Remix Escalation Suggestion
#4361
Posted 24 January 2008 - 03:14 AM
#4362
Posted 24 January 2008 - 08:13 AM
Its balanced, but I feel only so when say, you have tourement mode checked off. Take about 5 Fafnirs, bring along with it a radar truck and several avengers, and they are pretty screwed. Same with Shitan, get a radar truck along with it, and gattling cannons (You can even build one -on- it, FFs..), and aircraft do no stand a chance. This is even more horrific if you have propoganda, or even devistating if you have Frenzy bonus.
Such is true, it is pretty horrific, but lets not forget at what point in the tech tree we're talking about. If you enemy is just as far in the tech tree then you may find your mass of Uber-ed up Shiatans (or Fafnirs) met in the field by a pair of shield Gen trucks protecting a SDI cannon, several Long Arm launchers and a wall of EMP patriots and tomahawks. Suddenly you're uberness just sucked.
Or, maybe the enemy was infantry general, and skipped late game tech, and while you invested 40000 resources on that attack wave (5K per Shiatan + support units, adds up fast) plus 50000 resources to ge to tech3 he may have infested 90,000 in Anti-tank infantry and mortar infantry. And when it looks like the ground is moving, just know thats his 100000000000 troops marching like a wall at you.
Now, don't get me wrong... if I were playing and a half dozen Shiatans well supported with anti-Air units came to rape my base I would sweat a little... its certainly no joke! But its balanced and fair, because there are just as many things that I can do to counter it for the same cost. The player has to simply keep in mind that when he sees 6 Shiatans moving toward him he's not just looking at 6 units... he's looking at 80000 of invested resources, and if he has spent just as much money he should have no problem standing toe to toe with them.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4363
Posted 24 January 2008 - 01:28 PM
#4364
Posted 24 January 2008 - 01:34 PM
note: i don't play YR at all. it seems that westwood had the same idea as me, but they got to use theirs first...
#4365
Posted 24 January 2008 - 01:37 PM
Anyway, that seems more balanced; but I fail to see the use of a teleporting tank that Cannot attack. Quanitiy over Quality has always been the focus behind infantry general; but I think thats just far to many troops and rather advanced coding to make that work. Think about it; if you had 5 bunkers and built 50 (Using the 10x squad trainer), It would have to pump out 50 as well. :/
#4366
Posted 24 January 2008 - 01:48 PM
chronoshift tanks are used as an ambush unit, much like what you'll see in GLA. attack, and leave. it is only effective against units on the move, not units on the defence.
and for the defending part, it can teleport to anywhere, places that needs help in defending. the support can be send fast and effectively. and i believe with upgrades(amour wise), the chronoshift tank can be a very handy unit.
well that is more or less my theory. i may be wrong though
#4367
Posted 24 January 2008 - 03:09 PM
Yes I see that; but the point is several people fail to fully ultilize what thier general can do; and therefore are open severly. Lets say for the Superweapon general, you get Arty Robot controllers, and send about 100 Hellfire drones to multilate that defense line, then send fafnirs to crush the rest of the base. Its very hard to defend against clusters; because even if they blow up; They still attack! Therefore, it would be very easy to just use cluster tomos and make that defensive line... vanish.
not nescicairly... the Shield Gen would be quite efective vs the dones. But, I would agree there are ways to crush that defensive line... BUT notice what you described... ... using something other than the super units to counter it. While that defensive wall is abrutal barrrier to supers it can be broken down by other units. Likewise, Supweapon (or anyother General) has a seperate and euqaly apropriate response to the atack force you described. Auroras are an effective defense vs massed mobile supers, even on a 1for1 trade they are worth while. Also, bombers of any kind can ravage the drone controlers. (yes I know there is an AA version as well, but you said hellfire controlers) The long arms would still be a very efective weapon vs any ground force.
Heres the thing though.. the fact that any combination you or I describe can be countered by something is a strong arguement supporting that it is fairly balanced.
