You can insta unload the troops from the Quickshifter if you're fast enough.
After getting used to the timing a bit,it's pretty consistent.
Posted 06 March 2018 - 08:12 AM
You can insta unload the troops from the Quickshifter if you're fast enough.
After getting used to the timing a bit,it's pretty consistent.
Posted 09 March 2018 - 07:28 PM
Bug found freshly in 3.3.3:
On the map (4) Extra Small, crates spawning in "space" use the wrong palette:
EDIT: The new IFV modes are awesome! I've just tested them all, I think. However, Volkov's and Tanya's variants can't attack buildings, and the Stalker's can't attack infantry. I'm not sure wheter or not these are intended, or oversights. I've only tested with the Stryker.
Edited by Divine, 09 March 2018 - 08:26 PM.
Posted 09 March 2018 - 11:04 PM
Epsilon 01: Peacekeeper save name by default is Soviet 05: Peace Treaty
Posted 09 March 2018 - 11:48 PM
Insomnia , Unthinkable - screen flashing/blinks to imitate night/darkness its bug or feature is annoying to me and my screen and fps are not best in this missions too.
On low pc it can be annoying and works different then normally that weather change all the time not i specific moments is blinking all the time compared on how it is on better pc.
Edited by Dawbra, 10 March 2018 - 10:05 AM.
Posted 10 March 2018 - 10:46 AM
Epsilon AI seems to be horribly inefficient when it comes to power supply. Instead of filling their Bio Reactors with Spooks, the AI will just keep building new, empty reactors to no end, resulting in horribly overextended bases. I kinda remember Yuri filling his reactors in vanilla, so I assume it's a bug in the AI.
Furthermore, Epsilon AI won't build the PsiPlug for its Pandora Hub in Infantry Only and Tech Share modes. I tested it on multiple maps and all 3 subfactions, and one of the maps was Cowfields, which is completely flat, so I think the lack of space is ruled out as a cause. The order in which plugs are built seems to be fixed, Geneplug first, Chemplug second, and PsiPlug would be the third. In Tech Share, the AI also didn't build the Chemplug. I think the reason might be that due to the aforementioned proliferation of Bio Reactors, the AI reaches some sort of coded-in base size limit, before it could build these plugs.
I've also noticed that in Tech Share, even though the AI only had the Geneplug, it started constructing Psychic Towers.
Posted 10 March 2018 - 12:04 PM
Posted 10 March 2018 - 01:25 PM
Posted 10 March 2018 - 04:14 PM
Posted 10 March 2018 - 04:58 PM
Yeah I can confirm. I was afraid too that they were shooting my units during Time Freeze, but they did no damage.
Posted 10 March 2018 - 10:10 PM
I am not sure if this has been asked before but I am having some problems with using the Escape function while in mission. This is a bit hard to explain so hopefully, this makes sense. When I press Escape to Save or exit the mission I don't see the normal menu. It looks like the game has frozen but I can click buttons so it appears the menu is not rendering properly. I know the buttons are there as I can click them to exit the mission as I know where that is but overall I can not use the save function as I can not get to the point where I can name the save file. I don't have this issue in YR. Has anyone seen or reported this before? I have tried deleting, recopying and reinstalling the game files but the same problem every time. Any help is appreciated.
Posted 11 March 2018 - 12:39 AM
Yes, reported this in another thread. It happens on specific renderers, some of them less than others. I personally found TS-DDRAW to cause this issue the less, but it can still happen from time to time.
Posted 11 March 2018 - 01:23 AM
Is it normal that Vultures began to deal a lot of damage from machine guns to defensive structures? It's very strange for anti-infatry heli
Edited by BananaMaster, 11 March 2018 - 01:27 AM.
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