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Remix Escalation Suggestion


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#4341 Thats me!

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Posted 18 January 2008 - 07:43 PM

What about a mini Krylin Tank for Nuke General (have one cannon and more speed,availble from tech1,armed with He,and can be upgrded with tacticel nukes)

#4342 morsematten

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Posted 19 January 2008 - 03:10 AM

how about replacing it with the deport where once in a few mins they give you a free tank?
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#4343 Huzegun

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Posted 21 January 2008 - 12:11 AM

I haz ey Eyedea Four Rowbaughts Ghen.
(I have a Idea for Robot Gen.)

What about a robotical hijacker drone? The little bastards already shoot missles, cannons, machine guns, reveal you, blow up on you, and repair other things, why not make them little theives too? Just a idea; I'd be hardpressed to make that balanced. In the orignal ZH, a emperor overlord assault was easily countered by a large platoon of those annoying hijackers... ._.

Plus, it fits the whole annoying scheme of Robots.

While I'm on the subject; why not make the mod start off with a auto switch? For people that loved the whole shockwave system, and don't like bothering with manually installing and uninstalling... Hell, I've gotten so fed up with it I've automated all of the mods I own with a system ... Strikingly similar to shockwave's.

Edited by Huzegun, 21 January 2008 - 12:15 AM.


#4344 Pendaelose

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Posted 21 January 2008 - 07:26 AM

I haz ey Eyedea Four Rowbaughts Ghen.
(I have a Idea for Robot Gen.)

What about a robotical hijacker drone? The little bastards already shoot missles, cannons, machine guns, reveal you, blow up on you, and repair other things, why not make them little theives too? Just a idea; I'd be hardpressed to make that balanced. In the orignal ZH, a emperor overlord assault was easily countered by a large platoon of those annoying hijackers... ._.

Plus, it fits the whole annoying scheme of Robots.

It would be cool to have such a robot... but you were dead on with the "hardpressed to make that balanced". If Robot had a much weaker ground force, such as he did in Contra, then I think it would work, but in Remix he's Mech heavy and already very powerful.

While I'm on the subject; why not make the mod start off with a auto switch? For people that loved the whole shockwave system, and don't like bothering with manually installing and uninstalling... Hell, I've gotten so fed up with it I've automated all of the mods I own with a system ... Strikingly similar to shockwave's.

The launcher has been braught up once before, specificly over in the Contra topics. Creator is toying with making a Launcher that would give a toggle choice between the Rank system and the "clasic" spam system. If he makes his launcher I will most likely be adopting a varient of it for Remix as well.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4345 Huzegun

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Posted 21 January 2008 - 12:07 PM

Well how about this then;

Robot Gen has two Tech Trees. (Yeah I know its even -more- upgrades.)

One of it specalizes in GLA Hit-and-run tatics, like the cluster bombs, light troops, and those not-so-loveable storm troopers, as well as mass production and quantity-over-quality tatics. Most things cost less and produce much faster, and has a good Drone/Airfield to back up his sheer amount of troops.

While the other side goes into a more Tru-Blu-USA Tatic, and specailizes in boneified attacking forces with mechs instead of drones and robots, but has a severely reduced airforce, everything is costfull and slow to produce.

#4346 olli

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Posted 21 January 2008 - 06:41 PM

It sounds a little bit similar to his small generals point "tech tree".

Macro and Micro articulation. One unlocks drones and droids, one unlocks the seige and assult spiders. You can have them both if you want, but it makes it balanced.

It is a good suggestion, but I don't think it is needed so that it forces a player to go one route or the other, because currently robot gen has both these elements and certain upgrades reduce cost and production time of mechs which allows him to get his heavier mechs on the battlefield quicker.
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#4347 Huzegun

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Posted 21 January 2008 - 07:35 PM

Yeah I know, I was talking about taking those two generals promotions and making them into full fledged tech-trees. Its the only way I can rationalize one general having both powerhouse troops, and absolutely devistating mechs and vechiles. Unless of course you factor in the absolute crap he has for a super weapon; but your better off just spamming the cluster-missle cruise launchers.

Because mixing powerfull in game early troops (Drones, and absoltuely crazy strong foot soilders) With devistating late -end game troops (Fafnir, as a example) Make for one hell of a wave that almost allways removes your opponet off the map, if you do it right and coordinate it. I just figured you should have one or the other, to make things more balanced to the poor people on the reciving end of the bone-stick.

