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Remix Escalation Suggestion


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#1101 olli

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Posted 15 August 2006 - 05:14 PM

have the gla got an ability to steal other sides technologys? to enforce there primative technology? i think a unit should be made to do this, if it already hasnt, sorta like a stealth commando for the stelth general, he has silenced pistoled to kill infantry, but cant damage tanks, and when he is commanded to enter an opposite factions building, eg a war factory, they will aquire that sides super vehical buildible from the war factory, and if they enter a barracks, they will get a super unit. this in its self could be a gla side hero unit, cause they are sneaky and stelthy. but because the gla are " primative" the super unit(as in like a tank) should be built with 50% less armour and 50%less health, this is to male it balanced. same goes for the hero unit, and only one hero unit/super vehical can be built at a time(or up to 5 super units?)
is this a good idea? if it sounds to imba, make it balanced in a way.
or, like in RA2 and yuris revenge, if you send him into a tech cenyre, you can mix the technologys, eg if he is send into a nuke generals tech centre, you could unlock a nuclear scorpian or kyushta ( example doesnt have to be them in particular) OR, same goes with the barracks and war factoys if you send him, you can mix technologys, like a laser commando which stelths or can through petrol bombs ( if he enters a laser gens barracks-only example) yu could play around and mix with these to create a balance. i would much like to see that for the GLA, cause it wouls be fun, and some times they really lack when they are played against other generals. This unit could be for all gla, or just the stelth gen.

Edited by olli, 15 August 2006 - 05:19 PM.

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#1102 GSE_Devastation

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Posted 15 August 2006 - 07:23 PM

I think the idea is fun, but still u got it from RA2.
and I think it would need alot of new units....

#1103 olli

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Posted 15 August 2006 - 08:21 PM

I think the idea is fun, but still u got it from RA2.
and I think it would need alot of new units....


thats what makes it fun, and btw, yes i did, as is mentioned in the post, read back a few pages, i asked pend if it was ok to fet ideas form other games and mods. it woulnd take a lot of work, just like 3 didferent models and a diferent effect for each.
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#1104 Capt.Drake

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Posted 16 August 2006 - 08:15 AM

I think the idea is fun, but still u got it from RA2.
and I think it would need alot of new units....


thats what makes it fun, and btw, yes i did, as is mentioned in the post, read back a few pages, i asked pend if it was ok to fet ideas form other games and mods. it woulnd take a lot of work, just like 3 didferent models and a diferent effect for each.

Ok, do you know how much work that is? You need three versions of every single god damn unit!
The idea is cool, but it is too much!
As you might have read Pend plans to release the China Alpha in I think it was October! And we haven't been talked about the GLA so far!!!!!!!!

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#1105 olli

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Posted 16 August 2006 - 05:14 PM

no it would only be 3 units, one for each major faction USA GLA AND CHINA. then who ever general it is, you will get like there power, eg for flame gen a commando with a flame thrower for example. and it would only require 3 base voices. you can put the powers on them, cause there already in gam, eg a laser rifle. it doesnt have to be like a unique unit for each general. just a base one for USA CHINA and gla. and the same cameos.
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#1106 Pendaelose

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Posted 16 August 2006 - 05:40 PM

actualy, the way your describing it you would need atleast 11 tech units... Unless it was broken down as a pure USA-China-GLA thing, then you would only need 2, because how can GLA steal from generic GLA.

I kinda like the idea of tech steeling, but there have to be some limits drawn. Like what buildings should give up a tech unit??? What units should be given up? What types of units should be given up?

Maby 3 different units, but with 4 possible uprgrades each?? Getting your trooper into any USA command center gets you acccess to stolen USA unit, but getting your guy into a laser building will give it laser point defense on the unit, and getting a Robot tech steal would add drones to the unit... The interesting thing with this idea is that all 4 techs could be added to one unit if all were stolen in the same game. You could get a Tank that was fast(AirF), tough(SupW), had a Point defense(laser), and had special drones(Robot)... Just for example.


