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Remix Escalation Suggestion


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#1121 Capt.Drake

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Posted 19 August 2006 - 07:23 AM

so guys what about changing the whole RANK system ?

i dont really like it because that would make level 3 troops way 2 strong(5 of these units could kick alot of ass)
the rank systems just shows that they r experienced not superman
experienced people r good at what they do but they r not able 2 way better than when they r not experienced maybe a little but not alot.

is the LITTLE BIRD going 2 be in remix 3 because if it is i think it needs something 2 defend itself
i was think
a LMG in the beginng
a Rocket upgrade later

i also dont think calling in A10s is a good idea
i was thinking
a boutton 2 switch between rockets and artillary becan(artillary becans can be fired at the same range as the missile)

I like the idea for the Littlebird!
And I want to say sth about expericence in real life!
Very expierienced soldiers normally surive in battle longer, cause the have a feeling what could happen and so on My Granddad said that he could hear bullets coming, of corse you can't but compared to fresh units experienced soldiers have an advacement, maybe not sth like superman, but still recognizable.
And pls stop with the spy idea I don't like it!!!!!!!!
And Flame has no nuclear device, just the thermobical mixture!

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#1122 CPT.TIKER

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Posted 19 August 2006 - 12:34 PM

u ppl know the advanced tranning upgrade right(makes units get promoted faster) but since it is advanced trainning y dont we make it so troops r built as level 1 or 2

#1123 Ubermedic

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Posted 20 August 2006 - 12:00 AM

And pls stop with the spy idea I don't like it!!!!!!!!

Woah! We're all entidled to our opinion!
and anyway. I said "If this idea hasn't already been flushed down the fourm toilet."
If pend says "no way no spies" then I'll never suggest it again.
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#1124 Pendaelose

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Posted 20 August 2006 - 12:30 AM

If I do it at all, I'll make it a single character unit for Stealth GLA.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1125 ex-spetznaz/1971

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Posted 20 August 2006 - 06:19 AM

guys i playd on hard vs the superweapons general.

now i understand that some of the creators wanted to make her strong.
but i don,t think a NUKE weapons is acceptable on 3 star general.sorry but that just stupid cause she buile like 5 of them.
she IS SUPPOSED to be defence not attack for christ sake.
she kill 3 focking dozers and she has 3 rank?????or is it just me?????? :mellow:

another thing it,s time to do something about the gla defence.because a killed a whole focking base whit 6 paladins whit anti missle laser.
now is that acceptable????

stinger site is so focking stupid .
how can you accept a weak attack and a weak defence?? :p

you supposed to play sneaky with them???
how te fock can you play , if every stinger site is destroyd ,and you need constant watch.
take a look at laser defense ,and you will agree.

a don,t wana say give it more power. but you could make it,s size 3.0 times smaller.becauze than you can put more next to eachother ,so more of them can attack the enemy.
it,s just horably unballanced :p

and about the idea rank system .
yes the would be super units.BUT LIKE i sayd it will be 10 harderto get and only on 5 star general.
you guys don,t see how big this is.
every unit will have more abillities.thats like everyone will get 30 new units(10 units get rank 3 you will have 3o new things.)

#1126 olli

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Posted 20 August 2006 - 10:34 AM

drake, plz, its not up to u to decide wether or not you like the idea, and to tell people to stop posting. you are not programming and modeling the game. it is up to pend. you are just " forum support" every one has different ideas and are entitled post them.
so plz, let people post ideas.
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#1127 Capt.Drake

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Posted 20 August 2006 - 12:10 PM

I said plz stop posting cause mI'm really reading most poasts from the beginning to the end, and theses spy posts are annoying, cause I don't like the idea, but to understand it I g2 read them!

