Well, as far as I played, I found the reinforcement issue very good for this faction, maybe it has to be polished but I cannot think a better way to do it right now so I'll consider it later. The Fenrisian Wolves are very original (considering you have made them, it would be awesome to think in adding Thunderwolf Cavalry with the model of the Blood Claw riding the wolf) but I think they have no attack, I've sent them several times against different races infantry and the health of the enemy doesn't seem to be reduced.
As far I know, the Space Wolves Scouts are veteran of the chapter but their cost is a little less than the usual Scouts being far better than them.
Good implementation to the Wolf Lord who now can add wolves but I would consider also the possibility to add some Wolf Guards, maybe 2 or 3, because they would be very powerful.
About the Blood Claws, I don't know what to say more than it has been said, but maybe considering they are Space Wolves Neophytes,and as they can't reinforce and they are expensive and time demanding, I'll add them one or two more members.
I'll wait to play it more to speak about more funcionalities and balance issues, but I've felt maybe a bit overpowered in comparison with the rest factions of SS, but only a feeling and I could be wrong.
About other issues, the Plasma Cannon of the Long Fangs shoots a big pink block so a problem there. Then, the Lone Wolf have little melee dmg and better range dmg, and the animation of the melee attack is like he was capturing a point and the range attack lacks of animation. I suppose they are made to have a really strong melee dmg and also I think they are WIP so maybe I'm talking too much
Well, that's all for the moment, It's my first time testing in this forum so any mistake or maybe silly consideration I've done, tell me please. Good vibes with the development of the faction, I've enjoyed a lot even more than te 0.63 version.