Or for China

a generic tank. Flame would add an Aux flamer turret, Nuke could add radiation to the cannon, Tank extra tough, Infantry could add a bunker on the tank.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1107 Guest_Guest_*

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Posted 16 August 2006 - 07:22 PM

yea thats it :p some thing like that, but you would need to balance it thou, if it was too imba, like only have 23/4 or 2/4 of the stolen upgrades. so we need to think what general would give what upgrade. so is going to upgraded to all tanks ?
that sounds well good ;)

#1108 olli

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Posted 16 August 2006 - 07:23 PM

soz i meant 2/3 lol not 23
that was me up above, logged me out for some reason
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#1109 Pendaelose

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Posted 16 August 2006 - 08:18 PM

Using USA as an example...

There would only be a single vehicle per main faction. So all 4 USAs would give the same tank, but each USA would grant a different upgrade. If you are "The Man Enough" to get your guy into all 4 USA bases then you should have all 4 upgrades.

The question of balance then is how powerful each upgrade should be.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1110 Capt.Drake

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Posted 16 August 2006 - 09:08 PM

When I think longer about it I don't like the idea so much anymore

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#1111 Campr-X

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Posted 16 August 2006 - 10:06 PM

IS it possible to make a unit for GLA that is stealth, and have the abilty to place like a disease on a unit but have to like touch the other guy(stab the guy with a needle). The infected unit will then lose hp over time and who ever the unit belong to dont know about it, unless tat person keep track of his unit hp.
The infected unit can spread the disease to other unit by going in a building or if
other unit enter a certain radius around the infect unit.
BAD or GOOD idea??

Edited by Campr-X, 16 August 2006 - 10:09 PM.

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#1112 Pendaelose

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Posted 17 August 2006 - 12:02 AM

I'm not sure its possible... I kinda doubt it really. But even if it is I'm sure it's way too much work. Just thinking about coding it gives me a headache.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1113 CPT.TIKER

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Posted 17 August 2006 - 02:16 AM

guess whos back

I was thinking on the way to the trip that a tank which could tank a small amount of speical troop(snipers,enginners)would be nice just incase if enemy comes at u with a bunch of infantry.

The GLA assult general can have a BMP 1 troop transport instead of whatever transport they already have now it could be faster than the APC already in the game.They could have a missile upgrade later like the HUMVEE

Can the pathfinding system be changed?
it is not that bad but sometimes it is kind of annoying?
some units go backwards when i tell they to attack(like the kriov airship in RA2)
maybe a line system would work like u give units a check points where they have to go before moving on 2 attack or next check point

what about a second gattling cannnon for the tank general's gattling tank
and a support infantry with a light MG

Edited by CPT.TIKER, 18 August 2006 - 12:58 PM.


#1114 Capt.Drake

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Posted 18 August 2006 - 02:44 PM

guess whos back

I was thinking on the way to the trip that a tank which could tank a small amount of speical troop(snipers,enginners)would be nice just incase if enemy comes at u with a bunch of infantry.

The GLA assult general can have a BMP 1 troop transport instead of whatever transport they already have now it could be faster than the APC already in the game.They could have a missile upgrade later like the HUMVEE

Can the pathfinding system be changed?
it is not that bad but sometimes it is kind of annoying?
some units go backwards when i tell they to attack(like the kriov airship in RA2)
maybe a line system would work like u give units a check points where they have to go before moving on 2 attack or next check point

what about a second gattling cannnon for the tank general's gattling tank
and a support infantry with a light MG

I don't understand the first idea, but I like the second on, assault should defenatly get an APC.
I don't know what your problem with the Pathfinding system is?
And I think the Gattling tank doesn't need that neither a support infantry, there are troop crawler and assault rifles for the Tank gen

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#1115 ex-spetznaz/1971

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Posted 18 August 2006 - 05:40 PM

hi im new to contra . but it is the best mod i,ve playde.