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#1128 Phoenix911

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Posted 20 August 2006 - 12:23 PM

ok i'm back and god damn u all post too much :(
Someone sum everything up for me or else ..... meh i'll read all the posts later... be warnded i am in the mood for hunting n00bs >.>
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#1129 Pendaelose

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Posted 20 August 2006 - 01:28 PM

and about the idea rank system .
yes the would be super units.BUT LIKE i sayd it will be 10 harderto get and only on 5 star general.
you guys don,t see how big this is.
every unit will have more abillities.thats like everyone will get 30 new units(10 units get rank 3 you will have 3o new things.)


It doesn't matter... It can't be coded like that. The generals engine is extreamly ridged and limited.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1130 CPT.TIKER

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Posted 20 August 2006 - 03:08 PM

guys i playd on hard vs the superweapons general.

now i understand that some of the creators wanted to make her strong.
but i don,t think a NUKE weapons is acceptable on 3 star general.sorry but that just stupid cause she buile like 5 of them.
she IS SUPPOSED to be defence not attack for christ sake.
she kill 3 focking dozers and she has 3 rank?????or is it just me?????? :huh:

another thing it,s time to do something about the gla defence.because a killed a whole focking base whit 6 paladins whit anti missle laser.
now is that acceptable????

stinger site is so focking stupid .
how can you accept a weak attack and a weak defence?? :wub:

you supposed to play sneaky with them???
how te fock can you play , if every stinger site is destroyd ,and you need constant watch.
take a look at laser defense ,and you will agree.

a don,t wana say give it more power. but you could make it,s size 3.0 times smaller.becauze than you can put more next to eachother ,so more of them can attack the enemy.
it,s just horably unballanced :sleep:

and about the idea rank system .
yes the would be super units.BUT LIKE i sayd it will be 10 harderto get and only on 5 star general.
you guys don,t see how big this is.
every unit will have more abillities.thats like everyone will get 30 new units(10 units get rank 3 you will have 3o new things.)

what did u use againest the superweapon general?
every general has at least more than 2 long range units(i think)use the long range units 2 ur advantage(since the AI dont use them well)All superweapons have count downs so asenable ur troops and make a attack with what ever u have.
Do u build more than 1 base cause if u do u could suvive 3 nukes(i think)
the dozer thingy is just u i think.(u could still defend them with AA or something)
not all GLA defences r stinger site.
u cant just count on defences 2 defend ur base(even though that is what they r designed for)u need ur long range units and airforce and land forces 2.
Last of all:
WATCH UR LANGUAGE!!!
is some of the things u said really needed?NO!!!This is where we talk about what we want in the future mod not how bad the current mod is OK? IF u dont like this mod go play some other.
Oh and REMIX 3 is totaly different form remix 2.75 and contra 005(right?)

Edited by CPT.TIKER, 20 August 2006 - 03:10 PM.


#1131 Pendaelose

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Posted 20 August 2006 - 03:15 PM

Oh and REMIX 3 is totaly different form remix 2.75 and contra 005(right?)


yes. total different.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1132 CPT.TIKER

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Posted 20 August 2006 - 03:26 PM

Oh and REMIX 3 is totaly different form remix 2.75 and contra 005(right?)


yes. total different.

but some of the old units r going 2 be in it right?
can u make the intercotintal nuke cannon(u know the 1 u have 2 deploy and wait for the timer 2 lunch a small nuke) for contra 004 in remix 3?
i really like that unit

#1133 Pendaelose

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Posted 20 August 2006 - 03:39 PM

but some of the old units r going 2 be in it right?
can u make the intercotintal nuke cannon(u know the 1 u have 2 deploy and wait for the timer 2 lunch a small nuke) for contra 004 in remix 3?
i really like that unit


Everything from both Contra.04 and Remix2.75 is goind to be included, as well as most of Contra.05. While there are a handfull of units not making the cut, they are few and far between.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1134 olli

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Posted 20 August 2006 - 03:52 PM

I said plz stop posting cause mI'm really reading most poasts from the beginning to the end, and theses spy posts are annoying, cause I don't like the idea, but to understand it I g2 read them!


