Jump to content


Photo

MO 3.3 // Game Bugs


  • Please log in to reply
1273 replies to this topic

#101 CLAlstar

CLAlstar

    The one and only master of Scorpion Cell

  • Members
  • 1,095 posts
  • Location:Poland
  •  Worst MO Player

Posted 06 January 2017 - 09:13 AM

Unfixable due to weapon nature.



#102 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 06 January 2017 - 12:47 PM

In Infantry Only, the Russian AI (hard, no mental boost) built Foxtrots after it captured a Tech Airport. yes-tick.png


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#103 CLAlstar

CLAlstar

    The one and only master of Scorpion Cell

  • Members
  • 1,095 posts
  • Location:Poland
  •  Worst MO Player

Posted 06 January 2017 - 12:56 PM

That happens to all factions that can build planes afaik. Similar to how allies can build jets on runaways without having AFCHQ



#104 Nicholas Chau

Nicholas Chau
  • Members
  • 120 posts

Posted 07 January 2017 - 12:06 AM

Unfixable due to weapon nature.

but why not?? what's causing this stupid bug in the mod??

 

also quetzals can't get veterancy. is this again about weapon nature or intentional??



#105 benny593

benny593
  • New Members
  • 1 posts

Posted 07 January 2017 - 04:13 AM

In Unholy Alliance mode, it is not possible to build Allied Airforce command headquarters even all the prerequisites are met



#106 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 07 January 2017 - 04:51 AM

In Unholy Alliance mode, it is not possible to build Allied Airforce command headquarters even all the prerequisites are met


Already reported and being addressed

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#107 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 07 January 2017 - 04:52 AM

also quetzals can't get veterancy. is this again about weapon nature or intentional??


2 words

Aircraft Carrier

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#108 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 07 January 2017 - 12:52 PM

 

also quetzals can't get veterancy. is this again about weapon nature or intentional??


2 words

Aircraft Carrier

 

Ares fixed that. Carriers can gain veterancy from the kills of their units. I managed to get elite Gehenna Platforms some times. Mastermind is also supposedly gaining exp from the kills of the units that it controls, and I guess the same applies to the rest of the mind control units, and maybe even the Psychic Tower. I think the reason why the Quetzal can't gain veterancy is more likely that the drone's weapon is a rather special one.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#109 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 07 January 2017 - 01:42 PM

Well, or they forgot about it. Could be one of the two


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#110 snmiglight

snmiglight
  • Members
  • 24 posts

Posted 07 January 2017 - 02:30 PM

I don't know if anyone already noticed this, but grumble's missiles' remap is always teal, regardless of user's remap.

 

It's not remap.



#111 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 07 January 2017 - 03:58 PM

Noticed a palette error as well as a badly placed tile on (2) Cape Fear. The middle pillair of the high wooden bridges is using the bad palette in its ruined state. I'm sure this affects all maps with that particular tile and theatre. Also, there's leftover pavement where there should be water on the same map, at the Southern starting point.

Spoiler


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#112 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 08 January 2017 - 04:08 AM

I'm not sure it's bug since Foehn makes heavy use of nanites on infantry, but are they supposed to be EMPable? A Chinese AI shot EMP on my Knightframe and disabled them

I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#113 Damfoos

Damfoos

    When world domination haven't cured the emptiness inside

  • Members
  • 870 posts
  • Location:Russia
  • Projects:Translation of various cool C&C mods.
  •  Mental Omega Russian Translator

Posted 08 January 2017 - 07:42 AM

Entirely intentional.

#114 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 08 January 2017 - 12:58 PM

Things which deliver damage-over-time (Siegfried and that Megalodon(?) primarily) cannot* gain experience due to they are forced to deal the damage through animations and animations cannot be associated with units. (Associating will render their position relative to the owner unit, aka they will move along with the invoker, that was what initated me to start AttachAnim, which became AttachEffect. They also will leak memory in most of the cases, which is why AttachEffect animations keep looping because that prevents YR trying to clear them up on it's own with the Ares code cleaning them up properly.) This can only be fixed with an AnimClassExt in Ares but I doubt such would ever arrive.

