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MO 3.3 // Game Bugs


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#321 doctormedic

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Posted 28 February 2017 - 04:04 PM

making archelons attack enemy structures makes them do weird things such as actualy go and try to attack it signified by them showing a red line aimed at the building as opposed to a green one besides it.A minor bug but still.



#322 Speeder

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Posted 28 February 2017 - 04:06 PM

It seems unfixable. The unit just wants to get that cursor for buildings when it's cloaked, even though it can't attack them at all.


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#323 Nablis123

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Posted 28 February 2017 - 04:26 PM

You can still kill him.

maybe just have him run to the bridge he bombs ? because he is crazy ? he is seriously annoying, and I only killed him by having the units he planted bombs on surround him to kill him with his own explosives xD



#324 Pantoffel

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Posted 28 February 2017 - 06:51 PM

In Stormbringer (Easy), the Allied AI is able to produce Initiates.



#325 Damfoos

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Posted 28 February 2017 - 07:14 PM

Tsurugis chronoshifted to the player in second phase of Stormbringer have GIs inside but are not in MG mode and use missiles instead until you evacuate the GIs and let them enter Tsurugis again (looks like engine/Ares bug)

Foehn offencive nanocloud weapons like Devourer and Archelon's gun damage enemy Foehn infantry on impact but then heal them

One of the grass huts in the very beginning of Heartwork can be garrisoned by infantry while the other 2 nearby can not, looks like it shouldn't be garrisonable either

Dummy passengers used for status effects (cyclops proximity firepower buff) do not work for unit's new owner if the unit has been hijacked.

Edited by Damfoos, 28 February 2017 - 10:12 PM.


#326 jackomatt

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Posted 01 March 2017 - 07:48 AM

Allied robot tank previously fire two burst of lasers in a row. Now they only fire once. I believe this is a bug either in the changelog or in the game.


Edited by jackomatt, 01 March 2017 - 08:17 AM.


#327 Derxwna Kapsyla

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Posted 01 March 2017 - 08:34 AM

In Stormbringer (Easy), the Allied AI is able to produce Initiates.

Those might be spies, automatically disguising as the enemy infantry



#328 Verthunder

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Posted 01 March 2017 - 09:08 AM

In Stormbringer (Easy), the Allied AI is able to produce Initiates.

I've got similar problem. On map "Predator Instinct" American AI is able to produce Russian Tanks. (Rhino Tanks, Tesla tanks etc.) 



#329 Pantoffel

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Posted 01 March 2017 - 10:54 AM

In Stormbringer (Easy), the Allied AI is able to produce Initiates.

Those might be spies, automatically disguising as the enemy infantry

No, those Initiates attacked the enemy.

#330 NorthOfTime

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Posted 02 March 2017 - 10:57 AM

Im sorry for posting here if this is the wrong place, but I havent found what I am looking for with keyword searches, or google.

 

So basically anytime I press Esc to bring up the menu in game, it locks up. It doesnt quit to desktop, but in order to kill the game after that I have to end it in Task Manager. This also happen when I win a game. It gets to the screen with a blue chrono legionnaire in the background, and then nothing else appears. No stats, no buttons, just the background pic. I also have to end it in Task Manager to kill it like this. 

 

Anyone maybe have a solution for this or have a similar problem?

 

I am running windows 10 btw.



#331 Solais

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Posted 02 March 2017 - 11:06 AM

Use TS-DDRAW renderer.



#332 Flandre

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Posted 02 March 2017 - 12:54 PM

The bloody "AI building in the same spot" is still existed.


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#333 Jumats

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Posted 02 March 2017 - 05:13 PM

Hello. Good day!

I just want to ask if this is normal, but I find it weird. 

When playing against Foehn, Allied or Soviet (Mental Difficulty, Skirmish) , they have build limits, or at least few buildings. I've tested this for a week, and every time I play against Yuri (3 factions) the AI build so many buildings, compared to the other factions. Is this normal? 



#334 Nablis123

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Posted 02 March 2017 - 05:25 PM

epsilon are supposed to be spammy in general



#335 Damfoos

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Posted 02 March 2017 - 09:11 PM

Units do not auto attack revealed enemy Foehn Stun and Turmoil grids. Most likely because ThreatPosed= value has been changed to positive value for the spawner only, not for actual segments.



#336 Handepsilon

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Posted 03 March 2017 - 01:21 AM

epsilon are supposed to be spammy in general


Spamming units, yeah. Spamming buildings?

I kinda noticed it too actually. They have a lots and lots of Inferno Tower and Bio Reactor that knocking their power out without spy takes ages.

Soviet on the other hand has only handful of tesla coils and 2 nuclear reactors to compensate

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#337 Jargalhurts

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Posted 03 March 2017 - 05:23 AM

Is there any way to fix the TS-DDRAW bug where if you Alt-Tab out of the game and go back, the screen is frozen forever?


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#338 jackomatt

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Posted 03 March 2017 - 05:54 AM

1. When Mental AI boost is on, AI tend to build two heros and two super unit. Old issue, or is it a feature?

 

2. Foxtrot's missiles target air targets, but hit ground and do no damage to any unit unless there happened to be a ground unit at the impact location. This becomes annoying when your ally had a bunch of rocketeers or gryocopters hanging over enemy infantry blobs and your 80% foxtrort missile miss. This can't be a feature.



#339 Handepsilon

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Posted 03 March 2017 - 07:42 AM

Is there any way to fix the TS-DDRAW bug where if you Alt-Tab out of the game and go back, the screen is frozen forever?

It's more of Win 8-10 and beyond's bug. Nablis123 SOMEHOW managed to keep that ability to alt tab while playing on Win 10. I suggest asking him

 

Otherwise, try Windowed mode


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#340 Damfoos

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Posted 03 March 2017 - 07:53 AM

Not really a bug, more like an oversight: 3 Barracuda bombers do not kill a Battle Lab anymore after Lab HP increase, which makes this highly specialized and expensive unit even less useful (8k to snipe T3, really?).

Edited by Damfoos, 03 March 2017 - 07:53 AM.





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