fine i well take some screens when i have a chance(most likely TMW)
Tiker, have you ever had a Nuke or Tank china mig blow up friendly aircraft while using HE missiles?
Posted 18 September 2006 - 02:37 AM
fine i well take some screens when i have a chance(most likely TMW)
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 September 2006 - 11:56 AM
Posted 18 September 2006 - 11:59 AM
Posted 18 September 2006 - 12:10 PM
Posted 18 September 2006 - 12:36 PM
yeah i think so
planes blow up when i order them 2 attack tall buildings
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 September 2006 - 08:05 PM
Posted 18 September 2006 - 08:06 PM
Posted 18 September 2006 - 08:08 PM
me too
and anyways why is acid so weak?
shouldn't it be stronger against vehicles?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 September 2006 - 08:11 PM
Posted 18 September 2006 - 08:14 PM
Posted 18 September 2006 - 08:16 PM
Posted 18 September 2006 - 08:18 PM
Tiker, why not just give them gaurd orders over your base perimiter?well i normally dont build any AA planes at all
they r annoying u have 2 first c the enemy plane then get ur planes and target the enemy
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 September 2006 - 08:19 PM
Posted 18 September 2006 - 08:27 PM
well i never tryed but i think it will be just like the guard ground boutton
all the planes waste all their ammo on 1 tank while the others go by harmless
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 September 2006 - 08:37 PM
lol this is funnywell i never tryed but i think it will be just like the guard ground boutton
all the planes waste all their ammo on 1 tank while the others go by harmless
no... it works great with AA... 1000000000 times better than manual selection.
Tiker, your an OK guy... but you are such a newb. (For the difference between a Newb and Noob reference Ctrl-Alt-Delete comic)
Posted 18 September 2006 - 08:55 PM
Posted 18 September 2006 - 09:28 PM
Posted 19 September 2006 - 11:52 AM
Posted 19 September 2006 - 12:21 PM
Posted 19 September 2006 - 12:27 PM
I've not played with it much yet, but it should be substancial to vehicles. I think its weaker because of the threat of over use... if it were as leathal to vehicles as toxin is to infantry, all a player would have to do is spam out alot of acid and it would become impassable very quickly. Even as it is, the acid can make a big difference in a crouded tank battle. When you can confront the enemy armor and force it to sit in the acid it becomes very nasty for them.
Still, once I start coding up on GLA I will be taking a look at Acid and silicon damage to make balance decisions.
Edited by Pendaelose, 19 September 2006 - 02:59 PM.
0 members, 0 guests, 0 anonymous users