so the lightning shells go to EMP gen? i like that idea alot. sure to confuse enemies with so many things goin on.
Edited by morsematten, 25 February 2008 - 06:54 AM.
Posted 25 February 2008 - 03:54 AM
Edited by morsematten, 25 February 2008 - 06:54 AM.
Posted 25 February 2008 - 08:03 AM
Posted 25 February 2008 - 09:20 AM
lol Britain weak,....
cool? there is a European side however? who?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 25 February 2008 - 09:50 AM
Posted 25 February 2008 - 11:18 AM
so the lightning shells go to EMP gen? i like that idea alot. sure to confuse enemies with so many things goin on.
Edited by olli, 25 February 2008 - 06:55 PM.
Posted 25 February 2008 - 12:27 PM
Posted 26 February 2008 - 08:14 AM
Posted 26 February 2008 - 07:49 PM
Posted 26 February 2008 - 08:09 PM
Posted 27 February 2008 - 05:50 AM
Posted 27 February 2008 - 06:15 AM
Gred, I love you. But not in a creey man gahy way, so don't worry. I laughed my ass off at that pic. Thank you.lol
my connection here doesn't let me watch videos very often... could you describe it for me? It sounds interesting.Hello its me again!
I think it would be nice to have a BLU-108 strike in your mod.
The effect would look cool in this engine, its a precision munition, and... its cool looking.
A strike that targets vehicles and defense installations only.
A guess programming this in could be the big issue.
http://uk.youtube.co...feature=related
I'll also be posting this on the Contra forums.
"lock on distance" is already a factor in the game. Its mostly used with Air to round Missiles, but some AT units use them as well. And, locked missiles are dragged away by flares, so for the most part this is already done.hmm, i shall put this suggestion thread back to its original purpose by giving a suggestion.
giving all missles in the USA and chinese arsenal heat seeking or target seeking technology, making their hits 100%, but got gla, because they are slightly backwards, the chances of missles hitting planes are 75%, much lower as compared to the modern armies. to balance it, give gla and chinese planes "flare upgrades", to ward off heat seeking missles, bringing the chances of a modern heat seeking missle hitting them by 20%.
i also think that gla should have the ability to convert civilian buildings into mini barracks with tunnel linking it to the other networks. i think this will not fit nicely into the subversion gen, i think...
i like that picture above.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 27 February 2008 - 06:20 AM
Pend that Intelligent Subammonition for Clusterweapons, so you get the best out of area effect of cluster weapons and modern Inelligent gudiance systems, it would rock against massed vehicle concentrationsnow, moving on...
my connection here doesn't let me watch videos very often... could you describe it for me? It sounds interesting.Hello its me again!
I think it would be nice to have a BLU-108 strike in your mod.
The effect would look cool in this engine, its a precision munition, and... its cool looking.
A strike that targets vehicles and defense installations only.
A guess programming this in could be the big issue.
http://uk.youtube.co...feature=related
I'll also be posting this on the Contra forums.
Edited by Capt.Drake, 27 February 2008 - 06:21 AM.
Posted 27 February 2008 - 06:29 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 27 February 2008 - 06:57 AM
Posted 27 February 2008 - 07:50 AM
oh yeah, that'll be cool. but i feel cluster is alittle overpowered. the cluster missles can't even be shot down. whereas the planes can. so the clustermines are a 100% hit, but for others that uses the planes as a medium to transporting them, the chances are lowered if AA if too concentrated.
and is is possible for infantry to throw smoke grenades? the grenades will cause thick smoke, causing land units to stop movements and just stop there. this will allow airstrikes or arty strikes. but the down side is that the infantry has to get close enough and throw enough smoke for that to happen. so you'll need like 3 infantry to stop 10+ enemy units. the purpose of the smoke grenade is to stall time for player to rebuild defences or stop enemy advancements by sending airstrike on them.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 27 February 2008 - 09:21 AM
Posted 27 February 2008 - 09:25 AM
Posted 27 February 2008 - 03:29 PM
clustermines can be shot down? but even if they are shot down the mines still deploy right?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 27 February 2008 - 04:16 PM
Posted 28 February 2008 - 01:19 PM
0 members, 1 guests, 0 anonymous users