Remix Escalation Suggestion
#4381
Posted 27 January 2008 - 06:52 PM
#4382
Posted 27 January 2008 - 07:11 PM
Beat you to it Pend. Same topic, even. ^^
only becuase I have internet that trapped in the 1990s.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4383
Posted 27 January 2008 - 07:43 PM
#4384
Posted 27 January 2008 - 09:17 PM
Still beather than being traped with your wife and kids ;D
no. I'd still go home in a heart beat. modding is not better than my family.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4385
Posted 27 January 2008 - 09:30 PM
#4386
Posted 27 January 2008 - 11:24 PM
#4387
Posted 28 January 2008 - 07:32 AM
Ah but Pen, if you went home right then, then you'd have no fortune to retire with!
ahhh... yes... and that is why I'm here.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4388
Posted 28 January 2008 - 07:58 AM
Still beather than being traped with your wife and kids ;D
no. I'd still go home in a heart beat. modding is not better than my family.
You really shuld stop takeing me serious when I talk abaut things other than the mod
#4389
Posted 28 January 2008 - 10:32 AM
#4390
Posted 28 January 2008 - 11:08 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4391
Posted 28 January 2008 - 01:25 PM
#4392
Posted 28 January 2008 - 01:29 PM
yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.
What job would pay a similar amount to what you earn now?
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4393
Posted 28 January 2008 - 01:34 PM
yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.
What job would pay a similar amount to what you earn now?
hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.
its not bad.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4394
Posted 28 January 2008 - 01:42 PM
A surgeon here in the NHS earns a bit more I think, but that is still good money.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#4395
Posted 28 January 2008 - 07:10 PM
Is that 4x the amaunt you normaly get?yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.
What job would pay a similar amount to what you earn now?
hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.
its not bad.
#4396
Posted 29 January 2008 - 06:55 AM
Is that 4x the amaunt you normaly get?yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.
What job would pay a similar amount to what you earn now?
hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.
its not bad.
At home I made 50K a year, but because I paid taxes on it I took home around 38K. This job is tax free.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4397
Posted 29 January 2008 - 06:25 PM
#4398
Posted 31 January 2008 - 12:23 PM
#4399
Posted 02 February 2008 - 07:49 AM
and China Tank should have a research facility meant for tanks. this facility will research the hybrid between two or more types of tanks. for example, players can choose to mix lightning with flame, so they'll have a tank that have lighting shots that burns. and perhapes battle master and lighting, and they'll have battlemaster that shoots out shells that will shock and power down units. it is something like an upgrade but just that they'll be able to build the original for a cheaper price, and the new generation for a much higher price tag.
and can china tanks be build 5 at a time? for units like battlemaster, not super or powerful/long range units. players will have to upgrade this upgrade called industrial expansion or something like that, can they'll be giving the choice to build 5 at a time. but of course, the price will be times 5, to make if balanced.
and can the all chinese have an attack heli? so they'll have the helix, and another heli that can be built in the airfield. this heli will be close to the americans version, just that the chinese heli is cheaper and weaker, but has much better attack. it find it a hassel to defend my base with helix.
#4400 Guest_Me_*
Posted 02 February 2008 - 08:48 AM
supply gatherer combat support upgrade
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if the supply stock is colapse, then the supply gatherer is useless anymore [chinoock, supply truck, and maybe worker]
Only sugesstion how about make some upgrade for that unit, for example :
1. Standart chinoock,
alternative 1, maybe can be upgrade some gattling cannon or maybe to combat chinoock so the infantry can shoot inside
alternative 2, maybe can be upgrade with ability that can make chinnock landing [stay on land, toggleable, and absolutely have more armour] and infantry can shoot inside [almost like bunker]
2. Supply Truck, can be upgrade to be troop transport on the infantry also can shoot inside or may be can be upgrade with small nuke bomb that can use to suicede attack
3. Worker, can be training to be a soldier on barrack [maybe use one of the angry mob model]
without it, no more useless unit ingame.
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