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MO 3.3 // Game Bugs


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#281 Damfoos

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Posted 16 February 2017 - 11:16 AM

Cyclops gun doesn't seem to damage infantry. I guess the damage is too small and gets rounded to zero after total damage (considering armor factor) is calculated?

Edited by Damfoos, 16 February 2017 - 11:17 AM.


#282 Handepsilon

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Posted 16 February 2017 - 11:28 AM

Siegfrieds deploy is buggy, doesnt work half the time

same with adepts

 

You can't deploy immediately after attacking. Many deploy button shares same CD as the main attack


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#283 GuardianGI

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Posted 16 February 2017 - 12:19 PM

Can you see something wrong?

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#284 Solais

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Posted 16 February 2017 - 12:28 PM

Is it Uragan or the multiple Yuri Primes?



#285 Nicholas Chau

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Posted 17 February 2017 - 02:08 AM

Can you see something wrong?

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WTF is this. this is clearly a very serious bug if yuri prime is in the co-op mission



#286 Handepsilon

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Posted 17 February 2017 - 02:11 AM

What co-op mission is this btw?

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#287 GuardianGI

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Posted 17 February 2017 - 02:40 AM

Balance of Power
P.S. My ally had a Cyborg Commando too...

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#288 Handepsilon

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Posted 17 February 2017 - 03:27 AM

So it needs a renaming

 

ImBalance of Power

 

Also, spotted a Zorb. Is the co-op bugged or is he cheating?


Edited by Handepsilon, 17 February 2017 - 03:28 AM.

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#289 GuardianGI

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Posted 17 February 2017 - 06:18 AM

Personally, I suspect cheating

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#290 Kpion

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Posted 18 February 2017 - 06:47 PM

I don't think that there's such cheat that make the player build other Factions' units

#291 TeslaCruiser

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Posted 19 February 2017 - 03:30 PM

 

just noticed this, looks like foxtrot missiles can target air units randomly (rocketeer in the videa 8:43)


Edited by TeslaCruiser, 19 February 2017 - 03:30 PM.


#292 Damfoos

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Posted 19 February 2017 - 04:04 PM

Yeah they can, sometimes they hit other Foxtrots as well. The whole "hit random target, no matter if friend or foe" thing is quite annoying tbh.

#293 Handepsilon

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Posted 19 February 2017 - 04:11 PM

Yeah they can, sometimes they hit other Foxtrots as well. The whole "hit random target, no matter if friend or foe" thing is quite annoying tbh.

*coughuragancough*


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#294 Wayward Winds

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Posted 19 February 2017 - 08:17 PM

Yeah they can, sometimes they hit other Foxtrots as well. The whole "hit random target, no matter if friend or foe" thing is quite annoying tbh.

 

This is actually a reason why I (quietly) disagree that the Foxtrot needs a nerf.  Yes, they have a fair bit of power, and yes, they release multiple (3?) missiles at a time.  But while they can be handy taking out isolated targets, I've yet to find them much good when it comes to airstrikes into the enemy base.  One missile hits the intended target, the other 2 go after something completely different and nothing takes much damage.

The lack of accuracy definitely offsets its raw power in my opinion.



#295 Damfoos

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Posted 19 February 2017 - 08:25 PM

No, there are solid reasons to nerf them. The issue is not apparent in PvE, but in PvP it becomes clearly visible that the combination of their versality+firepower+availability is too good. They can keep your power down, they can keep your lab down, they can snipe harvesters, they can kill infantry groups - and that's one unit, which is not even on T2. Compare it to Allied jets, which can only snipe single infantry/vehicles OR buildings, not both of them.

Edited by Damfoos, 19 February 2017 - 08:27 PM.


#296 TeslaCruiser

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Posted 20 February 2017 - 01:16 AM

i don't know if the random-aa-atack is an issue.. but the change from 0,75 to 0,25 in the accuracy from the random missiles should make it much more rare.

Btw this decrease in accuaracy can be considered a buff when attacking groups of enemies resulting in a higher spread of napalm flames



#297 codyfun123

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Posted 20 February 2017 - 05:53 PM

The map Sunstroke (4) assigns the Machine Shops to the wrong players.

#298 Tyhednus

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Posted 22 February 2017 - 06:20 PM

In Awake and Alive the aa around the Lincoln memorial and washington monument are not disabled when the Tesla Reactors are destroyed.

#299 Graion Dilach

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Posted 23 February 2017 - 02:12 PM

i don't know if the random-aa-atack is an issue.. but the change from 0,75 to 0,25 in the accuracy from the random missiles should make it much more rare.
Btw this decrease in accuaracy can be considered a buff when attacking groups of enemies resulting in a higher spread of napalm flames


You can't change the accuracy of those missiles. Reapersplit logic gives no control of targeting between friend/foe or checking for target validity, which is why Foxtrot's this erratic (TI's MRLS Waler does this same, or again, the TS Cyborg Reaper).
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#300 TeslaCruiser

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Posted 23 February 2017 - 03:38 PM

you can't? so what this line means then?

- nerf: Foxtrot missile random targeting accuracy decreased from 0.75 to 0.25

and just to be clear: the issue i was talking is the ability of foxtrots to damage enemy air units via random targeting (a minor problem for sure) jets are supossed to do not atack air units in mo


Edited by TeslaCruiser, 23 February 2017 - 03:48 PM.





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