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Remix Escalation Suggestion


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#4481 NoFace

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Posted 18 March 2008 - 04:41 PM

OMG. em....... What are requirements for tech levels?
And can be something like this http://forums.revora...p...t=0&start=0 created for Remix?
As I understand Remix and Contra are very close to each other.

Edited by NoFace, 18 March 2008 - 04:42 PM.


#4482 Capt.Drake

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Posted 18 March 2008 - 05:46 PM

Tech/Escaltion levels are bought in the Command center, you can purchase them whenever you have the required stuff built it's not related to Generals ranks anymore
After you bought Escalation one you can build strategy center
then you buy escaltion lvl 2
so it's pretty fast

Edited by Capt.Drake, 18 March 2008 - 05:47 PM.

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#4483 morsematten

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Posted 19 March 2008 - 12:35 AM

Its not about looking cool its about them doing there job.
Weapons are not designed to be cool there designed to kill, looks would be the last thing you worry about.

I would rather a butt ugly mech that can kill hardcore and is reliable and strong over a mech that looks cool but just don't have the staying power as the ugly one, you catch my meaning?
AK47s are not the most attractive assault rifle made but they can be fired after so much punishment, I watched a video of the top 10 rated rifles of all time, Rated on innovation, combat effectiveness, handling, service length and accuracy.
The AK47 was number 1 and one of the experts said "what can you do to an ak47 to make it stop firing? not a whole lot maybe drive over it with a tank." Another said "the ak you can bury it in sand you can bury it in mud you can abuse it to the degree where its covered in rust and it will still work, that weapons is going to keep you alive"

So my point stands if u had to choose a gun what would you choose out of the AK47 and the Famas for example (since u like cool looking weapons) I know what i would choose, i choose the more reliable and rifle with years of service to prove how awesome it is. AK47 all the way man ;) lol

I still would love an M16 or XM8 tho lol

O i found the video on You Tube AK47


but if you could get a good looking model that kick ass right? wouldnt that be amazing?
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#4484 Capt.Drake

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Posted 19 March 2008 - 01:49 AM

If you look for a good looking a reliable Rifel go for a german product
the brand new m-416

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#4485 morsematten

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Posted 20 March 2008 - 01:29 PM

ok, i have shifted my suggestion from the bug reporting section to here. i think airforce should have planes that do not get destoryed when the airfield is. in T mode, this would make it unfair because once an airfield is destoryed, airforce gen would have a lesser force to attack/defend. i think that when an airfield is destoryed, the planes should remain. i think that the airforce gen should get an airfield built into the strat centre. however, planes will not be able to be built, but instead, it serves as a reserve for planes that cannot return to its original airfield. this should come as an upgrade to the strat centre and come with 8 slots for planes. in this way, airforce gen can still have their planes even if an airfield is destoryed.

also, poison gen should have a power that will infect a soldier with viruses. when infected, the soldier will die in 2-3 mins, and there wouldn't be signs of that soldier being poisoned. that soldier will spread this virus to other soldiers. however, the infantry will change colour in the last 30secs. the effect of the virus stays the same for the people who are infected by the original person. this will only affect humans, not vehicles.

Edited by morsematten, 20 March 2008 - 01:39 PM.

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#4486 Alias

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Posted 20 March 2008 - 02:11 PM

Protect your airfield better and you won't have to worry about losing it. :crazed:

#4487 morsematten

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Posted 20 March 2008 - 02:12 PM

but you can't protect it from everything. the upgrade so the strat centre is just in case your airfield is destoryed by those you can't protect against.
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#4488 ApOcOlYpS

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Posted 20 March 2008 - 09:44 PM

if you add in a thing on the strat cntr to hold planes, people (like myself lol) will abuse it and fill it with planes to make more room in their airfields. that's what I do so i can have a lot of large bombers if i want.

