I've started working on a campaign mission just to play around with the editor a little. Something I'm kind of stumped on is how to apply damage to all units with a specific armor type no matter where they are on the map (sort of like what the Nanocharge does where it applies a healing AttachEffect anim to every one of your Mastodons).
[FinalOmega] Is there a way to do map-wide damage to specific units?
#1
Posted 08 February 2021 - 07:17 AM
#2
Posted 08 February 2021 - 10:51 AM
Make a dummy unit with Explodes=yes, give it a DeathWeapon. The weapon will have a map-wide CellSpread, Verses= 0 against everything and positive Versus. against your specific armor type. Then, depending on how you want to spawn it, either give it a self destruct script and use a reinforcement team action, or use a Type=HunterSeeker Superweapon.
#3
Posted 08 February 2021 - 08:36 PM
Much appreciated.
#4
Posted 09 February 2021 - 08:02 AM
Different problem with a different map but I didn't want to clutter the forum with a bunch of similar "help me" posts:
I'm trying to get a Stallion Transport to fly off-map & disappear after it unloads, but even though I have waypoints between the blue & red rectangles, the helicopter stops short, at the edge of the playable area and keeps taking off & landing like it's being attacked, instead of disappearing.
heliwontleaf.rar 28.99KB
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#5
Posted 09 February 2021 - 09:57 AM
Maybe the waypoint is too close to the map edge?
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