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Remix Escalation Suggestion


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#4441 morsematten

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Posted 25 February 2008 - 03:54 AM

changing the name of the mod?

so the lightning shells go to EMP gen? i like that idea alot. sure to confuse enemies with so many things goin on.

Edited by morsematten, 25 February 2008 - 06:54 AM.

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#4442 Contra lover

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Posted 25 February 2008 - 08:03 AM

w8 a min, looking at the new generals to be added it seems one like i described for the British the USA special operations is already in production, oh well, i think it would of been better with the British feel for a unique general considering weve already got 4 of them, and more realistic for British to be the elitists but its all about fun as i said, so ime glad theres a side like that, but no Eurofighters or challenger tanks :wink_new: :wink_new:

cool tho :ohmy:

#4443 Pendaelose

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Posted 25 February 2008 - 09:20 AM

lol Britain weak,....
cool? there is a European side however? who?


no. I've been rather clear... no new factions. I am adding new generals to the current factions, but I am absolutly not adding new factions.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4444 Gredinus

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Posted 25 February 2008 - 09:50 AM

Acctuly in C&C:Generals, Europe is part of USA so it would make sense and modern europe is based on special infantry and hi-tech eanyway.

And heres my version of Pends screenie ;D
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#4445 olli

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Posted 25 February 2008 - 11:18 AM

The name Global escalation, or Conflict Escalation sounds better in my opinion... the name Escalation sounds a little bit... to plain.
The Poster looks very good though. (Pend's)

so the lightning shells go to EMP gen? i like that idea alot. sure to confuse enemies with so many things goin on.



No one said it would.

Edited by olli, 25 February 2008 - 06:55 PM.

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#4446 Contra lover

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Posted 25 February 2008 - 12:27 PM

by side i meant general, which is what Gred said, i was curious into who the country the European one was if not British lol

but it doesnt matter, that new US general sounds completly british, elite soldiers, elite tanks and tonnes of super upgrades so it makes sense although ill miss models of Challenger tank and Eurofighter Typhoon, looks gd tho

reeeaallsseee :wink_new: when ready ofc :ohmy:

#4447 Gredinus

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Posted 26 February 2008 - 08:14 AM

Pend you forgot a factor, you shuld have ever went there (I mean the US as a whole).

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#4448 Gredinus

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Posted 26 February 2008 - 07:49 PM

lol

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#4449 Madin

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Posted 26 February 2008 - 08:09 PM

Hello its me again!
I think it would be nice to have a BLU-108 strike in your mod.
The effect would look cool in this engine, its a precision munition, and... its cool looking.
A strike that targets vehicles and defense installations only.
A guess programming this in could be the big issue.
http://uk.youtube.co...feature=related
I'll also be posting this on the Contra forums. :xcahik_:

#4450 morsematten

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Posted 27 February 2008 - 05:50 AM

hmm, i shall put this suggestion thread back to its original purpose by giving a suggestion.

giving all missles in the USA and chinese arsenal heat seeking or target seeking technology, making their hits 100%, but got gla, because they are slightly backwards, the chances of missles hitting planes are 75%, much lower as compared to the modern armies. to balance it, give gla and chinese planes "flare upgrades", to ward off heat seeking missles, bringing the chances of a modern heat seeking missle hitting them by 20%.

i also think that gla should have the ability to convert civilian buildings into mini barracks with tunnel linking it to the other networks. i think this will not fit nicely into the subversion gen, i think...

i like that picture above.
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#4451 Pendaelose

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Posted 27 February 2008 - 06:15 AM

I've cleaned the topic up and killed everything on the "off topic" distraction excpet the one post that actualy maters... this one

lol

Gred, I love you. But not in a creey man gahy way, so don't worry. I laughed my ass off at that pic. Thank you.


now, moving on...

Hello its me again!
I think it would be nice to have a BLU-108 strike in your mod.
The effect would look cool in this engine, its a precision munition, and... its cool looking.
A strike that targets vehicles and defense installations only.
A guess programming this in could be the big issue.
http://uk.youtube.co...feature=related
I'll also be posting this on the Contra forums. :shiftee:

my connection here doesn't let me watch videos very often... could you describe it for me? It sounds interesting.

hmm, i shall put this suggestion thread back to its original purpose by giving a suggestion.

giving all missles in the USA and chinese arsenal heat seeking or target seeking technology, making their hits 100%, but got gla, because they are slightly backwards, the chances of missles hitting planes are 75%, much lower as compared to the modern armies. to balance it, give gla and chinese planes "flare upgrades", to ward off heat seeking missles, bringing the chances of a modern heat seeking missle hitting them by 20%.

i also think that gla should have the ability to convert civilian buildings into mini barracks with tunnel linking it to the other networks. i think this will not fit nicely into the subversion gen, i think...

i like that picture above.

