Old (RA1) structures look very nice, but are not functional at all. I can't train infantry from barracks, or build vehicles from WF. (Haven't tested CY, helipad, service depot or refinery yet.) I can't also sell such a structure. Weirdly enough, I can select it as primary. I should get faction's construction options, or even some alternative construction options (rifle infantry, ranger, light tank etc.) like the Twisted Dawn mode in TI?
Tested on Allied co-op Mad Monster (a really nice remake of Monster Tank Madness, TBH) and Memory Dealer.
BTW. Is there any point in marking the old refineries and (advanced) powerplants as Allied or Soviet? There was no distinction in RA1. On the other hand of Nod, the war factories, helipads and conyards looked the same but were in fact different. If you wanted the enemy faction's structures, vehicles or choppers, then you had to capture the appropriate structures, and you needed both Soviet CY and WF to build a Tesla coil .
Oh, and I can start a co-op with an AI teammate, as long as I go online for that. Usually it can't handle itself and fails the mission .
Edited by BicycleRepairman, 26 December 2016 - 07:43 PM.