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Remix Escalation Suggestion


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#541 Gilgamesh

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Posted 11 April 2006 - 08:29 PM

I think you should replace the "sell" feature with a "deconstruct". The diference is that you get no money from it, and it's a slow process (about 1/4 the time used to build it). This way it only serves to release the space.



if your gonna do that you can just attack it with your units

... and increase your "buildings lost" by 1.

#542 Pendaelose

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Posted 11 April 2006 - 09:24 PM

I think you should replace the "sell" feature with a "deconstruct". The diference is that you get no money from it, and it's a slow process (about 1/4 the time used to build it). This way it only serves to release the space.



if your gonna do that you can just attack it with your units

... and increase your "buildings lost" by 1.



If your obsesed with stats, then yeah... I don't even blink at the thaught of a little +1 at the end of the game, but I also don't blow money on buildings then later trash them for space.... if you need space, go take it from your neighbor
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#543 Phoenix911

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Posted 12 April 2006 - 02:54 AM

well the sell button would be nice but not a Item that needs to be in the game.
Sure sometimes i place the a building wrong or deside i need space.
Selling its just easy but i do not mind blowing my own building up if i need to.
and besides witch who actuly cares about scores at the end of the game?

Myself personly i do not care who wins in score if i win the game then i win the score means nothing if i lsoe then i lose. i play it for fun not to have a good number at the end making me look good
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#544 Gilgamesh

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Posted 12 April 2006 - 11:55 AM

[...]
if your gonna do that you can just attack it with your units

... and increase your "buildings lost" by 1.



If your obsesed with stats, then yeah... I don't even blink at the thaught of a little +1 at the end of the game, but I also don't blow money on buildings then later trash them for space.... if you need space, go take it from your neighbor


LOL, good one :p ... yeah, i'm a bit obsessed with stats :p But there are signals that this doesn't matter, like when we crush 3 cpus and at the final stats they win just because they collected more money! :p

#545 Pendaelose

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Posted 12 April 2006 - 03:02 PM

LOL, good one :p ... yeah, i'm a bit obsessed with stats :p But there are signals that this doesn't matter, like when we crush 3 cpus and at the final stats they win just because they collected more money! :p



My favorite stat misnomer is when an AI player builds 600 units and losses them all against my base defenses. I'll have 30 losses and 600 kills. The AI has "higher" stats because he built them all.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#546 Pendaelose

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Posted 12 April 2006 - 05:08 PM

NO FAMILY DAY:1

I've redone the shield generator FX. Now when the shield is up but idle, its barly noticeable... like a shimmer. In game you can spot it because its animated, but in the screen shots its almost invisible


When the Shield is actualy in use IE activly destroying enemy shells/missile it has a a huge flash and the whole shield is visible.



Also in Day one I finaly made all the remaining labels and text for Tank china as well as many small balance tweeks. By this evening I should have the last details done on Tank and will be moving on to Infantry China.

Also in Day one I finaly cleaned my major bug list out. I had about a half dozen items that HAD to be fixed before I could release anything, all are done now.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#547 Gilgamesh

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Posted 12 April 2006 - 05:22 PM

Great stuff there! As a construtive criticism, i would just replace the shield texture (if i had the skills), because this one is a bit overused.
I know some people will kill me for this, but: i think you should not spend all this "no family" time with modding, but resting. By your previous reports, that's what you should be needing...

#548 Pendaelose

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Posted 12 April 2006 - 06:20 PM

Great stuff there! As a construtive criticism, i would just replace the shield texture (if i had the skills), because this one is a bit overused.
I know some people will kill me for this, but: i think you should not spend all this "no family" time with modding, but resting. By your previous reports, that's what you should be needing...



"Resting" is over rated... I have need to sleep more than 10 hours a day :p and I loath television. What I see is an oportunity to do the things I love without interuption. I've been modding and playing online with friends non stop sense the wife left.... I even took today off work.

If I start to get burnt out, I've got a whole month to work with... and without the constant demands of parrenting I can actualy get my sanity back pretty quick.




BTW, yes, the active shield texture is used in EMP weapons, but its tough to make a GOOD replacement for it. most alternative textures just don't look as good. Also, keep in mind, this is a still shot. With several animations running in game it has a much more fluid look.

