Posted 21 February 2005 - 01:30 PM
From a game perspective, to build up a side, you need to make sure they have enough typical units to give them a unique game play. The broader the spectrum of interesting units (tanks, soldiers, airplanes, boats, technology,...) the more interesting it gets to make it into a " faction".
I do not underestimate the contribution made by Australia, Canada or any other country in WWII, but they simply do not have enough unique features that would grant them a spot in the game.
At best, I do see a future for Italy, France and Japan because they do have unique units on every level. Their problem will be on how to balance them so they can match the other factions. Something they could not do in reality...
What sides will be added is to be seen later on, but consensus is growing over Japan and Italy.
That means that TFH has at least 33% direct input on the future game play and between 30-40% on the units in Blitz. Blitz2 remains a “majority shareholder” in this merger because it has a functional game, which can’t be said of TFH.
But this does not say we don’t treat TFH members with the respect they deserve for the work they did. Changing our name was one way to reflect that.
More over, TFH members, just like the Blitz crew, can discuss and bring up new ideas, on condition it is well documented and augmented.
You can reject that as saying it is not enough, but reality shows that TFH would at least take another year to complete its goals. By then ZH is completely obsolete and out of the modding market, with RA3 looming on the horizon.
You know, the worst enemy of in modding , is not the competition, but "time".