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Blitzkrieg 2: The Finest Hour


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#21 killakanz

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Posted 16 February 2005 - 10:03 AM

Australia would serve no purpose. What do they have? Sentinels and Aussie grunts with American Garands? They simply lack the technology and units to make them a viable side. As for splitting England and USA, why would we want to? What benefit would it serve that would be worth the time it'd take to set it up as a new side?


I must admit, I agreed on dropping Austrailia. They simply didn't have enough unique units to make them a unique side.

As for UK and USA, it'll still use the Blitz concept of choosing the faction once the battle has started, however the UK is soon to get many more units to make it a more unique side and playing style.
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#22 Stino

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Posted 16 February 2005 - 10:08 AM

Indigo, don't worry :umad: If we wouldn't merger our stuff would never became public. Like killapants said: Australia diddn't have enough units to make it a seperate side. You will see TFH concept in BlitzII:TFH. Most likely in R4.
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#23 Indigo

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Posted 17 February 2005 - 07:03 AM

Because you've said it Stino, ok :umad:

#24 Mastermind

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Posted 19 February 2005 - 09:07 PM

What point is there to Australia as a side? They played very little part in the war (comparatively), and do not have enough unique units to make a complete playable side from.
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#25 Mr. Painless

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Posted 20 February 2005 - 06:25 PM

Austria would basically be a clone of Germany, since hitler annexed(sp?) it remember? I would have to agree on dropping it.

#26 ComradeJ

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Posted 20 February 2005 - 07:47 PM

There's a big difference between Austria and Australia... But both shouldn't be put in. US, UK, Germany and the USSR are enough.
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#27 Godwin

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Posted 21 February 2005 - 08:17 AM

This merger shouldn't have taken place...you'll see only some of your structures and units on it, but whatever ideas you have for TFH will surely be ignored...I wouldn't be surprised if Australia will be dropped.  Hell, they're still sticking to Great Britain and America as Allies...but that's just me...I hope they prove me wrong.

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let's look at it this way: it's not as if TFH was going to release any time soon, and Blitz2 was in need of help, it's a win-win situation, and you're greatly understating the team's talent and past effort if you passed off their art assets simply as such...
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#28 Guest_Guest_Flyby_*_*

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Posted 21 February 2005 - 01:30 PM

From a game perspective, to build up a side, you need to make sure they have enough typical units to give them a unique game play. The broader the spectrum of interesting units (tanks, soldiers, airplanes, boats, technology,...) the more interesting it gets to make it into a " faction".

I do not underestimate the contribution made by Australia, Canada or any other country in WWII, but they simply do not have enough unique features that would grant them a spot in the game.
At best, I do see a future for Italy, France and Japan because they do have unique units on every level. Their problem will be on how to balance them so they can match the other factions. Something they could not do in reality...

What sides will be added is to be seen later on, but consensus is growing over Japan and Italy.
That means that TFH has at least 33% direct input on the future game play and between 30-40% on the units in Blitz. Blitz2 remains a “majority shareholder” in this merger because it has a functional game, which can’t be said of TFH.
But this does not say we don’t treat TFH members with the respect they deserve for the work they did. Changing our name was one way to reflect that.
More over, TFH members, just like the Blitz crew, can discuss and bring up new ideas, on condition it is well documented and augmented.

You can reject that as saying it is not enough, but reality shows that TFH would at least take another year to complete its goals. By then ZH is completely obsolete and out of the modding market, with RA3 looming on the horizon.
You know, the worst enemy of in modding , is not the competition, but "time".

#29 Indigo

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Posted 21 February 2005 - 01:43 PM

let's look at it this way: it's not as if TFH was going to release any time soon, and Blitz2 was in need of help, it's a win-win situation, and you're greatly understating the team's talent and past effort if you passed off their art assets simply as such...


Because you've said it Stino, ok



Like I said, ok...

#30 Stino

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Posted 21 February 2005 - 04:37 PM

Flyby triyed to make it something clearer for u :p.

Edited by Stino, 21 February 2005 - 04:37 PM.