Cloning vats have been talked about before. I'm not going to include them.how about making infantry that are cloned inferior to the original copy? and the chronoshift tank will have weak defence, so if this unit really exist in the game, it'll mostly be used for defence, ambush or support unit, it can never be used to attack because it'll be too weak. And the heli-tank attacks only on the ground. the flying capability makes it faster to send support to anywhere. just thought i had to explain my ideas better.
note: i don't play YR at all. it seems that westwood had the same idea as me, but they got to use theirs first...
The flying tank moderatly resembles a hover tank I plan to use for the new USA general. It won't exactly "fly" but it will be extreamly manuverable... but I'll skip details here for now.
The chrono tank as described will not be included... its to open-ended. Build a bunch of them and you have unlimited tank rushes. Even with weak armor it would be overpowered because it would force your enemy to have to defend every inch of the map at the same time. thats not cool.
However, this does not mean that a ChronoSphere type superweapon is out of the question... here we have limits. It can only fire once every xx minutes, and there is a limit to how many units it can shift at a time... so we have limited both quantity and frequency of use. While devistating if used correctly its not nearly as open-ended and is therefore easier to balance. Yes, I already plan to use this for the new USA general... thats why Drake laughed when you suggested chrono units.
For a long time the idea of 3 new generals was still up in the air, I hadn't made up my mind for sure if I would do it or not. I had planned everything out in considerable detail almost a year ago, but the mod was becoming too much of a chore because of family and work demands. However, in Iraq I have no family so I've got crazy amounts of time and have been working on it nearly non-stop. So I will for sure be including the new generals.
I'll probably make a post in the news topic about the details on them, but I'll save that for another time. but I will say just THIS:
USA Special Operations General -- Includes Covert Ops and DARPA field testing --
China Electronic Warfare General
GLA Subversion General
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4368
Posted 24 January 2008 - 04:10 PM
#4369
Posted 24 January 2008 - 04:55 PM
Will Remix has a site link for it like shockwave and contra? Or it already has?
#4370
Posted 24 January 2008 - 05:04 PM
Glad you be back, Pend.
Will Remix has a site link for it like shockwave and contra? Or it already has?
I'm not much for web design... so if thre will be a site it will involve someone cheritously making one for me.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4371
Posted 24 January 2008 - 05:27 PM
it should be late game and should have very high damage(destroying any unit with one attack,have big aoe,but very slow)
Edited by Silverx, 24 January 2008 - 05:27 PM.
#4372
Posted 24 January 2008 - 05:54 PM
That would be powerful but I think that fafnir is enought.
#4373
Posted 24 January 2008 - 07:02 PM
Glad you be back, Pend.
Will Remix has a site link for it like shockwave and contra? Or it already has?
I'm not much for web design... so if thre will be a site it will involve someone cheritously making one for me.
Will a template filled with Remix images and text do it?
If so, then you can PM me.
Edited by PeeWee, 24 January 2008 - 07:03 PM.
Memory: 8Gb DDR3 1600MHz
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#4374
Posted 24 January 2008 - 07:44 PM
Glad you be back, Pend.
Will Remix has a site link for it like shockwave and contra? Or it already has?
I'm not much for web design... so if thre will be a site it will involve someone cheritously making one for me.
Will a template filled with Remix images and text do it?
If so, then you can PM me.
I'm not too picky. The images and text would be the same thing already available in the Screenshots section and the Released Versions topic
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4375
Posted 24 January 2008 - 10:18 PM
Anyway, sound very intresting indeed... *Lurklurklurk*
#4376
Posted 26 January 2008 - 05:40 AM
#4377
Posted 26 January 2008 - 12:10 PM
Glad you be back, Pend.
Will Remix has a site link for it like shockwave and contra? Or it already has?
I'm not much for web design... so if thre will be a site it will involve someone cheritously making one for me.
Will a template filled with Remix images and text do it?
If so, then you can PM me.
I'm not too picky. The images and text would be the same thing already available in the Screenshots section and the Released Versions topic
I figured as much, but if you PM me with whatever details or how you would like it, i could get started sometime soon.
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W
#4378
Posted 27 January 2008 - 06:17 PM
#4380
Posted 27 January 2008 - 06:48 PM
http://forums.revora...showtopic=49157sorry for my english it`s not so good. can someone sen me a link to for contra_remix 2.75 or some new version? thenks
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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