Protect your airfield better and you won't have to worry about losing it.


very true. and if you can't protect the airfield, keep your planes in the air. (also saves the time of taking off for a strike)

#4489 Phoenix911

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Posted 21 March 2008 - 03:36 AM

Um airfields are relatively cheep and fast to build so why would you need to worry?
Not only that how much space do you think the strategy center would take up with space for 8 aircraft? and only able to be used when upgraded would mean that space is taken up stopping other buildings or airfields being built.
And you can't defend all buildings perfectly thats the same for all sides, tank gens war factory's can still be pawned crippling him for a short time, so whats different?
They all have barracks, defenses and war factory's so there is more than 1 way to defend, AF gens defenses are pretty good and they have been made bunkered now so infantry wont die until the defense itself is destroyed. (much the same as china infantry bunkers)

You can build stryker vehicle's that are quite good and can fill any role needed and don't forget you can build Helicopters too so i fail to see how losing 1 or 2 airfields would cripple you and make you defenseless, your only need to defend using other means until your airfields are rebuilt.
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#4490 morsematten

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Posted 21 March 2008 - 07:02 AM

imagine. you have three advance airfield filled with the most expensive planes. because you are airforce gen, you spam planes, as it is the only thing you are good at. then, some bastard airstrikes your base, and destorys two of your airfield because you have little resources to spend on the defence of your airfield. your planes from these 2 airfields are destoryed even if they are in the air, for reasons i am not too sure of. when that happens, you lose too much money, and trying to rebuild your airfields and planes would take far too much money and time. if the upgrade for the strat centre is in play, you can at least save 8 of the planes, provided they are flying.

if players choose to abuse that upgrade, they will stand to lose because they will still lose all of their planes. maybe just make it so that when an airfield is destoryed, the airfield in the strat centre opens and planes without an airfield goes into that airfield. when a new airfield is built, they return.

the whole idea of the upgrade is because when you destory an airfield, the planes go down with it, even though they are not there. however if you destory a warfactory, the vehicles that are built from that warfactory does not get destoryed. destorying a warfactory merely halts production for a moment, but destorying an airfield will take down every plane that are house in it, which is kind of unfair. that is why i suggested that upgrade for the strat centre. there maybe flaws in the idea, but improvement can be made to it.

i seriously think something must be done to address this problem faced by airforce gen, because he relies heavily on planes. the solution may not be what i've suggested, but something that can end this problem for airforce gen once and for all.
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#4491 Alias

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Posted 21 March 2008 - 07:51 AM

The planes will stay alive without an airfield as long as they have ammo left (and are, of course, in the air).

Edited by Alias, 21 March 2008 - 07:51 AM.


#4492 ApOcOlYpS

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Posted 21 March 2008 - 01:12 PM

The planes will stay alive without an airfield as long as they have ammo left (and are, of course, in the air).


Exactly. And if you're smart, you arn't using all large planes. The fact is that AFG can blow the hell outta any enimy army before if gets to you, and not have lost a unit yet. If you use the big planes only, you'll easily lose 2 or 3 each strike. (unless your micro is REALLY good and you can get certain planes in certain places at certain times.)

Also if you're smart, you put up aa FIRST. (four jsfs which are $350 each aint that much money). Follow that up with advancing and improving defences. As AFG I rarely lose to my friends (please no one take that as a challenge, I'm on a slow enough computer right now). We even take out arouras seeing as they are a little OPed. If your smart with enough of them you can easily take out a base without losing a plane. (arouras hit power, raptors & rapiers hit any aa vehicles or infantry, you got a free ride out)

I also agree that it would take up too much space for the strat cntr. And besides, the last advanced airfield you get can withstand any 3* general power. The only thing that annoys me is that many of the generals don't have the unlimited ranged artillary. Nuke: super heavy nuke cannon, Robots: cluster tomohalk, tank has 2, that's it. I reallize the first comment to this will be "Well...the other generals are powerfull enough and don't need one!" but still. It's not that they tip the tide of a battle, there just annoying to deal with. In my oppinion, everyone should have one (except for tank, he can keep his 2). Laser: sattalite strike, would be a lot like skyeys, just, unlimited range, AFG could call in a high altitude bomb, Super weapon I agree would be one general who wouldn't need one, flame could be like the one in Contra 5, and that's the end of my thoughts.