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#31 Freefall

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Posted 21 March 2005 - 04:38 PM

Wake up people... The Finest Hour is dead...

#32 Hostile

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Posted 21 March 2005 - 05:04 PM

Well if it makes both teams as one and the finished mod can be released sooner and with higher quality. Why not? Pople only have so much motivation.

Ultimately it will be everyone who wins. Pride never released a mod. Pride usually got banned. Progress and reality become final products.

#33 Freefall

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Posted 21 March 2005 - 06:03 PM

About a year ago everything was going pretty well. The german side progressed very fast and we were all (almost all) very motivated to finish the mod. Then came the argument with Mongoose and we started losing people, the three leader system didn't work. We had to solve it but it never got that far.

We made this mod so Blitzkrieg had some competition, we were the only ones at that time ( I'm talking before march 2004). We had our own mod vs Blitzkrieg, you can't denie it. Then we fell apart, Stino and I were leading the mod pretty well but that Mongoose came in.

Blitzkrieg wanted to merge with us but we absolutely didn't. We were making the mod to not be swallowed. Now that happened the mod is dead as hell, but it already died a year ago.

Edited by Freefall, 21 March 2005 - 06:05 PM.


#34 n00bie51

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Posted 21 March 2005 - 10:41 PM

I really don't think this merge is the best idea.

One thing I find annoying is that the title is 'Blitzkrieg 2: The Finest Hour' and yet Japan is in consideration for the mod. Hello? Did the Blitzkrieg take place in East Asia? I think not!

#35 Guest_ANDY_*

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Posted 29 April 2005 - 04:16 PM

Blitzkrieg in the Asia........
Although it never happen in the history, but it make me remember "3 morth can take China from Chinese hand". said from a japanese general
By the way, If add the japanese in the mod, you better add the Chinese(Nationalist/ Commumist)in the game, because China was a major nation in the war to against japanese(Chinese army make the japanese major forces stay in China by it's manpower and supply from allied)

#36 Indigo

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Posted 01 May 2005 - 08:34 AM

One thing I find annoying is that the title is 'Blitzkrieg 2: The Finest Hour' and yet Japan is in consideration for the mod. Hello? Did the Blitzkrieg take place in East Asia? I think not!

Hell, why not take out all of whatever's left with TFH's concepts that they have in store for Blitz2, that way there will be no sign of TFH on it, only 100% pure Blitz2 work, makes perfect sense, don't you think? :p

you better add the Chinese(Nationalist/ Commumist)in the game, because China was a major nation in the war to against japanese(Chinese army make the japanese major forces stay in China by it's manpower and supply from allied)

Good idea, how about Italy as well...she's part of the Axis nation...and how about Spain as well? They fought bravely with the Krauts in Stalingrad...and Canada also, how can you miss a nation that participated during the D-Day landings? ;)

Edited by Indigo, 02 May 2005 - 01:53 AM.


#37 Guest_Guest_Flyby_*_*

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Posted 01 May 2005 - 07:04 PM

Do I see some chinese nationalist reflex there? :blink:

This game is not about adding every possible involved country, but about adding those countries that can offer a meaningful game play.
Wat tanks and airplanes did China have so it can defend itself against russian, american or german armies?

We're already haviing problems in finding good material to validate both the addition of Japan and Italy. I see no point in adding a country that was hardly capable of defending itself.

The game must be able to pit any country against any country in a balanced way. Do not mistake it for a WWII simulator....
It is NOT..

#38 Indigo

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Posted 02 May 2005 - 02:01 AM

The game must be able to pit any country against any country in a balanced way.


I mean no disrespect, but if MigEater was able to balance all of his six nations, not including France, in D-Day, I believe you guys can also do the same, that is if you put it into consideration...but I do know that you're first priority is to finish the Allies, Germany and USSR.

#39 Hostile

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Posted 02 May 2005 - 02:10 AM

To be honest, who is gonna give a shit by the time mod is out no one will care. IMO

#40 Mastermind

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Posted 02 May 2005 - 03:11 AM

Which is why no one cares about RA2 mods anymore? There will always be interest in mods for older games. Just because you have moved on doesn't mean everyone else has.
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