Unfixable due to weapon nature.
MO 3.3 // Game Bugs
#101
Posted 06 January 2017 - 09:13 AM
#102
Posted 06 January 2017 - 12:47 PM
In Infantry Only, the Russian AI (hard, no mental boost) built Foxtrots after it captured a Tech Airport.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
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#103
Posted 06 January 2017 - 12:56 PM
That happens to all factions that can build planes afaik. Similar to how allies can build jets on runaways without having AFCHQ
#104
Posted 07 January 2017 - 12:06 AM
Unfixable due to weapon nature.
but why not?? what's causing this stupid bug in the mod??
also quetzals can't get veterancy. is this again about weapon nature or intentional??
#105
Posted 07 January 2017 - 04:13 AM
In Unholy Alliance mode, it is not possible to build Allied Airforce command headquarters even all the prerequisites are met
#106
Posted 07 January 2017 - 04:51 AM
In Unholy Alliance mode, it is not possible to build Allied Airforce command headquarters even all the prerequisites are met
Already reported and being addressed
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#107
Posted 07 January 2017 - 04:52 AM
also quetzals can't get veterancy. is this again about weapon nature or intentional??
2 words
Aircraft Carrier
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#108
Posted 07 January 2017 - 12:52 PM
also quetzals can't get veterancy. is this again about weapon nature or intentional??
2 words
Aircraft Carrier
Ares fixed that. Carriers can gain veterancy from the kills of their units. I managed to get elite Gehenna Platforms some times. Mastermind is also supposedly gaining exp from the kills of the units that it controls, and I guess the same applies to the rest of the mind control units, and maybe even the Psychic Tower. I think the reason why the Quetzal can't gain veterancy is more likely that the drone's weapon is a rather special one.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
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#109
Posted 07 January 2017 - 01:42 PM
Well, or they forgot about it. Could be one of the two
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#110
Posted 07 January 2017 - 02:30 PM
I don't know if anyone already noticed this, but grumble's missiles' remap is always teal, regardless of user's remap.
It's not remap.
#111
Posted 07 January 2017 - 03:58 PM
Noticed a palette error as well as a badly placed tile on (2) Cape Fear. The middle pillair of the high wooden bridges is using the bad palette in its ruined state. I'm sure this affects all maps with that particular tile and theatre. Also, there's leftover pavement where there should be water on the same map, at the Southern starting point.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#112
Posted 08 January 2017 - 04:08 AM
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#113
Posted 08 January 2017 - 07:42 AM
#114
Posted 08 January 2017 - 12:58 PM
*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.
I am actually thinking that Quetzal also uses animation damage.
Edited by Graion Dilach, 08 January 2017 - 01:00 PM.
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#115
Posted 08 January 2017 - 01:24 PM
Things which deliver damage-over-time (Siegfried and that Megalodon(?) primarily) cannot* gain experience due to they are forced to deal the damage through animations and animations cannot be associated with units. (Associating will render their position relative to the owner unit, aka they will move along with the invoker, that was what initated me to start AttachAnim, which became AttachEffect. They also will leak memory in most of the cases, which is why AttachEffect animations keep looping because that prevents YR trying to clear them up on it's own with the Ares code cleaning them up properly.) This can only be fixed with an AnimClassExt in Ares but I doubt such would ever arrive.
*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.
I am actually thinking that Quetzal also uses animation damage.
but siegfried in 3.3 can gain veterancy. for the issue with quetzal and megalodon, couldn't it be fixed??
#116
Posted 08 January 2017 - 07:56 PM
Things which deliver damage-over-time (Siegfried and that Megalodon(?) primarily) cannot* gain experience due to they are forced to deal the damage through animations and animations cannot be associated with units. (Associating will render their position relative to the owner unit, aka they will move along with the invoker, that was what initated me to start AttachAnim, which became AttachEffect. They also will leak memory in most of the cases, which is why AttachEffect animations keep looping because that prevents YR trying to clear them up on it's own with the Ares code cleaning them up properly.) This can only be fixed with an AnimClassExt in Ares but I doubt such would ever arrive.
*In 3.0 Siegfried's weapon had an initial damage as well, so if that killed the target, Sieg received the exp, but this was really, REALLY rare.
I am actually thinking that Quetzal also uses animation damage.but siegfried in 3.3 can gain veterancy. for the issue with quetzal and megalodon, couldn't it be fixed??
I demolished half of a base with Siegfried and killed an army of infantry with him just yesterday, and he did not get promoted. I'm fairly sure that he, in fact, can't gain exp in 3.3.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#117
Posted 08 January 2017 - 08:44 PM
terror drones can be killed by virus
is a bug right?
Edit: Not a bug, it is intended
Edited by TeslaCruiser, 08 January 2017 - 08:58 PM.
#118
Posted 10 January 2017 - 02:41 AM
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#119
Posted 10 January 2017 - 03:55 AM
Probably more resillient, like Pyro
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#120
Posted 10 January 2017 - 08:15 AM
Simple bug
In The Soviet Mission "Operation: Exist to Exit", Morales sometimes stays under your control and won't escape with the X-Mig. This rarely occurs, and if it does, a weird balloon like object is hanging on him (Probably intentional for his escape).
The Mission still continues until you destroyed all Cloning Vats.
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