sind,s this is en idea tread i ,ve something new and fresh but the whole game wil play diffrent.

so guys what about changing the whole RANK system ?

what do you think of that?

example .

sniper: lev 1_shoot infantrie

lev 2 shoot infantrie+tank

lev 3 infantrie+tank+aircraft

But ofcource you should not get rank so easy as this version.

alternative 2.

the 3d rank can only be available on general rank 5.? So rank 3 is extreme powerfull unit

you can mix alot with tank- aircraft-infantrie

example 2 tank-overlord

lev-1 choose upgrade -sniper canon

lev 2 50% power and speed.

lev 3 can choose a second upgrade-buker?-tower?emc?

the creators can think somethinng out i don,t wana know .

i just think it will be much more origenal than the other mods i,ve playd,so i saved this idea for the best mod.

tell me what you think ? ask more if you don,t understand the new system.
basicly a level 3 unit should can do more than level 1 unit. but hard to get one,3 times as hard

it can be hard to make it it will be worth it,.

Edited by ex-spetznaz/1971, 18 August 2006 - 05:44 PM.


#1116 Pendaelose

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Posted 18 August 2006 - 05:47 PM

I don't think its possible. Its an interesting idea, but I doubt feasable.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1117 CPT.TIKER

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Posted 18 August 2006 - 05:51 PM

so guys what about changing the whole RANK system ?

i dont really like it because that would make level 3 troops way 2 strong(5 of these units could kick alot of ass)
the rank systems just shows that they r experienced not superman
experienced people r good at what they do but they r not able 2 way better than when they r not experienced maybe a little but not alot.

is the LITTLE BIRD going 2 be in remix 3 because if it is i think it needs something 2 defend itself
i was think
a LMG in the beginng
a Rocket upgrade later

i also dont think calling in A10s is a good idea
i was thinking
a boutton 2 switch between rockets and artillary becan(artillary becans can be fired at the same range as the missile)

Edited by CPT.TIKER, 19 August 2006 - 12:29 AM.


#1118 Ubermedic

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Posted 19 August 2006 - 01:37 AM

Hey, I'm back from a one week training sesson with my unit.
I got to fire an AT-4, M203, SAW, M9, and M-16A2.
and after finally catching up on all the latest in the fourms
I'll lend my opinion.

The Spy style Upgrade system.

USA - (This is the base tank)
USA Laser - Has a PDL
USA AF - Has an AA gun
USA Cyb - Has a special drone (Or just a drone the sides can't make)
USA SW - Small Particle Beam (Works like a directly targeted Particle cannon Long Reuse time)

GLA - (This is the base tank)
GLA Asslt. - Katuyasha ramp on back w/ rockets
GLA Toxin - Short range sprayer
GLA Demo - (Can't really think of anything)
GLA Stlh - Stealth ablities

China (further listed as PLA) - (Again base tank)
PLA Nuke - Nuclear waste coating (Gives it a small raditation field that follows the tank)
PLA Tank - Cannon upgrades (Stronger tanks vs. tanks)
PLA Inf. - Bunker on tank
PLA Flame - Flamethrower on tank

After breaking into a base (Or being the faction) you'd have one of 12 buttons to select on the tank
Say I'm AF. My tanks start with AA guns BUT I break into a GLA asslt. base. now my AA tank
has the ability to upgrade to a Katuyasha tank BUT I lose my AA gun. and the tank stays as a
Kat tank. So if I'm fighting USA Laser, USA Cyb, and GLA Stlh, and I'm PLA Inf.
I can (With the right amount of tactics) have PDL tanks, Drone tanks, Stealth Tanks, or Bunker tanks.

That is if this Idea hasn't already been flushed down the fourm toilet.
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#1119 CPT.TIKER

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Posted 19 August 2006 - 02:10 AM

still dont like the spy idea

#1120 Striker26

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Posted 19 August 2006 - 05:49 AM

for flame general can you put a switch for thermbo nuclear warhead and napalm warheads?




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