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MO 3.3 // Game Bugs


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#761 StolenTech

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Posted 24 December 2017 - 09:23 AM

this bug has been reported already will be fixed in the next patch.



#762 jimyouming

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Posted 27 December 2017 - 09:59 PM

On the Allied Act two mission Relentless, I think it need to adjust about the initial paratroop force route, it is too close to the right side Eplison air defense. Those air defense will shoot down the transport plane before it drop the paratroop force. 

Also I feel the Thor Gunship sight is too small, it seem just watch below it very tiny area. 



#763 PACER

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Posted 28 December 2017 - 08:01 PM

All N-S Billboards' flame offsets are incorrect. (in fact they mistakenly use the offsets of the respective S-W Billboards)

 

39356000261_cd8f9e26c3_z.jpg


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#764 Reinaldo

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Posted 30 December 2017 - 08:29 PM

hola excelente juego.



#765 Handepsilon

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Posted 02 January 2018 - 03:37 AM

In English please...


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#766 SukaHati

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Posted 10 January 2018 - 02:38 PM

Spy and other disguise infantry death animation while disguising as mortar quad are weird.

 

I think it is because the mortar quad do not have death animation.



#767 UNSC THE CHILL OF WAR

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Posted 11 January 2018 - 01:12 PM

Sometimes inferno towers are invisible, but the shadow is still there.
This usually only happens on ultimate alliance

#768 DrMaggot

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Posted 12 January 2018 - 05:25 PM

Don't know if anyone reported that but on several occasions I found myself unable to launch a nuclear missile on a spot occupied by infantry/vehicle/building. I made sure there was no foehn stuff preventing special powers, and other superweapons worked fine, just the nuclear missile could not be launched on occupied spots.

Last time it occured was on Ultime Alliance but idk if it changes anything.



#769 PACER

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Posted 13 January 2018 - 02:57 AM

Don't know if anyone reported that but on several occasions I found myself unable to launch a nuclear missile on a spot occupied by infantry/vehicle/building. I made sure there was no foehn stuff preventing special powers, and other superweapons worked fine, just the nuclear missile could not be launched on occupied spots.

Last time it occured was on Ultime Alliance but idk if it changes anything.

 

This never happened to me... Have you taken a screenshot?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#770 mrvecz

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Posted 14 January 2018 - 06:37 PM

Not sure if its considered a game bug or map bug, but Contagions challenge is unplayable as Americans (Even Ai) the moment you launch the game, your MCV gets taken over by purple player and you lose the game.

 

Heres the video about AI loosing the game as Yanks the moment the map loads

Playing as Europe or China seems to work



#771 StolenTech

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Posted 14 January 2018 - 07:33 PM

it is a known bug.



#772 HTD

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Posted 31 January 2018 - 02:14 AM

There seems to be an inconsistency regarding the name of the zombies in Intoxicated. The mission description calls them 'Infested Humans', but mousing over them in the actual mission shows 'Infected Human'.



#773 mrvecz

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Posted 03 February 2018 - 03:19 PM

Two bugs i found

 

1) When i rush capped AI WoC HQ, i could produce Bisons for some reasons instead of Draco's, standard game FFA

N19ErMc.png

 

2) Bloatick damages air units, random ticks exploded under my rocketeers and they died.

I double checked the wiki and the official pages for MO and i couldnt find any mentions of them being capable of doing that.



#774 Handepsilon

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Posted 03 February 2018 - 03:29 PM

1. It's known and nothing can be done about it.


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#775 PACER

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Posted 03 February 2018 - 03:49 PM

Two bugs i found

 

1) When i rush capped AI WoC HQ, i could produce Bisons for some reasons instead of Draco's, standard game FFA

N19ErMc.png

 

2) Bloatick damages air units, random ticks exploded under my rocketeers and they died.

I double checked the wiki and the official pages for MO and i couldnt find any mentions of them being capable of doing that.

 

I failed to reproduce the Bloatick bug you're referring to. Could you share more details?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#776 mrvecz

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Posted 03 February 2018 - 05:30 PM

Sure

 

Group of rocketeers + Norio are hovering over a ramp that bloaticks tries to pass but gets obliterated by both them and base defence/defenders

Either the ramp is responsible or my base defences and defenders fired at the ticks outside of my zoom. But AOE air damage is highly unlikely.



#777 Dawbra

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Posted 03 February 2018 - 06:40 PM

Raven will be fixed? He gets a damage as he is treated like it spawn on the ground and get up to air.
In this time he can be hit by a concripts and others.



#778 PACER

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Posted 04 February 2018 - 02:42 AM

Raven will be fixed? He gets a damage as he is treated like it spawn on the ground and get up to air.
In this time he can be hit by a concripts and others.

 

IIRC it's an engine problem and can't be fixed. As a result, raven gets a huge damage deduction on the first few seconds in order to prevent it from being insta-killed


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#779 PACER

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Posted 04 February 2018 - 04:10 AM

Sure

 

Group of rocketeers + Norio are hovering over a ramp that bloaticks tries to pass but gets obliterated by both them and base defence/defenders

Either the ramp is responsible or my base defences and defenders fired at the ticks outside of my zoom. But AOE air damage is highly unlikely.

 

Bug verified on ramps. gj I'll look into it


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#780 PACER

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Posted 04 February 2018 - 05:38 AM

Sure

 

Group of rocketeers + Norio are hovering over a ramp that bloaticks tries to pass but gets obliterated by both them and base defence/defenders

Either the ramp is responsible or my base defences and defenders fired at the ticks outside of my zoom. But AOE air damage is highly unlikely.

 

It happens only on ramps and on suicide infantry units whose warhead has CellSpread >= 2. Each ramp tile can contain three infantry at a time, and the one (or two) with highest altitude of them is capable of damaging air units via explosion. It's a bug since vanilla ra2.

 

Eligible skirmish units are Bloaticks and Desperatr Drivers (from Jaguar Tanks). They have AffectsAllies=no which means this bug only happens on detonation of rogue units.

 

Possible solution: set delta to 0% against all airships, rocketeers, gyros and Norio.


Edited by PACER, 04 February 2018 - 05:59 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    





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