#4493 Phoenix911

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Posted 22 March 2008 - 12:36 AM

IF all you do is build Aircrafts and nothing else then thats your own problem the ground units are there for a reason they can be very deadly when used in conjunction with your air power.
In fact AF gen is prob one of the most powerful generals if played correctly, The strategy center idea (no offense) i just think is retarded. Remember how big the Airfields are that hold 8 planes? well that center will not only take the space it normally takes but also take a mass amount of wasted space (unless you abuse it).
That space could be used for actual "air fields" that can build a be used, also the extended airfields has more HP than the standard and the Advance airfield is like a mini SW so it has HP to rival that of 1.

You building nothing but big aircrafts or the most expensive aircrafts is also your problem, your lack of ability to defend your aircrafts or to manage your cash flow does not mean the general needs to be changed to "suit" your needs.
I'm not trying to be insulting but seriously it sounds like your problems are because of your lack of skill with the AF gen.

PS: AF gen can easily knock out enemy SW's before there ready to fire and any carpet bombers or other such attacks should not be a problem you do know having at least 4 JSF's are always key right?
As long as you got them in there air your gonna be safe from air attack.

Ground attacks are easy pray, take the big tanks out with surgical strikes and use a B1b to carpet the area above them to knock out the small fry.


As for the unlimited range Artillery for all sides thats not gonna happen, all sides are meant to have there own toys or ability's and be unique as much as possible, Laser gens sky eyes have the longest range out of all mobile Artillery that i can think off they don't need unlimited range move them up and let them do there thing, keep a mithral or 2 near it and some ground support units and it will rock your world.
SW gen has there (fuck can't remember name) Missile launcher thats got mass range too.
AF gen has arouras that are fast enough to hit there target anyways so that makes up for him.
And so on, seriously dude we don't want sides to be a mirror of everyone.

Edited by Phoenix911, 23 March 2008 - 02:14 AM.

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#4494 Thats me!

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Posted 22 March 2008 - 12:25 PM

AF gen has arouras that are fast enough to hit there target anyways so that makes up for him

but they die to easy

#4495 morsematten

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Posted 22 March 2008 - 02:03 PM

phoenix, you dont get my point. if you had read closely, you would have understand what i was trying to say. i'm trying to say that if an airfield gets destoryed, the planes would just be destoryed for no reason. and i'm not too sure about the thing where the planes dont get destoryed if they have ammo while in the air. if so, it would only mean your planes will be safe if it isn't attacking, because they wouldn't have used their missles etc. but what if they returned after attacking and some idiot destoryed their airfield?

and my example is just to show how much players can lose if an airfield is destoryed. they may fill up 1, 2 or 3 airfields with expensive planes, i dont know. it is just an example to prove my point. even if the airfield do contain cheap planes, say that plane that cost 1200 i guess. and advance airfield can hold up to 8, so it'll be 8*1200 = 9600 dollars. if they just finished attacking, and some idiot destoryed your airfield, you lose 9600 dollars for no reason. and the worst thing is you have to rebuilt it, which will cost another 9600 dollars.

it is true that if you are good at AFG, you wouldn't lose a single plane. but if you are good at fighting AFG, you would make sure he lose every single plane he has, and the best way would be to attack his airfield.

also, i dont build nothing but expensive aircraft. i know how to use AFG, but it is after playing as AFG a few times do i notice this fatal flaw. so phoenix, i am not asking pend to change the game to "suit" my needs.