:/ so??? everybody else has to read them, and there not complaining about reading. its an idea, and its in development.....i understand that you may not like it, but dont make a big deal over it cause its being discussed, please.
(just another quick thing, after reading various topics, none of them told me HOW to play multi player. ive clicked the multiplayer button and it just keeps crashing :( is there something special i need to do? plz somebody help )

Edited by olli, 20 August 2006 - 04:12 PM.

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#1135 CPT.TIKER

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Posted 20 August 2006 - 06:11 PM

but some of the old units r going 2 be in it right?
can u make the intercotintal nuke cannon(u know the 1 u have 2 deploy and wait for the timer 2 lunch a small nuke) for contra 004 in remix 3?
i really like that unit


Everything from both Contra.04 and Remix2.75 is goind to be included, as well as most of Contra.05. While there are a handfull of units not making the cut, they are few and far between.

everything from contra 004 and remix 2.75? that is alot
a while back i saw a replacement tank for the Chinese flame general's FIREFLY it looks great it was called ZTZ 104 (the model had a MG on it does it work?).there was this other missile luncher that replaces the super nuke cannon(the 1 with the count down timer and a small nuke)i think it was call HOU WANG.
r these 2 units i listed above going 2 be in remix 3
remix 3 still dont have the ranking system right?when i say the ranking system i mean that u dont need 2 be like a 5 star general 2 build a nuke or a superunit.

how about letting the chinese mass produce.
they could have a building called mass production center
u could mass produce a lot of different units(Helicopters,tanks,)
and there can be a mass production airport with like 10 spaces.

again i hate 2 bring this up but i really want a navy maybe u can make it into a mini mod for those ppl who want 2 use some war ships

Edited by CPT.TIKER, 20 August 2006 - 06:24 PM.


#1136 ex-spetznaz/1971

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Posted 20 August 2006 - 06:34 PM

[
what did u use againest the superweapon general?

it doesnt matter what youuse , she keeps attacking with the stealth fichter and keeps hitting .
if she kill 10 units she has rank 3

i have more that 15 anti air units,but she still hits.
i have allways anti stealth, but she still hits.(forget gla can,t win with them)

the comp get rank 3 very easy and when they get it ,your DEAd .
she makes 7 nukes ON RANK 3 .don,t you think that a bitt early?

and on rank 5 she is untuchable can,t win ,you can,t let her go that far.

questions.
1 do you think it ,s ok to have nukes on rank 3?

2 don,t you think that she has a too good defence and attack?becauze gla doen,t have that

3 how the hell did you guys make the com so hard? :huh: it,s like ultra ultra hard the comp is so focking smart always attacks weak spot. tank genral attacks with 10 overlords :wub:
4 didn,t mean to sound negative bexauze this the best mod their folaud by rise of reds

5 what for sure be new and changed in 00.5?

6.do you like the idea of rank system? and yes it is codable

Edited by ex-spetznaz/1971, 20 August 2006 - 06:36 PM.


#1137 CPT.TIKER

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Posted 20 August 2006 - 06:42 PM

[
what did u use againest the superweapon general?

it doesnt matter what youuse , she keeps attacking with the stealth fichter and keeps hitting .
if she kill 10 units she has rank 3

i have more that 15 anti air units,but she still hits.
i have allways anti stealth, but she still hits.(forget gla can,t win with them)

the comp get rank 3 very easy and when they get it ,your DEAd .
she makes 7 nukes ON RANK 3 .don,t you think that a bitt early?

and on rank 5 she is untuchable can,t win ,you can,t let her go that far.

questions.
1 do you think it ,s ok to have nukes on rank 3?

2 don,t you think that she has a too good defence and attack?becauze gla doen,t have that

3 how the hell did you guys make the com so hard? :huh: it,s like ultra ultra hard the comp is so focking smart always attacks weak spot. tank genral attacks with 10 overlords :wub:
4 didn,t mean to sound negative bexauze this the best mod their folaud by rise of reds

5 what for sure be new and changed in 00.5?

