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MO 3.3 // Game Bugs


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#841 FELITH

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Posted 14 March 2018 - 09:14 AM

zdSxZMP.png

when captured AI's second barrack. it's not getting access to the tech

AI's second War Factory have no problem with this bug.


Edited by FELITH, 14 March 2018 - 11:05 AM.


#842 Divine

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Posted 14 March 2018 - 09:25 AM

Not sure if this is a bug or intentional, but why is the Nuwa's projectile invisible? All other cannons have visible projectiles. Space Commando's nuclear cannon also has an invisible projectile, by the way.


Edited by Divine, 14 March 2018 - 09:27 AM.

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#843 FELITH

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Posted 14 March 2018 - 09:47 AM

KLtLr1w.png
Nice way to crash the game, I say.
Found in "Kill The Messenger"

what happens with flak trooper cameo??



#844 Speeder

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Posted 14 March 2018 - 11:00 AM

Not sure if this is a bug or intentional, but why is the Nuwa's projectile invisible? All other cannons have visible projectiles. Space Commando's nuclear cannon also has an invisible projectile, by the way.

 

What are you talking about? It's not unusual, all tank cannon projectiles are invisbile in Mental Omega.


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#845 Divine

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Posted 14 March 2018 - 11:21 AM

 

Not sure if this is a bug or intentional, but why is the Nuwa's projectile invisible? All other cannons have visible projectiles. Space Commando's nuclear cannon also has an invisible projectile, by the way.

 

What are you talking about? It's not unusual, all tank cannon projectiles are invisbile in Mental Omega.

 

Damn what I meant to say, was all other LARGE cannons. I rephrased the sentence so much before I posted it that the critical word ended up missing... I mean like the Grand Cannon, the Siege Crawler, Battleship. It's hard to make out the details on the voxel of the Nuwa, but if the thing on the back is actually the cannon's breach, then it must be huge, around 400mm calibre? I looked at the 3d render, it seems that way. I found it rather odd that such a massive projectile is not visible, so I figured I might as well ask.


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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#846 PACER

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Posted 14 March 2018 - 02:14 PM

Technicians (but not the MAD variant) in IFVs can repair vehicles. Is this intended (in order to give Allied and Epsilon some advantage)?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#847 PACER

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Posted 14 March 2018 - 02:17 PM

 

Not sure if this is a bug or intentional, but why is the Nuwa's projectile invisible? All other cannons have visible projectiles. Space Commando's nuclear cannon also has an invisible projectile, by the way.

 

What are you talking about? It's not unusual, all tank cannon projectiles are invisbile in Mental Omega.

 

 

All save Catastrophes


Edited by PACER, 14 March 2018 - 02:44 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#848 Speeder

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Posted 14 March 2018 - 02:20 PM

Because it's a special type of projectile.

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#849 CrimsonRaider

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Posted 15 March 2018 - 05:40 PM

I'm getting worried, because the map editor does not want to work again (it worked for a day), and I also can't save. Could the original yuri's revenge cause those 2 problems?
Also, should the whipray look like this? :D

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#850 Speeder

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Posted 15 March 2018 - 05:49 PM

That looks like you have an old version of artmo.ini interfering with the update, probably in your MO directory.

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#851 CrimsonRaider

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Posted 15 March 2018 - 06:10 PM

That looks like you have an old version of artmo.ini interfering with the update, probably in your MO directory.

Hmm... I will re-download the mod, and re-install it, and patch then.
And what about the other 2 problems? Any suggestions, experiences? (I forgot to mention, the game is 'clean', no modifications and fan creations).



#852 mrvecz

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Posted 15 March 2018 - 10:22 PM

In editor, Tech Iradiator has no model, its just a coloured grid if you place it in the editor.



#853 Handepsilon

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Posted 16 March 2018 - 12:38 AM

Editor will NOT show every graphic available ingame. That's not fixable atm

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#854 PACER

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Posted 16 March 2018 - 02:18 AM

Kill the Messenger:

1. Unreachable floating crate at the south map border, in front of some cliffs.

2. The Ironwing is immune, but can still be flipped over with... say 40 Nuwas.

3. Terror drones on this map seems too paranoid.

4. The well-known dumpster overlap


Edited by PACER, 16 March 2018 - 02:18 AM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#855 FELITH

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Posted 16 March 2018 - 12:09 PM

can't build USA Drop Control after captured USA conyard. intended? yes-tick.png


Edited by Speeder, 18 March 2018 - 01:14 PM.


#856 SukaHati

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Posted 16 March 2018 - 05:24 PM

In "Yuri Is Not Easy" map, the right Tech Missile Bunker are not "protected" by Yuri Head Statue.

 

In "Winterspring Redux" upper left ore drill around location player 3 is missing



#857 Fortranm

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Posted 18 March 2018 - 06:13 AM

Apparently WavePY хорошо was unlucky.

Would it be better to pre-locate the Epsilon base and the beacon, and then reveal the bottom part of the map instead of having Epsilons entering the battle field 1 minute into the mission so that this won't happen? It's also kinda weird that this is the only instance in the campaign where a newly placed beacon is immediately in full effect.


Edited by Fortranm, 18 March 2018 - 06:16 AM.


#858 Speeder

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Posted 18 March 2018 - 11:50 AM

It's not the only instance where a newly Psychic Beacon is immediately in full effect.

 

That does look like a funky bug though, we've gotta make sure Beacon is always built.


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#859 Divine

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Posted 18 March 2018 - 12:03 PM

can't build USA Drop Control after captured USA conyard. intended?

Good question. It uses the RequiredHouses=UnitedStates ini key, but why? If it only required the Construction Yard and AFC to be built it'd make sense, but it also requires the Mercury Network Uplink.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#860 Speeder

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Posted 18 March 2018 - 01:12 PM

Seems like a leftover.


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