Jump to content


Photo

MO 3.3 // Game Bugs


  • Please log in to reply
1272 replies to this topic

#301 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 23 February 2017 - 04:07 PM

you can't? so what this line means then?

- nerf: Foxtrot missile random targeting accuracy decreased from 0.75 to 0.25

and just to be clear: the issue i was talking is the ability of foxtrots to damage enemy air units via random targeting (a minor problem for sure) jets are supossed to do not atack air units in mo

 

That sounds more like the foxtrot will miss their target even more, possibly leading to even MORE random targetting


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#302 TeslaCruiser

TeslaCruiser

    Elitist condescending prick, Arrogant cunt

  • Members
  • 324 posts
  • Location:Chile
  •  mp bot

Posted 23 February 2017 - 04:39 PM

oc less accuracy means more missiles hitting ground and stuff



#303 FELITH

FELITH
  • Members
  • 165 posts
  • Location:Thailand
  •  Gimme some smacks

Posted 24 February 2017 - 09:06 AM

lancer can't destroy ores.



#304 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 24 February 2017 - 10:33 AM

Shadray and Blizzard can destroy walls, but can't attack them directly.

#305 Starkku

Starkku

    Putting the Pro' in 'Procrastination'

  • Hosted
  • 436 posts
  • Location:Finland
  • Projects:Project Phantom
  •  Developer of Project Phantom mod for C&C: Yuri's Revenge.

Posted 24 February 2017 - 11:04 AM

lancer can't destroy ores.


Just wanted to mention that weapons don't destroy ore - it is the crater/scorch mark spawn from explosion etc. animations that does.

eWPQbKY.png


#306 Derxwna Kapsyla

Derxwna Kapsyla

    The Badman

  • Members
  • 175 posts
  • Location:The Internet
  • Projects:Too Many To List
  •  Dr. Nitpick von Shitpost

Posted 25 February 2017 - 05:19 AM

Epsilon Missions are nightmarish, but this takes the cake

 

Epsilon Mission 10: Focus Shift (Easy)

unknown.png

 

I could not tell you how, but the Topol Launcher just. Got stuck. Right under the bridge. It moved down the hill after the bridge was destroyed and just stayed locked in that position.

 

I basically refused to accept that and went about forcing it to move by firing on it.

 

 

For an hour.

 

I did manage to beat it eventually! After using all my epsilon adepts to control vehicles and force vehicles to create the SHAME CUBE around it and force it to move in a set path. But uh

 

This looks like a bug. So I'm reporting it here.

 

Anyways have an out-take as well:

45DeSCb.png

YUksEe8.png

rip my time



#307 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 25 February 2017 - 08:06 AM

Yeah, this happened to me too on Easy. I see it's not only me. I think a trigger is broken on Easy.



#308 Nablis123

Nablis123
  • Members
  • 92 posts
  • Projects:None

Posted 25 February 2017 - 09:20 AM

Topol-M's driver : "eh I don't feel like getting hit like a donkey just to move, I'll make a strike at my safe spot"



#309 Hardric62

Hardric62
  • Members
  • 152 posts

Posted 25 February 2017 - 02:20 PM

I don't know if it was already adressed, but is it normal the Soviets don't get a radar during Idle Gossip? And another point, did somebody else had a problem with Death From Above, namely the Nuke Silo not being constructed when its timer is up, despite all te buildings being there, no new timer, or passation of control of the base to the player?



#310 Death_Kitty

Death_Kitty

    Balance Crusader.

  • Members
  • 185 posts
  • Location:Great City-State of Chicago
  •  I don't know what balance looks like in this mod; I just know I want it.

Posted 25 February 2017 - 04:16 PM

On islands mode the amphibious transport is not actually build-able in the WF.


Edited by Death_Kitty, 25 February 2017 - 04:31 PM.


#311 Hmshark

Hmshark
  • Members
  • 17 posts

Posted 26 February 2017 - 03:25 PM

Yesterday we were playing infantry only on country swing and we were all confederation, and for some reason, the game put 1 person in each team as russia. So instead of being confederation + confederation vs confederation + confederation, it became confederation + russia vs confederation + russia.



#312 Tyhednus

Tyhednus

    title available

  • Members
  • 459 posts
  • Location:The Netherlands
  •  Casual mod player and AS tester

Posted 26 February 2017 - 03:39 PM

Typo in Research stroke: Destroy the kenegawa laboratories.

#313 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 27 February 2017 - 12:45 AM

Doesn't Infantry Only put you with Shared Tech mode?

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#314 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 27 February 2017 - 10:34 AM

Infantry Only does make the subfactions share most of its technologies, otherwise the mode would be even more imbalanced than it already is. :shiftee:


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#315 Pantoffel

Pantoffel
  • Members
  • 12 posts

Posted 27 February 2017 - 08:06 PM

The co-op missions aren't accessible in the newest patch.  



#316 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 27 February 2017 - 08:10 PM

Are you trying to run them through 'Skirmish' menu by any chance? They're in red text there, cause they only work on Multiplayer & LAN. I've just launched a co-op just fine.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#317 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 27 February 2017 - 08:11 PM

3.3.1 bug: the Tech Military Docks give no veterancy to the Nautilus. The vessel can get promoted the normal way, tho.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#318 Pantoffel

Pantoffel
  • Members
  • 12 posts

Posted 27 February 2017 - 08:45 PM

Are you trying to run them through 'Skirmish' menu by any chance? They're in red text there, cause they only work on Multiplayer & LAN. I've just launched a co-op just fine.

You're right. Was also the case in 3.3. My bad.

#319 siegelad

siegelad
  • Members
  • 56 posts

Posted 28 February 2017 - 09:15 AM

It seems there's a problem in Noise Severe, there's a nearly invulnerable crazy ivan after he blows the bridge which you can't even use Chitzkoi on him, I don't know if it on purpose or it's a bug.


Let there be light!


#320 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 28 February 2017 - 12:34 PM

You can still kill him.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users