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Remix Escalation Suggestion


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#4381 Huzegun

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Posted 27 January 2008 - 06:52 PM

Beat you to it Pend. Same topic, even. ^^

#4382 Pendaelose

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Posted 27 January 2008 - 07:11 PM

Beat you to it Pend. Same topic, even. ^^



:sad: only becuase I have internet that trapped in the 1990s.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4383 Gredinus

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Posted 27 January 2008 - 07:43 PM

Still beather than being traped with your wife and kids ;D

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#4384 Pendaelose

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Posted 27 January 2008 - 09:17 PM

Still beather than being traped with your wife and kids ;D


no. I'd still go home in a heart beat. modding is not better than my family.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4385 mr.garak

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Posted 27 January 2008 - 09:30 PM

thanks :sad: ;) ;) ;)

#4386 Huzegun

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Posted 27 January 2008 - 11:24 PM

Ah but Pen, if you went home right then, then you'd have no fortune to retire with!

#4387 Pendaelose

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Posted 28 January 2008 - 07:32 AM

Ah but Pen, if you went home right then, then you'd have no fortune to retire with!


ahhh... yes... and that is why I'm here.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4388 Gredinus

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Posted 28 January 2008 - 07:58 AM

Still beather than being traped with your wife and kids ;D


no. I'd still go home in a heart beat. modding is not better than my family.


You really shuld stop takeing me serious when I talk abaut things other than the mod :)

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#4389 morsematten

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Posted 28 January 2008 - 10:32 AM

is the pay very good in iraq, pen? if you were to retire, you'd be able to make a total conversion mod of zh, make another total conversion mod and make another total conversion mod, combine the previous 2 conversion mods, and call it Total Conversion Mod. wouldn't that be life, suppose you would rather spend all you time moddin and not do something else with all your money...
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#4390 Pendaelose

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Posted 28 January 2008 - 11:08 AM

yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4391 Huzegun

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Posted 28 January 2008 - 01:25 PM

Is it risk pay, though?

#4392 olli

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Posted 28 January 2008 - 01:29 PM

yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.



What job would pay a similar amount to what you earn now?
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#4393 Pendaelose

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Posted 28 January 2008 - 01:34 PM

yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.



What job would pay a similar amount to what you earn now?


hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.

its not bad.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4394 olli

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Posted 28 January 2008 - 01:42 PM

That is £78000.

A surgeon here in the NHS earns a bit more I think, but that is still good money.
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#4395 Gredinus

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Posted 28 January 2008 - 07:10 PM

yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.



What job would pay a similar amount to what you earn now?


hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.

its not bad.

Is that 4x the amaunt you normaly get?

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#4396 Pendaelose

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Posted 29 January 2008 - 06:55 AM

yeah. they pay is 4 times what I make at home... and I made good money as an army contractor.



What job would pay a similar amount to what you earn now?


hmmm. I'm not sure. maybe a surgeon? its 155K a year, tax free. US $ Obviously. And, more important, I live in the south east where inflation has hardly touched.

its not bad.

Is that 4x the amaunt you normaly get?



At home I made 50K a year, but because I paid taxes on it I took home around 38K. This job is tax free.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4397 Huzegun

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Posted 29 January 2008 - 06:25 PM

Wow. o_o

#4398 morsematten

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Posted 31 January 2008 - 12:23 PM

i'm studying to be a broker in the future... hope i can earn that much too
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#4399 morsematten

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Posted 02 February 2008 - 07:49 AM

can China flame have a unit called the King Dragon? It is something like an overlord, but it shots fireballs that burns in green flame. the fireball shot will be like gattling, so many fireballs will come out at once. it'll like shoot for 10 sec, reloads for 10 sec and continues, so it'll be balanced.

and China Tank should have a research facility meant for tanks. this facility will research the hybrid between two or more types of tanks. for example, players can choose to mix lightning with flame, so they'll have a tank that have lighting shots that burns. and perhapes battle master and lighting, and they'll have battlemaster that shoots out shells that will shock and power down units. it is something like an upgrade but just that they'll be able to build the original for a cheaper price, and the new generation for a much higher price tag.

and can china tanks be build 5 at a time? for units like battlemaster, not super or powerful/long range units. players will have to upgrade this upgrade called industrial expansion or something like that, can they'll be giving the choice to build 5 at a time. but of course, the price will be times 5, to make if balanced.

and can the all chinese have an attack heli? so they'll have the helix, and another heli that can be built in the airfield. this heli will be close to the americans version, just that the chinese heli is cheaper and weaker, but has much better attack. it find it a hassel to defend my base with helix.
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#4400 Guest_Me_*

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Posted 02 February 2008 - 08:48 AM

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supply gatherer combat support upgrade
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if the supply stock is colapse, then the supply gatherer is useless anymore [chinoock, supply truck, and maybe worker]

Only sugesstion how about make some upgrade for that unit, for example :
1. Standart chinoock,
alternative 1, maybe can be upgrade some gattling cannon or maybe to combat chinoock so the infantry can shoot inside
alternative 2, maybe can be upgrade with ability that can make chinnock landing [stay on land, toggleable, and absolutely have more armour] and infantry can shoot inside [almost like bunker]
2. Supply Truck, can be upgrade to be troop transport on the infantry also can shoot inside or may be can be upgrade with small nuke bomb that can use to suicede attack
3. Worker, can be training to be a soldier on barrack [maybe use one of the angry mob model]

without it, no more useless unit ingame.




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