#4348 soho

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Posted 21 January 2008 - 08:39 PM

I noticed yesterday that tank hunters can't attack aircraft.Why that?

#4349 Capt.Drake

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Posted 21 January 2008 - 09:03 PM

Well it's like that XD

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#4350 Huzegun

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Posted 21 January 2008 - 09:05 PM

Its in the name even.
TANK Hunters.
Tank.
China has gattling cannons, you don't need rockets chasing aircraft when you can punch holes through it. Not to mention I can't imagine what a nuke-tank hunter does to aircraft... *Shiver*

#4351 soho

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Posted 22 January 2008 - 02:12 PM

Also see that laser gen have plasma and ion weapons.Does anybody think that is "belong" to gen Alexander and laser gen should be focused on laser units and powers ONLY.

#4352 olli

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Posted 22 January 2008 - 08:46 PM

No, it fits laser like a glove.
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#4353 Huzegun

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Posted 22 January 2008 - 10:21 PM

SW has -Super Weapons-. If we gave it the Ion Cannon (Or for all hell, the over-powered plasma arty... *Shivers*) WITH Super Defenses, Support ground, Partical Cannon, ICBMs, Mobile crap, and -then- A Hydro bomb? .... Well, guess what, noone would be anything else and we might as well be in the galapagose islands, because crap, theres gonna be a load of turtles...

Lazers, however, is a vauge way to describe non-physical projectile weaponry. See a ray, you'll call it a lazer. See a big blob of plasma, chances are good your going to call it a lazer-attack.

#4354 morsematten

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Posted 23 January 2008 - 03:26 AM

can someone explain the theory behind the satellite way of attacking? i'm just curious. and spider mines are extremely good. i played with my friend and we're both robot gen. using spider mines, i took out his whole base defences, and also some of his powerplants. with that i was able to send in a strike force into his base with minimal causalities. i won the match, but it got me thinking, would spidermines be too overpowered against non-china base defences?

also, it would be great to see cloning happening in the game. perhapes for china, since their emphasis is on numbers. cloning makes infantry dirt cheap, and vehicles slightly cheaper, but the cost for researching cloning will be high and the power it consumes will be very high too. cloning may also create defects that kills some infantry that is cloned, on a random basis. maybe give this technology to infantry gen?

i think USA should get a teleportation device? something like in red alert. the chronoshift tank. a tank that teleports from place to place, ambushing their enemies from behind. they should be costly, average attack range and rating, thick armour and fast. the chronoshift also needs to have a cool down period, perhapes 20secs, before the tank can teleport again. maybe give this tank to superweapon?

i was wondering if a unit could be made such that it can be a tank as well as a heli? it must land to attack, but the ability of flight gives it the ability to reach battle field faster. the tank will be vulnerable to AA fire, have a good attack, average defence and very good speed. give it to airfoce gen or tank gen?

also, calling the flame tank dragon tank is an understatement. the flame tank do not behave like a dragon, other then spitting out fire. the flame tank should be stronger, thicker armour, larger flames. it should also have two gattling gun attached to it, and this will act as "talons" of the dragon.

some suggestions i feel might make the game slighty better, seeing that it is already very very very good. i introduced remix to all my friends playing zh and the feedback was this is better than any mods we have played. Pendaelose, do you mod for any other games? or just gen? you should try selling your mod to EA man. maybe they will make a General First Hour...
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#4355 olli

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Posted 23 January 2008 - 01:01 PM

can someone explain the theory behind the satellite way of attacking? i'm just curious. and spider mines are extremely good. i played with my friend and we're both robot gen. using spider mines, i took out his whole base defences, and also some of his powerplants. with that i was able to send in a strike force into his base with minimal causalities. i won the match, but it got me thinking, would spidermines be too overpowered against non-china base defences?

also, it would be great to see cloning happening in the game. perhapes for china, since their emphasis is on numbers. cloning makes infantry dirt cheap, and vehicles slightly cheaper, but the cost for researching cloning will be high and the power it consumes will be very high too. cloning may also create defects that kills some infantry that is cloned, on a random basis. maybe give this technology to infantry gen?

i think USA should get a teleportation device? something like in red alert. the chronoshift tank. a tank that teleports from place to place, ambushing their enemies from behind. they should be costly, average attack range and rating, thick armour and fast. the chronoshift also needs to have a cool down period, perhapes 20secs, before the tank can teleport again. maybe give this tank to superweapon?