6.do you like the idea of rank system? and yes it is codable

what do u mean nukes on level 3 u could build everything without ranks on remix i think u r looking for contra 004 suggestion
1 yes i do think it is ok 2 have nukes on level 3
2 no comment
3 dont have weak spots.overlord isnt the even a good unit(it is ok because of itz speed. use planes 2 take them out) so it is counterable
4 this is not a question
5 i dont know
6 i didnt like it but i think some other ppl did

#1138 Pendaelose

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Posted 20 August 2006 - 06:51 PM

everything from contra 004 and remix 2.75? that is alot
a while back i saw a replacement tank for the Chinese flame general's FIREFLY it looks great it was called ZTZ 104 (the model had a MG on it does it work?).there was this other missile luncher that replaces the super nuke cannon(the 1 with the count down timer and a small nuke)i think it was call HOU WANG.
r these 2 units i listed above going 2 be in remix 3
remix 3 still dont have the ranking system right?when i say the ranking system i mean that u dont need 2 be like a 5 star general 2 build a nuke or a superunit.


I'm working on ways to work these in. They are not yet, but are planned to me included in Remix3.

Also, in addition to the recylced units, Remix3 has more than twice as many added units/buildings/upgrades that are completetly new.

The rank system is replaced by the escalation system. it works very different

Edited by Pendaelose, 20 August 2006 - 06:52 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1139 Ubermedic

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Posted 20 August 2006 - 06:54 PM

but some of the old units r going 2 be in it right?
can u make the intercotintal nuke cannon(u know the 1 u have 2 deploy and wait for the timer 2 lunch a small nuke) for contra 004 in remix 3?
i really like that unit


Everything from both Contra.04 and Remix2.75 is goind to be included, as well as most of Contra.05. While there are a handfull of units not making the cut, they are few and far between.

everything from contra 004 and remix 2.75? that is alot
a while back i saw a replacement tank for the Chinese flame general's FIREFLY it looks great it was called ZTZ 104 (the model had a MG on it does it work?).there was this other missile luncher that replaces the super nuke cannon(the 1 with the count down timer and a small nuke)i think it was call HOU WANG.
r these 2 units i listed above going 2 be in remix 3
remix 3 still dont have the ranking system right?when i say the ranking system i mean that u dont need 2 be like a 5 star general 2 build a nuke or a superunit.

how about letting the chinese mass produce.
they could have a building called mass production center
u could mass produce a lot of different units(Helicopters,tanks,)
and there can be a mass production airport with like 10 spaces.

again i hate 2 bring this up but i really want a navy maybe u can make it into a mini mod for those ppl who want 2 use some war ships

...
Hou wang is for Flame Gen. Nuke gen still gets his super nuke cannon.
ZTZ 104's MG doesn't work. It would be unblanced.
I don't think Remix will have the ranking system. Ranking is for Contra. Remix has escalations.
More chinese mass production? The big airport is for AF gen.
(Why not code and build your own navy mod then? Pack it with Remix and Ask to redistrubite it)
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#1140 CPT.TIKER

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Posted 20 August 2006 - 06:54 PM

everything from contra 004 and remix 2.75? that is alot
a while back i saw a replacement tank for the Chinese flame general's FIREFLY it looks great it was called ZTZ 104 (the model had a MG on it does it work?).there was this other missile luncher that replaces the super nuke cannon(the 1 with the count down timer and a small nuke)i think it was call HOU WANG.
r these 2 units i listed above going 2 be in remix 3
remix 3 still dont have the ranking system right?when i say the ranking system i mean that u dont need 2 be like a 5 star general 2 build a nuke or a superunit.


I'm working on ways to work these in. They are not yet, but are planned to me included in Remix3.

Also, in addition to the recylced units, Remix3 has more than twice as many added units/buildings/upgrades that are completetly new.

The rank system is replaced by the escalation system. it works very different

so remix could be like a whole other game
does mods ever become so successful that it is made into a game and sold cause if it happens remix 3 should be the first C&C mod that get maded into a game




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