cheeeers:)
erm, is remix3 alpha only for resters, or is that downloadable?
Its for testers only right now.
Posted 18 June 2006 - 09:05 PM
cheeeers:)
erm, is remix3 alpha only for resters, or is that downloadable?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 19 June 2006 - 05:20 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 19 June 2006 - 08:50 AM
Posted 19 June 2006 - 10:03 AM
Posted 19 June 2006 - 10:40 AM
Posted 19 June 2006 - 02:27 PM
humm i guess u have missed what pend said, it is a segie mech and it is already effective at attacking bases.nice work, looks awsome, but since it only has ANTI-TANK missiles, cant you still include the long range laser, for buildings but make it laess damaging?
Posted 19 June 2006 - 04:57 PM
Posted 19 June 2006 - 05:07 PM
hmm.....i think that the missile racks on the siege spider look cartoonish and childish. It looks like a baby has been given a crayon and just coloured them in. please make them look more like missile launchers, and not paper cut outs, like you couls at least have the missiles showing, instead of big red buttons.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 19 June 2006 - 06:41 PM
yer whos cares if it looks crap zomm'd in aslong as it is funcational and loks ok zoomed outhmm.....i think that the missile racks on the siege spider look cartoonish and childish. It looks like a baby has been given a crayon and just coloured them in. please make them look more like missile launchers, and not paper cut outs, like you couls at least have the missiles showing, instead of big red buttons.
you've completely fogoten scale.... these pics are taken zoomed all the way in. I'm not going to waste polies on something 90% of players will never even see.
Posted 19 June 2006 - 09:28 PM
Vik_RaM is right. It does not look good. And the problemm is not in the number of polies. Skin is very crude. You can improove its look a lot by drawing better skin only.you've completely fogoten scale.... these pics are taken zoomed all the way in. I'm not going to waste polies on something 90% of players will never even see.
Posted 20 June 2006 - 06:43 AM
Posted 20 June 2006 - 10:23 AM
How would radiation hurt a peace of equipment/mechine?Omg... Have you tried beating those freaking robots Pend? I think there's something wrong with their AI.
2 of us cant beat one cybernetic general. It just rapes everything. I think robots should be vulnerable to radiation and emp shockwaves. I mean emp is electro magnetic pulse that shocks electric stuff like robots?
I think robot is a bit unfair general...
Posted 20 June 2006 - 11:37 AM
Posted 20 June 2006 - 12:45 PM
Omg... Have you tried beating those freaking robots Pend? I think there's something wrong with their AI.
2 of us cant beat one cybernetic general. It just rapes everything. I think robots should be vulnerable to radiation and emp shockwaves. I mean emp is electro magnetic pulse that shocks electric stuff like robots?
I think robot is a bit unfair general...
Yeah, EMP does full stun on robots, and they take ECM damage from both vehichle and missle ECM. And yes, there is no reason at all for them to take Chem, Radiation, or neutron damage.How would radiation hurt a peace of equipment/mechine?Omg... Have you tried beating those freaking robots Pend? I think there's something wrong with their AI.
2 of us cant beat one cybernetic general. It just rapes everything. I think robots should be vulnerable to radiation and emp shockwaves. I mean emp is electro magnetic pulse that shocks electric stuff like robots?
I think robot is a bit unfair general...
They are just electrical parts and metal ratiation would not do nothing to it so it makes sence for it to not be effected by that.
EMP i am actuly pretty sure that some of the units are effected by emp (but am not sure of it as not played in a while) But some units have EMP shielding. You know the stuff that absorbs the emp
The cybergen is hard but not impossable plain your stratagy better remember best defence is an offence.
And if there is 2 of u then get 1 off u to build defences and small defence force and other to build an attack force, don't give the enemy time to think.
Ps: PROZAK sing up for the forums >.< lol
What? Inf can Pwn him. Just Build some good defences backed up by artillery. Easy. Seriously. If any robot walks into the circle thingy around tanks banshee it gets disabled instantly.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 20 June 2006 - 12:53 PM
Posted 20 June 2006 - 01:15 PM
Posted 20 June 2006 - 10:29 PM
u should hide your wip copys better then pend cos i miss the remix lol
i not instralling no mod till next alpha is released lol
ok so are you going to reskin the spider mechs, now i have creators attention to it. i think that they look awsome,(the legs and stuff) and definatly 2000% should be in the game, but the skin should look better.
also, can you post some pics of all the generals super units, like the Ra tank, and teh efreet tank.
but awsome mods dude, this is better that project raptor and shockwave,(ive played them both sine the beginning) and i will be sticking to this. for a long time.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 21 June 2006 - 04:42 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 21 June 2006 - 01:04 PM
Posted 21 June 2006 - 05:18 PM
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