"lock on distance" is already a factor in the game. Its mostly used with Air to round Missiles, but some AT units use them as well. And, locked missiles are dragged away by flares, so for the most part this is already done.

as for converting civi buildings... I've been trying to figure out good uses for civi buildings for powers etc. I'm trying to do what I can with them. The problem is there is a very real risk of creating some harsh bugs with them... such as if GLA troops EVER garrison a building everyone will be able to convert it into a barracks.

I can't make promises on this, but I will see what I can do and what can be made to work.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4452 Capt.Drake

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Posted 27 February 2008 - 06:20 AM

now, moving on...

Hello its me again!
I think it would be nice to have a BLU-108 strike in your mod.
The effect would look cool in this engine, its a precision munition, and... its cool looking.
A strike that targets vehicles and defense installations only.
A guess programming this in could be the big issue.
http://uk.youtube.co...feature=related
I'll also be posting this on the Contra forums. :shiftee:

my connection here doesn't let me watch videos very often... could you describe it for me? It sounds interesting.

Pend that Intelligent Subammonition for Clusterweapons, so you get the best out of area effect of cluster weapons and modern Inelligent gudiance systems, it would rock against massed vehicle concentrations

Edited by Capt.Drake, 27 February 2008 - 06:21 AM.

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#4453 Pendaelose

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Posted 27 February 2008 - 06:29 AM

ahh that. ok. Creator made one for Contra. I've been planning to replace Cybr's MOAB with it.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4454 morsematten

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Posted 27 February 2008 - 06:57 AM

oh yeah, that'll be cool. but i feel cluster is alittle overpowered. the cluster missles can't even be shot down. whereas the planes can. so the clustermines are a 100% hit, but for others that uses the planes as a medium to transporting them, the chances are lowered if AA if too concentrated.

and is is possible for infantry to throw smoke grenades? the grenades will cause thick smoke, causing land units to stop movements and just stop there. this will allow airstrikes or arty strikes. but the down side is that the infantry has to get close enough and throw enough smoke for that to happen. so you'll need like 3 infantry to stop 10+ enemy units. the purpose of the smoke grenade is to stall time for player to rebuild defences or stop enemy advancements by sending airstrike on them.
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#4455 Pendaelose

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Posted 27 February 2008 - 07:50 AM

oh yeah, that'll be cool. but i feel cluster is alittle overpowered. the cluster missles can't even be shot down. whereas the planes can. so the clustermines are a 100% hit, but for others that uses the planes as a medium to transporting them, the chances are lowered if AA if too concentrated.

and is is possible for infantry to throw smoke grenades? the grenades will cause thick smoke, causing land units to stop movements and just stop there. this will allow airstrikes or arty strikes. but the down side is that the infantry has to get close enough and throw enough smoke for that to happen. so you'll need like 3 infantry to stop 10+ enemy units. the purpose of the smoke grenade is to stall time for player to rebuild defences or stop enemy advancements by sending airstrike on them.


the can be shot down... I don't know why they are so tough, they have the same armor and health as an A10. But I know for sure they can be shot down. Also, I've changed the damage type on them, they're no longer effective vs buildings, just units.

I think the smoke would be overpowered... I don't think its possible to stop a units movment without also shutting it down. so that would be an emp/ecm type weapon in the code.. a little overkill.

I do have plans to use some smoke on certain units, specificly on specific tanks. It will act in the same way as flares to cause incomming rockets to miss.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4456 morsematten

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Posted 27 February 2008 - 09:21 AM

clustermines can be shot down? but even if they are shot down the mines still deploy right?
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#4457 Capt.Drake

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Posted 27 February 2008 - 09:25 AM

Hmm are you talking about the Chinese Minedropingpower or the Robot General Clustercruisemissile Strike?
Both can be shoot down

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#4458 Pendaelose

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Posted 27 February 2008 - 03:29 PM

clustermines can be shot down? but even if they are shot down the mines still deploy right?


not the ones from the power. the ones from the super weapon will still deploy, but that will be fixed.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4459 morsematten

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Posted 27 February 2008 - 04:16 PM

ok cool. the prob is when i use robot, i hope that stays, but when i'm playing against robot, i hope that goes away. Dilemma.

i have another idea. can you change the bomb truck to become an oil tanker? suits the gla better to have an oil tank instead of a bomb truck. the oil tanker will have a C4 attached to it, so when it reaches enemy's base, you can detonate it or just let it blow by itself, just like the bomb truck, but the only thing is the explosion causes flames to burn on the ground, killing all those survivors of the blast.
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#4460 Phoenix911

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Posted 28 February 2008 - 01:19 PM

Bomb trucks are fine "if it ain't broke don't fix" Besides anything in there blast area is as good as dead anyway, and the demo gen get high explosive upgrade and radiation upgrade so higher damage plus any survivors will die from radiation anyways, and you can get gen power at lvl 1 to make the suicide units be built as vets so even more damage.
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