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MO 3.3 // Game Bugs


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#481 PACER

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Posted 25 April 2017 - 09:38 PM

While mental AI is enabled, the AI never build the third war factory (GAWEAPC etc.), even though the related rules is present in the mode-specific INI file.

If this is not intentional, I suggest adding these two lines in the INI to fix it.

AIBuildThis=yes
TechLevel=-1


Edited by PACER, 25 April 2017 - 09:39 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#482 Speeder

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Posted 26 April 2017 - 12:22 PM

We'll do it in a different way now thanks to new Ares features.


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#483 Handepsilon

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Posted 27 April 2017 - 03:14 AM

It's normal for mentalized AI to build more than 1 hero/epic unit right?

 

PS : Sometimes they build on multiple factories, sometimes not. Seems random


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#484 PACER

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Posted 27 April 2017 - 06:43 PM

Side effect of mental AI's parallel production. This can hardly be fixed.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#485 Vordik

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Posted 01 May 2017 - 12:03 AM

1) I built two units in war factory in a same time (don't know, how)

Proof:

 

2) Quickshifter can be deployed before they are reached the destination. Click Deploy after ~0.1 sec of move order.

Demonstration:


Edited by Vordik, 01 May 2017 - 12:04 AM.


#486 PACER

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Posted 01 May 2017 - 04:46 PM

The first one is caused by multiplayer lag. The second too perhaps. Have you tried reproducing it in skirmish?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#487 Vordik

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Posted 02 May 2017 - 01:11 AM

Yes, i couldn't repeat the first one in skirmish.

Second is repeateble in singleplayer, this not caused by lag.


Edited by Vordik, 03 May 2017 - 09:34 AM.


#488 SPCell

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Posted 07 May 2017 - 10:57 PM

I just had a match where I capured Chrono Legionnaries with Drakuv and sent them to Field Bureau. However, I only got money for them even though I was supposed to acquire them as trainable units.

 

Note: it was a PvE match. I was told that AI uses a different version of Chrono Legionnarie.


Edited by SPCell, 07 May 2017 - 11:47 PM.


#489 Speeder

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Posted 08 May 2017 - 03:12 AM

AI uses a clone that you can't reverse-engineer.


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#490 maestro21

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Posted 10 May 2017 - 05:43 PM

Libra arrives but when she arrives,the battle control ALWAYS goes and never comes back ! Is it a bug or not ! I tried several times in 3.3.1 version.the the battle control goes after shuttle arrives and lands !  :( 



#491 need my speed

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Posted 10 May 2017 - 07:59 PM

AI uses a clone that you can't reverse-engineer.

Could you tell us the reason behind this? Perhaps it is eminently obvious, as the original game's AIs use no chrono'ing units either, but I haven't yet created an AI using chrono'ing units.


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#492 Lud0wig

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Posted 10 May 2017 - 08:26 PM

 

AI uses a clone that you can't reverse-engineer.

Could you tell us the reason behind this? Perhaps it is eminently obvious, as the original game's AIs use no chrono'ing units either, but I haven't yet created an AI using chrono'ing units.

 

Don't compare apples with oranges



#493 need my speed

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Posted 10 May 2017 - 08:39 PM

 

 

AI uses a clone that you can't reverse-engineer.

Could you tell us the reason behind this? Perhaps it is eminently obvious, as the original game's AIs use no chrono'ing units either, but I haven't yet created an AI using chrono'ing units.

 

Don't compare apples with oranges

 

Are you sure? In both games, the AI doesn't use Chrono Legionnaires. I wonder why.


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#494 mevitar

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Posted 10 May 2017 - 08:43 PM

Libra arrives but when she arrives,the battle control ALWAYS goes and never comes back ! Is it a bug or not ! I tried several times in 3.3.1 version.the the battle control goes after shuttle arrives and lands !  :(

Moved from the Dance of Blood speedrunning thread. Please post stuff like this in the bug topic, not in a topic that's about discussing non-bug related thins, even if it's about the same mission.

Check if everything with your MO version is fine. Also, i hope you didn't try to modify any of its files, as it might have affected the mission itself.
I did Dance of Blood on mental in 3.3.1 and it worked fine for me.

Edited by mevitar, 11 May 2017 - 12:59 AM.

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#495 Lasombra

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Posted 11 May 2017 - 09:43 AM

 

Are you sure? In both games, the AI doesn't use Chrono Legionnaires. I wonder why.

 

 

 

Allied AI used Chrono Legionnaires in vanilla YR in skirmish, especially on higher difficulty. They could send them straight away across the whole map to your base and to their death, or sometimes put them inside Allied Battle Fortresses/IFVs.

 

It was not particularly useful, but AI did use them.



#496 need my speed

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Posted 11 May 2017 - 12:46 PM

 

 

Are you sure? In both games, the AI doesn't use Chrono Legionnaires. I wonder why.

 

 

 

Allied AI used Chrono Legionnaires in vanilla YR in skirmish, especially on higher difficulty. They could send them straight away across the whole map to your base and to their death, or sometimes put them inside Allied Battle Fortresses/IFVs.

 

It was not particularly useful, but AI did use them.

 

Huh, you seem to be correct indeed (I just checked the aimd.ini). I never noticed them - interesting!


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#497 siegelad

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Posted 12 May 2017 - 09:01 PM

There's a problem with the Stryker/Archon GI firing animation

 

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Someone posted about it aswell, but maybe it was forgotten


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#498 Dawbra

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Posted 13 May 2017 - 08:39 PM

Mission 07: Think Different
Easy

I destroy that middle base all buildings but AI rebuild Barrack in the middle of area, and spam all the units there.
Mostly GGI,SiegeCadre,Battleforces.
Not sure if its international.
 



#499 PACER

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Posted 13 May 2017 - 09:33 PM

Mission 07: Think Different
Easy

I destroy that middle base all buildings but AI rebuild Barrack in the middle of area, and spam all the units there.
Mostly GGI,SiegeCadre,Battleforces.
Not sure if its international.
 

 

The AI setting in this level allows it to rebuild whenever possible.

To stop this, block the site with your units, or just capture it (recommended).

 

btw, I suppose you meant 'intentional' rather than 'international'


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#500 PACER

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Posted 14 May 2017 - 08:09 PM

This is not a game bug and won't affect the game.

 

Latin confederation flags at small size (stored as a png in ./Resources and used during skirmish loading) is different from the bigger version. The 'fire' stripes are not on it.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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