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Patch 3.3.4 Proposed Changelog


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#41 Opus Custom Tank

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Posted 24 June 2018 - 08:40 PM

- New colours.

- Dustdevil buff.

- Mastodon nerf.

- Diverbee buff.

- Tarcia buff.

- Navalyard support powers for Epsilon and Foehn.

- Hindblade for Latin Conferation.(Vulture is not enough)

- Bug fix.

- Conscript buff.

 

THAT MY IDEAS FOR NEW UPTADE OK? I DRUNK 90' RUM WHATS THE PROBLEM?



#42 Tathmesh

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Posted 24 June 2018 - 10:19 PM

Foehn:

 

- nerf: Seitaad Ballista and Godsbane no longer stun units when using their nanofiber thread weapon

Good luck beating Masterminds as Last Bastion, considering Mastodons get MCed before they can even fire. And don't say Sweepers, those things are trash against Masterminds. 

 

 

 

Railguneers maybe? Deviatresses?

 

Look at this from another angle. This change would nerf Mastodon/Gharial/Godsbane blob against all factions. 

 

 

My only peeve is that Last Bastion has the most boring T3 infantry now. Syncronauts and Zorbfloaters have more interesting gameplay mechanics. Now Godsbanes just do a fuckton of damage and have a fuckton of HP.


Edited by Tathmesh, 24 June 2018 - 10:22 PM.


#43 JackoDerp

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Posted 24 June 2018 - 10:23 PM

Balance should be done around PvP anyway, so PvE argument is moot.
The argument about why Wallbuster is aids is spot on though

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#44 Handepsilon

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Posted 25 June 2018 - 12:01 AM

- New colours.
- Dustdevil buff.
- Mastodon nerf.
- Diverbee buff.
- Tarcia buff.
- Navalyard support powers for Epsilon and Foehn.
- Hindblade for Latin Conferation.(Vulture is not enough)
- Bug fix.
- Conscript buff.

Maybe if you explain your points with more detail, it would be understandable. Like "Bug fix", what specific bug?

If I have to agree with one suggestion here, it would be the naval yard support powers, but mostly for the sake of equality among factions, unless these 2 factions hardly need a naval support power (entire Epsilon navy except Mandjet is submerged, while Foehn navy hits hard and can travel fast with Spinblades).

As for that Hindblade, I think I know where did you find that info. Finished removal of that unit in the wiki (and similar units) until it is publicly released.

Soviet and Allied naval transport have own weapons? why you said that transports has own abilitys but I said support powers.

He didn't. He said that Foehn has spinblades to buff their ships (all of them, I think? Maybe except Angelshark). And Epsilon has all of their ships except transport submerged

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#45 Opus Custom Tank

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Posted 25 June 2018 - 12:27 AM

 

 

 

- New colours.
- Dustdevil buff.
- Mastodon nerf.
- Diverbee buff.
- Tarcia buff.
- Navalyard support powers for Epsilon and Foehn.
- Hindblade for Latin Conferation.(Vulture is not enough)
- Bug fix.
- Conscript buff.

Maybe if you explain your points with more detail, it would be understandable. Like "Bug fix", what specific bug?

If I have to agree with one suggestion here, it would be the naval yard support powers, but mostly for the sake of equality among factions, unless these 2 factions hardly need a naval support power (entire Epsilon navy except Mandjet is submerged, while Foehn navy hits hard and can travel fast with Spinblades).

As for that Hindblade, I think I know where did you find that info. Finished removal of that unit in the wiki (and similar units) until it is publicly released.

Soviet and Allied naval transport have own weapons? why you said that transports has own abilitys but I said support powers.

He didn't. He said that Foehn has spinblades to buff their ships (all of them, I think? Maybe except Angelshark). And Epsilon has all of their ships except transport submerged

 

 

Ok that unque ability for factions however i just said navalyard support powers is not balanced yet.



#46 StolenTech

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Posted 25 June 2018 - 12:53 AM

Ok that unque ability for factions however i just said navalyard support powers is not balanced yet.

mind explaining how ? or do we have to ask you every time ?



#47 NorthFireZ

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Posted 25 June 2018 - 04:01 AM

Can we see a hero and an epic unit build time multiplier? I don’t think I need to explain how abusable one unit with more power than 5 times it’s price can be abusable.

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#48 Handepsilon

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Posted 25 June 2018 - 04:27 AM

Ok that unque ability for factions however i just said navalyard support powers is not balanced yet.

 

 

I can understand if you think planting Soviet nuclear mine anywhere you can see may not be balanced....

 

but Allied Sonar Pulse is not balanced how?


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#49 Opus Custom Tank

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Posted 25 June 2018 - 08:04 AM

 

Ok that unque ability for factions however i just said navalyard support powers is not balanced yet.

 

 

I can understand if you think planting Soviet nuclear mine anywhere you can see may not be balanced....

 

but Allied Sonar Pulse is not balanced how?

 

No god no, I SAYING SOVIET AND ALLIED NAVALYARDS HAVE OWN SUPPORT POWERS BUT EPSILON AND FOEHN NOT HAVE NAVALYARDS OWN SUPPORT POWERS THIS IS NOT BALANCED. Are you testing my patient?



#50 John Carver

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Posted 25 June 2018 - 09:33 AM

 

 

Ok that unque ability for factions however i just said navalyard support powers is not balanced yet.

 

 

I can understand if you think planting Soviet nuclear mine anywhere you can see may not be balanced....

 

but Allied Sonar Pulse is not balanced how?

 

No god no, I SAYING SOVIET AND ALLIED NAVALYARDS HAVE OWN SUPPORT POWERS BUT EPSILON AND FOEHN NOT HAVE NAVALYARDS OWN SUPPORT POWERS THIS IS NOT BALANCED. Are you testing my patient?

