MO 3.3 // Game Bugs
#461
Posted 31 March 2017 - 02:14 PM
#462
Posted 31 March 2017 - 08:02 PM
There's a glitch on Armadillo's dual flamethrower which AI usually uses. Although a little harder, this could be exploited by human players as well. It will increase Armadillo's firepower by about 100% (200%+ for the mighty AI). The same glitch works on Speeder.
One flamethrower is fired several Frames (presumably 1) later than the other one. If you can cancel it with 'S' or 'G', the first one won't need to be reloaded.
The bug can be reproduced with the following script:
(Game speed 4)
Loop
Left click (or attack)
Press 'S'
Delay 50ms
Loop end
Edit : Speeder's glitch
Edited by PACER, 31 March 2017 - 11:30 PM.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#464
Posted 01 April 2017 - 08:57 AM
#465
Posted 02 April 2017 - 12:46 PM
#466
Posted 03 April 2017 - 03:26 AM
No it shouldn't.
Are we talking about civilian one though? That might be overlooked
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#468
Posted 03 April 2017 - 01:47 PM
Also, Wolfhound missiles seem to be way too effective vs tech SAM sites (the small ones), maybe their armor type or wolfhound damage type need to be looked into.
#469
Posted 03 April 2017 - 03:49 PM
#470
Posted 04 April 2017 - 09:45 PM
Found a Little Bug on Skirmish map.
Played "Tech Share" in Map : (8) World Rejector
Cannot capture Oil Derrick in upper-left and upper-right top of the map because it's out of bounding box. Can click order engineer to capture it but it's refuse...
Some Oil Derrick in this map seem out of the map too. but it's capturable.
#471
Posted 09 April 2017 - 01:06 AM
On Stone Cold Crazy, I got a glitch where after destroying the 3rd Kamaz truck with Harriers as quickly as I could (sending Harriers right after it showed up in the south), I got the message "3 out of 10 trucks destroyed" but the timer didn't start again and the next truck never showed up, stalling the mission. One commenter on Martinoz's video of the mission reported getting the same issue.
Edited by AvistTorch, 09 April 2017 - 02:03 AM.
#472
Posted 09 April 2017 - 06:48 PM
#473
Posted 10 April 2017 - 07:42 PM
its wrong trajectory ?
combo IFV + GI
Edited by Verthunder, 10 April 2017 - 07:56 PM.
#474
Posted 13 April 2017 - 09:58 AM
#475
Posted 14 April 2017 - 02:25 PM
I noticed a few map bugs.
The first image is of a graphical glitch though. It was previously pointed out as occurring on S03: Happy Birthday in this thread; I was just wondering if devs can comment on it. Doesn't strike me as a major issue though, since it's occurred to me only rarely — and it certainly beats the blitter crashes which used to plague us so often.
Also, (4) Matrices has destructible bridges with no repair huts. Which inevitably makes that map even more unnavigable than it already was.
#476
Posted 15 April 2017 - 03:40 AM
Dunno if this was noted before, but Tanya can clear garrisoned Tech Supply Bunkers in Bounty Hunt. For some reason she seems to earn $750 per kill when that happens.
By the way, what ever happened to the Bomb Derby mode? Wouldn't it be even more fun with Bloaticks, Roadrunners, and (god forbid) Diverbees?
#477
Posted 15 April 2017 - 08:12 AM
chitzkoi can also clear garrisons along with duplicants and riot troopers.
as for the modes sadly bomb derby and scavenger modes are gone :(
#478
Posted 15 April 2017 - 08:46 AM
Has anyone mentioned that haistorm can send out haijet at a very fast speed with a zorbfloater lifting it up and letting it down at once?(rather cool)
And,plz delete 'Explodes=yes' in 'Catastrophe Tank' if Catastrophe Tank does have Level 3 passenger survivability rate...(I have told Esther this but he hasn't respond me :-/ )
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