*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.

I am actually thinking that Quetzal also uses animation damage.

Edited by Graion Dilach, 08 January 2017 - 01:00 PM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#115 Nicholas Chau

Nicholas Chau
  • Members
  • 120 posts

Posted 08 January 2017 - 01:24 PM

Things which deliver damage-over-time (Siegfried and that Megalodon(?) primarily) cannot* gain experience due to they are forced to deal the damage through animations and animations cannot be associated with units. (Associating will render their position relative to the owner unit, aka they will move along with the invoker, that was what initated me to start AttachAnim, which became AttachEffect. They also will leak memory in most of the cases, which is why AttachEffect animations keep looping because that prevents YR trying to clear them up on it's own with the Ares code cleaning them up properly.) This can only be fixed with an AnimClassExt in Ares but I doubt such would ever arrive.

*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.

I am actually thinking that Quetzal also uses animation damage.

but siegfried in 3.3 can gain veterancy. for the issue with quetzal and megalodon, couldn't it be fixed??



#116 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 08 January 2017 - 07:56 PM

 

Things which deliver damage-over-time (Siegfried and that Megalodon(?) primarily) cannot* gain experience due to they are forced to deal the damage through animations and animations cannot be associated with units. (Associating will render their position relative to the owner unit, aka they will move along with the invoker, that was what initated me to start AttachAnim, which became AttachEffect. They also will leak memory in most of the cases, which is why AttachEffect animations keep looping because that prevents YR trying to clear them up on it's own with the Ares code cleaning them up properly.) This can only be fixed with an AnimClassExt in Ares but I doubt such would ever arrive.

*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.

I am actually thinking that Quetzal also uses animation damage.

but siegfried in 3.3 can gain veterancy. for the issue with quetzal and megalodon, couldn't it be fixed??

 

I demolished half of a base with Siegfried and killed an army of infantry with him just yesterday, and he did not get promoted. I'm fairly sure that he, in fact, can't gain exp in 3.3.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#117 TeslaCruiser

TeslaCruiser

    Elitist condescending prick, Arrogant cunt

  • Members
  • 324 posts
  • Location:Chile
  •  mp bot

Posted 08 January 2017 - 08:44 PM

terror drones can be killed by virus

is a bug right?

 

Edit: Not a bug, it is intended


Edited by TeslaCruiser, 08 January 2017 - 08:58 PM.


#118 hxazgalor

hxazgalor

    Rear Admiral, 17th Imperial Fleet

  • Members
  • 78 posts
  • Location:Coruscant
  • Projects:MO Wikia, Fan Fiction Works on AO3, Tiberium Cruentus
  •  Writer/Thinker/Gamer

Posted 10 January 2017 - 02:41 AM

Not sure if intended or bug, but Arsonists, while said to be resistant to fire weapons, still get killed by the flames of their detonated bombs. Resistant, in this case, means immune or more resilient when affected by fire weapons?

I Write Stuff. Sorta.

AO3: https://archiveofour...vericklaw/works


#119 Handepsilon

Handepsilon

    Firestorm Gnome

  • Members
  • 2,325 posts
  • Location:Indonesia
  • Projects:Renegade X: Firestorm
  •  *intensely rolls around*

Posted 10 January 2017 - 03:55 AM

Probably more resillient, like Pyro


I like gnomes
 
YunruThinkEmoji.png
 
Visit us in Totem Arts site
(Firestorm is still SoonTM)


#120 Nia Honjou

Nia Honjou
  • New Members
  • 2 posts
  • Location:Manila, Phillipines
  • Projects:Nothing much... for now
  •  "Nothing-less, Nothing-more"

Posted 10 January 2017 - 08:15 AM

Simple bug

 

In The Soviet Mission "Operation: Exist to Exit", Morales sometimes stays under your control and won't escape with the X-Mig. This rarely occurs, and if it does, a weird balloon like object is hanging on him (Probably intentional for his escape). 

The Mission still continues until you destroyed all Cloning Vats. 






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users