 

I guess you didnt played the game that much, or youre having an eyesight issue.

You can use Shadow ring on Mandjets to cloak them (in addition to their much faster speed compared to other hover transports), for Foehn you can use spinblades on islands or shores to speed the most of their naval vehicles.

And the most importantly thoose are much more versitile and practical, and dont require a flimsy naval yard.

And please, fix your cortex issues, you barely can type
 



#51 JackoDerp

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Posted 25 June 2018 - 09:52 AM

Epsilon's general support powers can be very useful in Naval Combat.

Shadow Ring, Vision, Magnetic Satellite, Malver Deploy (Ok not quite a support power but it works like one) and Risen Inferno can all be very useful on the water.
Not to mention that PsiCorps is one of the best factions in the game on the water. Are you telling me their Navy needs buffing?

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#52 Damfoos

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Posted 25 June 2018 - 10:03 AM

I think he wants each faction to have a naval support power just for sake of equality. I wouldn't mind having that as well, but it's kinda hard to think of something interesting and adequately useful at the same time.

Does anyone use shadow ring on Mandjets though? I thought it's a thing you save for more important sneaky attacks. Do people even use amphibious transports for landfalls (using them as engineer/harvester delivery unit doesn't count)?



#53 Handepsilon

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Posted 25 June 2018 - 10:06 AM

Oh, I'm sorry. I did not realize that balance for you means that 'if x faction has something then y faction must also have the same equivalent'.

 

Seriously... are we going back to 'Allied needs Epic Unit because other faction has one too' kind of argument? This is getting old already. I'm going to be generous enough to copy-paste my answer for this argument : Epsilon and Foehn needs naval support power as much as Allied faction needs Epic Unit - they don't.

 

Epsilon's good enough with having submarines making up most of their naval units. That limits the amount of units that can shoot them down by a great margin. No more easily sniping with jets and air units against Epsilon's navy for example. PsiCorps is also very powerful with this considering how many amphibious units they have. Don't even get started with Foehn, have you actually seen what they're capable of? Coronian fleet can support their naval units just fine and Last Bastion has Nanocharge for their Leviathans to heal their ships. Haihead do get the short end of the stick with only diverbee and the jackals, but even then, Foehn naval force is already a force to be reckoned with. They also got Spinblade affecting most of their fleet. The Swordfishes also do insane amount of damage to armor.

 

If you want to make balance argument, don't just look at one factor. Sheesh.... people these days


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#54 Opus Custom Tank

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Posted 25 June 2018 - 11:47 AM

I playing this game so much this errors because my bad grammer, probably you are just understand my word half to half.

 

Pls don't tell me amb transports own abilitys is not I mean, navalyards have own abilitys.

 

- Foehn; Spin Blade advance for transport.

- Epsilon; More speed than other transports.

- Soviet; Have flak gun.(can protect itself)

- Allied; Have rockets.(can protect itself)

 

- Allied Navalyard; Sonar Pulse

- Soviet Navalyard; Naval Mine

- Epsilon Navalyard; -

- Foehn Navalyard; -

 

So I thing now I tell the what I want 



#55 Handepsilon

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Posted 25 June 2018 - 12:07 PM

As i said, Foehn and Epsilon does NOT need support powers. They're powerful as they are already. Your argument is still as legit as Allied needing Epic Unit just because other factions have it.

While you're at it, why not ask jets and dog units for Foehn? Oh, or Subfaction specific infantry for Russia.

Edited by Handepsilon, 25 June 2018 - 12:22 PM.

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#56 Opus Custom Tank

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Posted 25 June 2018 - 12:31 PM

Not balanced...



#57 Handepsilon

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Posted 25 June 2018 - 01:05 PM

'Balanced' does not mean all faction have same equivalent for every single aspect. 'Balanced' means combining all the faction's total arsenal and making them have equivalent chance of winning

Please, come back when you can provide better argument than this :

- Foehn; Spin Blade advance for transport.
- Epsilon; More speed than other transports.
- Soviet; Have flak gun.(can protect itself)
- Allied; Have rockets.(can protect itself)

- Allied Navalyard; Sonar Pulse
- Soviet Navalyard; Naval Mine
- Epsilon Navalyard; -
- Foehn Navalyard; -


Edited by Handepsilon, 25 June 2018 - 01:09 PM.

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#58 Opus Custom Tank

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Posted 25 June 2018 - 03:27 PM

Not balanced... If have English but you see baddest I am, I can talk you all day but I don't understand how I can say the in my mind.



#59 StolenTech

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Posted 25 June 2018 - 04:41 PM

Not balanced... If have English but you see baddest I am, I can talk you all day but I don't understand how I can say the in my mind.

not equal =/= not balanced. 

going by that logic should we also give foehn an airfield and jets as well ? no. infact Epsilon navy has A PASSIVE ABILITY THAT IS PRESENT AT ALL TIMES, being submerged means you can't get attacked by air units as easily and the enemy can't tell what you're planning. just because it doesn't have a flashy button that says "I AM AN ABILITY" doesn't mean it's not there.

Foehn Navy on the other hand is just stronger by default compared to the other ones (seriously it needs a nerf and especially leviathans) which is again, can be considered a passive ability.


Edited by StolenTech, 25 June 2018 - 04:43 PM.


#60 Solais

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Posted 25 June 2018 - 07:04 PM

Btw, am I the only one who thinks that Foehn navy is just kinda uninspired? Kinda like, stuff we already seen before, not any sort of "theme" to them, with the exception of the Angelshark, they just feel "generic" to me.


Edited by Solais, 25 June 2018 - 07:04 PM.





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