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MO 3.3 // Game Bugs


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#461 Damfoos

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Posted 31 March 2017 - 02:14 PM

Godsend and Stormbringer loading screens should be updated, the mission previews there use outdated models of Coordnode and Gun Turret respectively.

#462 PACER

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Posted 31 March 2017 - 08:02 PM

There's a glitch on Armadillo's dual flamethrower which AI usually uses. Although a little harder, this could be exploited by human players as well. It will increase Armadillo's firepower by about 100% (200%+ for the mighty AI). The same glitch works on Speeder.
 
32917646714_068023bd60_b.jpg
 
One flamethrower is fired several Frames (presumably 1) later than the other one. If you can cancel it with 'S' or 'G', the first one won't need to be reloaded.
 
The bug can be reproduced with the following script:

(Game speed 4)
Loop
    Left click (or attack)
    Press 'S'
    Delay 50ms
Loop end

 

Edit : Speeder's glitch

32920273224_b27ebe3e8f_z.jpg


Edited by PACER, 31 March 2017 - 11:30 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#463 PACER

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Posted 31 March 2017 - 08:05 PM

Borillo looks funny while crushing sandbags.
32917647414_c8cdc5768a_b.jpg

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#464 Damfoos

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Posted 01 April 2017 - 08:57 AM

That's the case for all vehicles that can tilt.

#465 Damfoos

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Posted 02 April 2017 - 12:46 PM

Are Gates supposed to be so resistant to Wallbuster?

#466 Handepsilon

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Posted 03 April 2017 - 03:26 AM

No it shouldn't.

 

Are we talking about civilian one though? That might be overlooked


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#467 Speeder

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Posted 03 April 2017 - 09:03 AM

They're not supposed to but their armor type setting was omitted in the Wallbuster warhead. It'll be changed.


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#468 Damfoos

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Posted 03 April 2017 - 01:47 PM

Alright, there's MOre. In Moonlight, capturing the Tech Airfield gives player ability to paradrop Archers, which are not supposed to exist at this point of campaign.

Also, Wolfhound missiles seem to be way too effective vs tech SAM sites (the small ones), maybe their armor type or wolfhound damage type need to be looked into.

#469 Damfoos

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Posted 03 April 2017 - 03:49 PM

In Memory Dealer Stinger+Engineer reinforcements won't arrive after the airfield is cleared if you used the backdoor to get in (the fence part near the machine shop) instead of going through the main entrance.

#470 The_BlackToteM

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Posted 04 April 2017 - 09:45 PM

capture001_by_the_blacktotem-db4oexk.jpg

 

Found a Little Bug on Skirmish map.

Played "Tech Share" in Map : (8) World Rejector

Cannot capture Oil Derrick in upper-left and upper-right top of the map because it's out of bounding box. Can click order engineer to capture it but it's refuse...

 

Some Oil Derrick in this map seem out of the map too. but it's capturable.



#471 AvistTorch

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Posted 09 April 2017 - 01:06 AM

On Stone Cold Crazy, I got a glitch where after destroying the 3rd Kamaz truck with Harriers as quickly as I could (sending Harriers right after it showed up in the south), I got the message "3 out of 10 trucks destroyed" but the timer didn't start again and the next truck never showed up, stalling the mission.  One commenter on Martinoz's video of the mission reported getting the same issue.


Edited by AvistTorch, 09 April 2017 - 02:03 AM.


#472 Terminal Velocity

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Posted 09 April 2017 - 06:48 PM

On Noise Severe I somehow managed to get my Drakuv stuck, also the ambush didn't trigger.

NS.jpg

 


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#473 Verthunder

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Posted 10 April 2017 - 07:42 PM

its wrong trajectory ?
 
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Edited by Verthunder, 10 April 2017 - 07:56 PM.


#474 Kpion

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Posted 13 April 2017 - 09:58 AM

Tanks are not affected by SODAR Array when in Iron Guard's range.

#475 Asylum

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Posted 14 April 2017 - 02:25 PM

I noticed a few map bugs

 

The first image is of a graphical glitch though.  It was previously pointed out as occurring on S03: Happy Birthday in this thread; I was just wondering if devs can comment on it.  Doesn't strike me as a major issue though, since it's occurred to me only rarely — and it certainly beats the blitter crashes which used to plague us so often. 

 

Also, (4) Matrices has destructible bridges with no repair huts.  Which inevitably makes that map even more unnavigable than it already was. 



#476 Asylum

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Posted 15 April 2017 - 03:40 AM

Dunno if this was noted before, but Tanya can clear garrisoned Tech Supply Bunkers in Bounty Hunt.  For some reason she seems to earn $750 per kill when that happens. 

 

By the way, what ever happened to the Bomb Derby mode?  Wouldn't it be even more fun with Bloaticks, Roadrunners, and (god forbid) Diverbees?  :D



#477 Nablis123

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Posted 15 April 2017 - 08:12 AM

chitzkoi can also clear garrisons along with duplicants and riot troopers. 

 

as for the modes sadly bomb derby and scavenger modes are gone :(



#478 qymon

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Posted 15 April 2017 - 08:46 AM

Has anyone mentioned that haistorm can send out haijet at a very fast speed with a zorbfloater lifting it up and letting it down at once?(rather cool)

And,plz delete 'Explodes=yes' in 'Catastrophe Tank' if Catastrophe Tank does have Level 3 passenger survivability rate...(I have told Esther this but he hasn't respond me  :-/ )



#479 Speeder

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Posted 20 April 2017 - 03:40 PM

That Catastrophe bit will be fixed and passengers will properly survive the tank's destruction.


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#480 PACER

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Posted 21 April 2017 - 11:08 AM

Colossus and Alanqa can attack landed aircrafts with their AA weapons.

This might be caused by special cases in their warheads.

 

Versus.f_jet=150%


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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