hammer defense (although all Soviets have this), yunru, wall breaker)
It will probably unbalance the sub-faction

#1590 Bernadiroe

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Posted 29 July 2017 - 10:53 PM

Is it possible to make abit of change on USA's Siege Cadre laser color to red? And to make it abit unique, lower its structure damage abit and add a small infantry damage?

 

I kinda like how alot of red lasers being used when using USA: Abrams, Warhawk, Aeroblaze, Tanya, Stormchild... Might aswell change any laser-related weaponry color to red for USA. (Prism Tower, Siege Cadre)

 

Unless that's too much of a hassle for a little gain..



#1591 mevitar

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Posted 30 July 2017 - 12:42 AM

Possible, yes, but won't happen. Prism Tech and lasers used by the US are completely different technologies, just like railguns and regular tank cannons are different things, even if they both use projectiles.
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#1592 BlackAbsence

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Posted 31 July 2017 - 11:45 PM

Could China have a seismic tank, the same as the cut unit from yuri's revenge?
‎cnc.wikia.com/wiki/Seismic_Tank

 

Maybe the "Seismic tank" could replace the demo truck for China?

It could be slow and well armoured yet slowly damages buildings, tanks, and itself when activated.

​As oppose to demo units, it could deal gradual damage.

 

EDIT: Speaking of which, can demo trucks be a little slower? I find that some people have a hard time intercepting mine. I think LC should only get nimble bombs.


Edited by BlackAbsence, 31 July 2017 - 11:49 PM.

Infinitive absence.


#1593 MrFreeze777

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Posted 01 August 2017 - 07:53 AM

Whenever there is a Haihead AI, it usually destroys a huge chunk of its own base whenever its M.A.D.M.A.N. detonates near it. It's worse as total base suicide is guaranteed if Mental AI option is enabled where it can build multiple M.A.D.M.A.N.s at once. It's a problem because the AI detonates them near enemy units(I guess attacking the M.A.D.M.A.N. triggers detonation), which most of the time is close or within the Haihead AI's base due to the M.A.D.M.A.N.'s slow speed.

Is there any way to have Haihead AI only detonate their M.A.D.M.A.N. near enemy buildings/defenses rather than near hostile units?


Edited by MrFreeze777, 01 August 2017 - 02:31 PM.


#1594 FELITH

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Posted 01 August 2017 - 01:34 PM

I think Cryocopter should follow target when attacking it to not let them stop their charging weapon when target is out of range. I don't know about coding but

 

short range 0dmg bullet (for follow target) + hidden Cryotrooper inside ,maybe work.



#1595 StolenTech

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Posted 01 August 2017 - 03:48 PM

that can be very annoying to control.

 

Alanqa skystations do that for some reason though (untill they are inside the target they need to attack)



#1596 FELITH

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Posted 01 August 2017 - 06:50 PM

annoying ? http://i.imgur.com/kdhSnkS.gif


Edited by FELITH, 01 August 2017 - 06:50 PM.


#1597 StolenTech

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Posted 01 August 2017 - 07:37 PM

because cryocopters can be easily kited into AA if that is the case.



#1598 FELITH

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Posted 01 August 2017 - 08:00 PM

lol didn't think about it, but click to attack and then press X maybe fix that. ahh annoying control, I see.

 

edit: that code I editted, they only follow target if you command them to. yeah they can't be kited.


Edited by FELITH, 01 August 2017 - 08:12 PM.


#1599 UNSC THE CHILL OF WAR

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Posted 01 August 2017 - 08:09 PM

annoying ? http://i.imgur.com/kdhSnkS.gif


Whats that unit shooting flames?

#1600 PACER

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Posted 01 August 2017 - 09:04 PM

modified INI won't count.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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