The passive shield texture is a new texture I made just for the shield.

I wanted to avoid any solid textures... even translucent solid tesxtures. In game it just looks like a shaded circle, like the frenzy circle. I found that for a shield fx to look good it had to be mostly transparent while offering a slight surface texture.

Edited by Pendaelose, 12 April 2006 - 06:21 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#549 wolfshadow

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Posted 13 April 2006 - 08:55 PM

Awsome work Pen. really looking forward to the Chinese Alpha. I haven't really played much ZH since about 4 or 5 weeks after the last alpha.

#550 Pendaelose

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Posted 13 April 2006 - 11:12 PM

Awsome work Pen. really looking forward to the Chinese Alpha. I haven't really played much ZH since about 4 or 5 weeks after the last alpha.



If everything keeps steady I should have the next alpha out very soon. Lastnight I added the final details (for real final this time) to Tank china and am officialy starting infantry china today.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#551 wolfshadow

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Posted 14 April 2006 - 01:45 PM

Any chance of getting some nifty screenies for infantry gen? You know, just to keep things interesting on the board and all. :huh: :wub:

#552 Pendaelose

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Posted 14 April 2006 - 01:50 PM

Any chance of getting some nifty screenies for infantry gen? You know, just to keep things interesting on the board and all. :huh: :wub:



It'll be a few days until theres anything to show of infantry General... and by then the release should be just a day or two away.

I've let about a half dozen people test try the Tank china build that I have... I was hoping some screenies might come from that for the time being.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#553 wolfshadow

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Posted 14 April 2006 - 02:32 PM

Ah well, one has to try.

Good luck modding. Looking fowrad to see what you can come up with Pen.

#554 Molested

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Posted 07 May 2006 - 11:34 PM

Personaly i think you should stop serching for the perfect tank out there and go the generals-way insted. Either make one semi-realistic tank up or take something that alredy exists and modyfi it and called it something else or "whatever Mk2"

Edit:
Oops. Aperently i didn't read the whole topic.
So never mind if thats what you did.

Edited by Molested, 07 May 2006 - 11:37 PM.


#555 Phoenix911

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Posted 08 May 2006 - 12:27 PM

Molested there is nothign wrong with trying to creat a complety new or uniqe tank just as there is nothing wrong with using a real life tank
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#556 Pendaelose

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Posted 08 May 2006 - 03:08 PM

Especialy when considering GLA is a fictional faction (GLA members might be real, but GLA is not) I think its entirely reasonale to use an whole force made of fictional units. If by chance a REAL unit sneaks into the ranks its the odd ball.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#557 Creator

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Posted 08 May 2006 - 07:11 PM

...and called it something else or "whatever Mk2"

Yes, "Whatever Mk2" is good name :p
Pendaelose, would you like to have Whatever tank?

PS: As I remember I posted in this forum some photos of arabic tanks: Al Hussein, Al Khalid, and Phoenix.

#558 Pendaelose

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Posted 08 May 2006 - 07:42 PM

...and called it something else or "whatever Mk2"

Yes, "Whatever Mk2" is good name ;)
Pendaelose, would you like to have Whatever tank?

PS: As I remember I posted in this forum some photos of arabic tanks: Al Hussein, Al Khalid, and Phoenix.



:p :p :) I'd love one! I always welcome "Whatever tank"s..... what is it?


yes, you had posted some Arabic tanks. I have no aversion to them, but I've also come to the conclusion that the best tanks are what ever works... it doesn't have to be real, or even based in reality to bne a good unit. All 3 sides have ample proof of this.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#559 Phoenix911

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Posted 08 May 2006 - 08:32 PM

No No No i do not want a watever mk2 i wanted a watever mk 3 mad tank ....
see mine not only is watever mk3 (more advance) BUT it blows it self up how meny other tanks can do this with a technica running out of it screaming going ahha ahhah
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#560 Creator

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Posted 09 May 2006 - 09:30 AM

:) :ninja: :ninja: I'd love one! I always welcome "Whatever tank"s..... what is it?

It is just the suggestion on how to name a new tank :ninja:




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