another thing, since you know how to defend your airfields with AA, if that is the solution you are suggesting, what makes you think opponent dont guard their SW with AA? so SW can still destory your airfield before you destory his/her SW.

a single AA is vulnerable to bomber planes, but a line/cluster of AA would not make it so. you may be able to destory an AA, but the rest can still destory your planes. i dont know how much a bomber cost, but i'm sure you'll lose more.

and to safe space is easy! just move the centre up and put the airfield below... highrise. so i dont see how it can waste space, unless what you were thinkin is an airfield attachted to the centre at ground level.

and also, i have said, the centre idea is my solution to the prob faced by AFG. the solution may come in different form, just that i chose to have an airfield with the centre.
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#4496 ApOcOlYpS

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Posted 22 March 2008 - 03:40 PM

and advance airfield can hold up to 8, so it'll be 8*1200 = 9600 dollars. if they just finished attacking, and some idiot destoryed your airfield, you lose 9600 dollars for no reason. and the worst thing is you have to rebuilt it, which will cost another 9600 dollars.


$800 for the extended field, I believe $900 for the king raptor, so $8000 for that, and if they just came back you could have done at least $8000 of damage to your opponent. so net loss is nothing. And it's faster to rebuild planes than anything else (especially if your assault stalled your oppenents tech increase).

another thing, since you know how to defend your airfields with AA, if that is the solution you are suggesting, what makes you think opponent dont guard their SW with AA? so SW can still destory your airfield before you destory his/her SW.


Exactly why you keep 6 arouras in the back of you base, safe from harm and full of ammo to hit it if needed. (6 should be enough to kill any SW)

and to safe space is easy! just move the centre up and put the airfield below... highrise. so i dont see how it can waste space, unless what you were thinkin is an airfield attachted to the centre at ground level.


I believe his point is that even with that, it will still take the space of an extended airfield, so you still are taking more space. All that really does is make it so AFG can have a more space effective air field.

#4497 m3rc1l3ss

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Posted 22 March 2008 - 04:04 PM

I like that idea but it might be good to change it so that it is only a safe haven for the planes and make it so there is no ability to attack from the strategy center but regain the ability once they return to a real airfield.

#4498 Phoenix911

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Posted 23 March 2008 - 02:26 AM

Firstly aircrafts dieing after there ammo is depleted with no where to land is an engine problem not pend wanting it to be like that. Also putting the airfield below or above the strategy center would still cause problems, it would still take up said space of an 8 slot airfield, you wont be able to build under the raised part of the airfield.
And who cares if the auroas die they are powerful and they do there job, you can easily rebuild them before you need to use them again, there not there to be a standard aircraft there there to be an surgical strike aircraft.
If you take out there sw's before they arm using your bombers then your airfields are safe if you have JSF's in the air then carpet bombers and the like wont get in thus your base is safe, use your fighters and cluster bombers (b1b's) to easily halt an enemy attack.
You can easily stop them and make them have to spend MORE money then you will as i said before AF gen is one of the most "POWERFUL" generals in the mod if played correctly, you can easily ruin and piss them off before they even knew what hit them.
While there building a force to actually punch there way to you and past your defenses your picking them off and taking out key buildings while he can't even get near yours.
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#4499 Alias

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Posted 23 March 2008 - 08:36 AM

Firstly aircrafts dieing after there ammo is depleted with no where to land is an engine problem not pend wanting it to be like that.

It's not an engine problem, it is game design.

#4500 Pendaelose

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Posted 23 March 2008 - 10:29 AM

I can change planes to never die when they run out of ammo... but I don't have a problem with them dying.

I find it interesting that AirF general was voted the weakest (a vote a long time ago)... I honestly firmly beelive he is by far the strongest when played correctly.


When I play AirF gen in both Skermish and PvP I find him amply capable of ravaging any oponent with ease... much more ease than with even Super weapon or nuke generals.

He is not, by any measure, a weak general. But, he is one fo the most unqiue and demanding generals to play as.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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