i was wondering if a unit could be made such that it can be a tank as well as a heli? it must land to attack, but the ability of flight gives it the ability to reach battle field faster. the tank will be vulnerable to AA fire, have a good attack, average defence and very good speed. give it to airfoce gen or tank gen?

also, calling the flame tank dragon tank is an understatement. the flame tank do not behave like a dragon, other then spitting out fire. the flame tank should be stronger, thicker armour, larger flames. it should also have two gattling gun attached to it, and this will act as "talons" of the dragon.

some suggestions i feel might make the game slighty better, seeing that it is already very very very good. i introduced remix to all my friends playing zh and the feedback was this is better than any mods we have played. Pendaelose, do you mod for any other games? or just gen? you should try selling your mod to EA man. maybe they will make a General First Hour...



Some good suggestions there. Unique and origional ones. Some I wouldn't mind seeing in game.

"i think USA should get a teleportation device? something like in red alert. the chronoshift tank. a tank that teleports from place to place, ambushing their enemies from behind. they should be costly, average attack range and rating, thick armour and fast. the chronoshift also needs to have a cool down period, perhapes 20secs, before the tank can teleport again. maybe give this tank to superweapon?"

Hehehe...

The satalites for laser gen are super duper long ranged powerful artillery. Very good when assulting a base

Edited by olli, 23 January 2008 - 01:03 PM.

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#4356 ApOcOlYpS

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Posted 23 January 2008 - 02:27 PM

I agree those suggestions were nice. All of those would be fun. The heli-tank should only be for AFG (I previously suggested a heavy helix for tank that cna carry overlord style tanks)

#4357 Huzegun

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Posted 23 January 2008 - 07:21 PM

Imma have to poke holes in one or two of those ideas...
Sorry, I just strive for balance most of the time. >.O

Infantry general already pumps out infantry like two mexicans (No offense) going at it after drinking a case of mad-dog 20/20. I really don't think it needs to make them cheaper or, god forbid, make it pump out more.

No, no, no, and no. That would probably the most un-balanced idea i've everherd of. Take 30 of those chrono tanks, move them into the soft spot of a base, and erode it from that point. No. Superweapon has SUPERWEAPONS. She dosen't need tanks that can skip past what they want to. She dosen't even really need Tanks.

Erm... I have a feeling you've played alot of YR. ._. All of these seem to be units from that game. I don't see this getting balanced either; Helicopters are enough ground humpers. We don't need a uber Heli-tank With good speed and armor.

The flame tank burns infantry. We do not need it to spit out bullets too... It owns buildings even, if used right. No need for anymore weaponry.

Also, I notice noone answered your question. Lazer gen gets sattilites (I think) Because it can send a powerfull lazer up to the sattilites and allow it to reflect off of that, thus enabling it to hit anywhere there is a sattlite over. Notice when the attack hits it looks like a lazer blown way out of porpotions? :3

#4358 olli

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Posted 23 January 2008 - 08:49 PM

Who cares about the science behind it :shiftee:

Anyway, I said they were good suggestions, because most of them were origional. Regardless if there from RA:2, no one else has suggested some of them.

Also, anything can be made balanced, no matter how uber it sounds. Whether it be a build limit of one, cost an ungodly amount, slow speed, no AA etc.
But even so, a cloning vats for infantry gen.... imigine cloning 10x squads. Enough to make any hardcore vetran player brick themselves. And it would be uneeded.
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#4359 Huzegun

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Posted 23 January 2008 - 10:11 PM

Not true. Somethings just cannot be justified, no matter what the cost. I'm not saying it can't be done for those ideas; but someones' not going to like coding them in to be balanced when they aren't balanced to start off with.

#4360 olli

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Posted 23 January 2008 - 10:24 PM

Take the Fanfir, the shitan for example. They own everything. Can attack all units, be it air or ground, with devastaing results. ANd have huge amounts of armour and HP.

How is it balanced?

You need to spend a mimimum of around $50000 before you can get one on the battlefield, plus build time and research time. Thats about 15 minuites. Also, they cost a hell of a lot of money, and you can by lots of low cost low tech units for the same amount of money. They are slow, and vunerable to ECM/EMP, if any gets close enough. They are vunerable to stealth attacks. Also, Gorund attack planes can make short work of them, seeing as the shitan/Fanfir can only fire when the plane is pretty much on top of it, because the AA they are equiped with wont be able to take out planes before they reach them.

Also, you can make things requres generals points. So they either recieve powerful generals powers, or powerful ground units.
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