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Patch 3.3.2 Proposed Changelog


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#121 Handepsilon

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Posted 12 May 2017 - 06:14 AM

and insanely difficult. If this idea was implemented, we can imagine all the players pulling their hair out until they are bald in frustration or throwing computers around :p

 

 

Like Regenbogen, Superweapon and Watercube challenge hasn't done that to them already  :shiftee2:

 

oh, and Moltencore. Dem fiery Mortar Quads and Syckle spam.


Edited by Handepsilon, 12 May 2017 - 06:15 AM.

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#122 X1Destroy

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Posted 12 May 2017 - 06:32 AM

Let's have a challenge where everything is robotic, which means immune to mind control, emp, confusion, radiation, virus gas. Robot engineers get vehicle armor and can capture buildings from range. Robot spies also get vehicle armor and become immune to dogs. Robot snipers get 50% faster ROF. All robot units and base defenses gain disguise detection, and some can detect stealth.

And you can only play as Epsilon. For maximum insanity.

Edited by X1Destroy, 12 May 2017 - 06:38 AM.

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#123 CLAlstar

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Posted 12 May 2017 - 06:51 AM

(...)

 

Sounds fairly easy for me. If someone makes such thing im eager to try.



#124 Damfoos

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Posted 12 May 2017 - 06:57 AM

Suggestion for Suppressors: nerf their firepower debuff from -100% (reversal) to -50% (reversal with halving the damage/healing). Their synergy with already unkillable Battle Tortoises is insane, and some people noticed (needs further confirmation however) that inverted damage seems to be dealt by different rules: one reverted Sentry Gun outheals 4 normal ones. This, if correct, means BTs get good healing from just about everything, and this is just too good. I'm afraid making suppressors unable to fire from BTs or garrison them will make them underused, just because how vulnerable they are in the open (they require lots of micro to affect the most dangerous targets and can be easily killed by focused fire of everything else), so let's consider firepower nerf for now. As Alstar noted, making them take more than 2 slots will make them unable to enter transports, so it is not a solution unless we want them to not ride BTs again.

#125 Gameman112358

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Posted 12 May 2017 - 07:22 AM

 

(...)

 

Sounds fairly easy for me. If someone makes such thing im eager to try.

 

 

Dude, I'm starting to wonder if there's any challenge that you CAN'T do. XD 

 

I could give you a small group of conscripts vs a massive group of Archelons, Super Thors, and Salamanders, and you'd probably still pull a win from that... I'm exaggerating, of course, but still. You DID beat Aegis Impervious, a mission that was supposedly deemed impossible to do, even by the maker himself (lovalmidas) after all, so that's why I'm wondering.



#126 Tyhednus

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Posted 12 May 2017 - 07:34 AM

Oh I am just dreading the madness and revolution challenge and at the same time I want to play those so badly! :D

#127 Nicholas Chau

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Posted 12 May 2017 - 07:39 AM

 

and insanely difficult. If this idea was implemented, we can imagine all the players pulling their hair out until they are bald in frustration or throwing computers around :p

 

 

Like Regenbogen, Superweapon and Watercube challenge hasn't done that to them already  :shiftee2:

 

oh, and Moltencore. Dem fiery Mortar Quads and Syckle spam.

 

then maybe there should be a challenge where:

-seven enemies are targeting you

-you have to play alone

-the enemies are randomised but they will have stolen tech units depending on which army they belong to(makes things unpredictable)

-enemies may have super units that you can't build but they can  :twisted:

-if 3 of the enemies belong to same army but are different subfaction(one USA, one European Alliance and one Pacific Front for example) they get specific but nasty buffs to make you cry if such a setup for the enemy does occur.


Edited by Nicholas Chau, 12 May 2017 - 07:44 AM.


#128 Handepsilon

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Posted 12 May 2017 - 07:49 AM

Let's have a challenge where everything is robotic, which means immune to mind control, emp, confusion, radiation, virus gas. Robot engineers get vehicle armor and can capture buildings from range. Robot spies also get vehicle armor and become immune to dogs. Robot snipers get 50% faster ROF. All robot units and base defenses gain disguise detection, and some can detect stealth.

And you can only play as Epsilon. For maximum insanity.

 

Sounds like a job for.....

 

...magnetron.

 

(also, what robot is immune to EMP and confusion? Aside for Centurion probably...)
 


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#129 Solais

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Posted 12 May 2017 - 08:22 AM

Make a moon challenge where you can only build vehicles, but every few minutes, there's a gravity shift that may or may not topple over all your units. Also, meteor showers. And other stuff.



#130 X1Destroy

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Posted 12 May 2017 - 08:29 AM

Was thinking of future tanks and apocs. And basic robot infantry, cause no one want to waste a magnetic pulse on them.

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#131 siegelad

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Posted 12 May 2017 - 08:57 AM

I suggest a rush challenge where you play against USA, LC and SC, but with a twist, but it can wait for 3.3.3.


Edited by siegelad, 12 May 2017 - 09:01 AM.

Let there be light!


#132 Zharakov

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Posted 12 May 2017 - 10:55 AM

So since PsiCorps lack the breakthrough ability and have a very hard time against Foehn factions (especially Hailhead and their Megalodon) at times to the point they become powerless to them (without stolen tech)..

 

I believe this is the Perfect Suggestion, Build Limit 1 ofcourse

 

 

Ofcourse it would be heavily balanced and a new design  :p, just keep the Laser and Voice.. 

 

Its difficult to really go against experienced players with PsiCorps, unless its a team game and HQ is an Ally

 

So having this breakthrough unit can help ALOT and make things more balanced against experienced players..


Edited by Zharakov, 12 May 2017 - 10:57 AM.


#133 Tyhednus

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Posted 12 May 2017 - 11:30 AM

Who needs firepower as PC if you can mc their t3 weapons with masterminds. :)

#134 CLAlstar

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Posted 12 May 2017 - 12:04 PM

1. You posted this again

2. Claiming a unit will help ppl against experienced players? Now there is another side of the medal: Imagine what experienced player will do with you using this unit.



#135 Kerbiter

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Posted 12 May 2017 - 12:04 PM

Actually, that Foxtrot's missile unpredictability bugs me. Why not make the spread more stable, but still random? Just make the deviation 1-1.5 cells from target.



#136 Handepsilon

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Posted 12 May 2017 - 01:02 PM

Megalodon against PC? Introduce them with this little fellow called the Magnetron

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#137 Speeder

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Posted 12 May 2017 - 03:08 PM

The changelog has been revised.

Some notable changes:
nerfs for Virus and Suppressor, removal of Kirov and Borillo buff, Sweeper buff, Huntress buff, Pteranodon nerf, Zorbs nerf


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#138 NorthFireZ

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Posted 12 May 2017 - 03:31 PM

That moment when most of the changes proposed in the forums show up. Whoop Whoop!

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#139 Death_Kitty

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Posted 12 May 2017 - 03:42 PM

Sweet new revisions. I love these devs cause they actually listen to the player base!!! 

 

Overall good revision. Still concerned about pteranadons having splash, but mrp.



#140 NovaPlat

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Posted 12 May 2017 - 04:03 PM

I like the new updates so much better. 

 

Sweet new revisions. I love these devs cause they actually listen to the player base!!! 

 

Overall good revision. Still concerned about pteranadons having splash, but mrp.

 

Pteranodons have been nerfed twice in a row, there is no much need to touch it anymore imo






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