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Remix Escalation Suggestion


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#1721 Pendaelose

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Posted 18 September 2006 - 02:37 AM

fine i well take some screens when i have a chance(most likely TMW)


Tiker, have you ever had a Nuke or Tank china mig blow up friendly aircraft while using HE missiles?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1722 CPT.TIKER

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Posted 18 September 2006 - 11:56 AM

yeah i think so
planes blow up when i order them 2 attack tall buildings

#1723 Capt.Drake

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Posted 18 September 2006 - 11:59 AM

Pend I think that can happen when you attack sth on a mountain! But I've never seen it! But it happens with Auroras too

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#1724 Phoenix911

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Posted 18 September 2006 - 12:10 PM

Look its not a bug i never have problems with my f44's.
Planes have always been able to be shot down by ther eown missiles if there hitting something high or in large numbers, this is even more so when the weapon has a big blast radaus (ie: auora bombers)

If u don't wanna lose all your planes to friendly fire tiker then dn't send such a foolishly hugh strike ine at the same time.
More importently why waste 4-8 f44s and raptures when u can easly use b52s to pick AA off and then use auoras and b1 and b2s to do your dirty work.


Tip of the day.
Build 2-4 AC150s put 3 pilots in each so ther hero rank.
Use auoras and or b52s to knock out AA then send in your AC150's over enermy base and watch the ground shake, the more AC150's the more fun lol
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#1725 Pendaelose

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Posted 18 September 2006 - 12:36 PM

yeah i think so
planes blow up when i order them 2 attack tall buildings


OK... heres the thing. Mig-HE missiles and Rapier missiles are identical.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1726 Striker26

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Posted 18 September 2006 - 08:05 PM

me too

and anyways why is acid so weak?
shouldn't it be stronger against vehicles?

#1727 CPT.TIKER

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Posted 18 September 2006 - 08:06 PM

i think it is supposed 2 be used on buildings

#1728 Pendaelose

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Posted 18 September 2006 - 08:08 PM

me too

and anyways why is acid so weak?
shouldn't it be stronger against vehicles?


I've not played with it much yet, but it should be substancial to vehicles. I think its weaker because of the threat of over use... if it were as leathal to vehicles as toxin is to infantry, all a player would have to do is spam out alot of acid and it would become impassable very quickly. Even as it is, the acid can make a big difference in a crouded tank battle. When you can confront the enemy armor and force it to sit in the acid it become very nasty for them.

Still, once I start coding up on GLA I will be taking a look at Acid and silicon damage to make balance decisions.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1729 CPT.TIKER

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Posted 18 September 2006 - 08:11 PM

does the airforce general have F16
if not what replaced it?

#1730 Phoenix911

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Posted 18 September 2006 - 08:14 PM

Tiker do u have the alpha? please tell me no. lol

And the us airforce gets the JSF F35 i think thats its number can't remember.
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#1731 CPT.TIKER

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Posted 18 September 2006 - 08:16 PM

well i normally dont build any AA planes at all
they r annoying u have 2 first c the enemy plane then get ur planes and target the enemy

#1732 Pendaelose

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Posted 18 September 2006 - 08:18 PM

well i normally dont build any AA planes at all
they r annoying u have 2 first c the enemy plane then get ur planes and target the enemy

:p :grin: :) Tiker, why not just give them gaurd orders over your base perimiter?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1733 CPT.TIKER

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Posted 18 September 2006 - 08:19 PM

well i never tryed but i think it will be just like the guard ground boutton
all the planes waste all their ammo on 1 tank while the others go by harmless

#1734 Pendaelose

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Posted 18 September 2006 - 08:27 PM

well i never tryed but i think it will be just like the guard ground boutton
all the planes waste all their ammo on 1 tank while the others go by harmless



no... it works great with AA... 1000000000 times better than manual selection.

Tiker, your an OK guy... but you are such a newb. (For the difference between a Newb and Noob reference Ctrl-Alt-Delete comic)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1735 CPT.TIKER

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Posted 18 September 2006 - 08:37 PM

well i never tryed but i think it will be just like the guard ground boutton
all the planes waste all their ammo on 1 tank while the others go by harmless



no... it works great with AA... 1000000000 times better than manual selection.

Tiker, your an OK guy... but you are such a newb. (For the difference between a Newb and Noob reference Ctrl-Alt-Delete comic)

lol this is funny
once i was playing a online game
this guy told me 2 press X and my internet explore quit and he won
i never knew X means close on that wed site
(i dont mean X on the Top Right)
(i mean X on the key board)

#1736 Phoenix911

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Posted 18 September 2006 - 08:55 PM

"x" on a keybored does not cloes a window or anything wtf u talking bout?
Do u mean he told u to press "alt f4"

And pend what u think about my idea for a drone on airforce gens firebase to heal troops and remove toxin and radiation pools left after a fight?
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#1737 CPT.TIKER

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Posted 18 September 2006 - 09:28 PM

no i dont mean alt f4
i meant x
it was a online game i didnt know that u quit the game by pressing x

#1738 Guest_Violence (Not Logged In)_*

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Posted 19 September 2006 - 11:52 AM

Two possible upgrade for missiles to resist Avengers' lasers;

- Heat Hardening
- Reflective Coating

Something like that would boost GLA SCUD launchers, because right now a single Avenger renders 4-5 of them useless.. If not more even. In fact Avengers work too damn well, and such upgrades are reasonable.

Sounds also like an interesting building armour upgrade for protection against Particle Cannons.. Laser Gen? SW Gen? One of them had something similar in Contra.

#1739 Phoenix911

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Posted 19 September 2006 - 12:21 PM

I like the missile idea scuds do die fast with avengers but i worry that then they will become too powerful adn the counter means ie: the avenger would be usless. Would need to be workable yet balanced.

I do however not agree with the gla buildings getting a bonus defence abilty to partical/laser weapons via an upgrade i don't think it fits there team and also it would be expensive and high tech i doubt they could get that.
I think giving something like this to missiles is ok as it would be alot cheeper and easyer to buy missiles with this tech on them and cheeper i think if they could get that sort of tech and founding to make whole buildings defended liek this would take from teh glas sort of play and factor personra.
USA high tech, china, meduim tech mass numbers and gla low tech fast and cheep units. pend is making the gla more of a middle easten army and as such i welcome this but evne still this upgrade i don't like.
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#1740 Guest_Violence (Not Logged In)_*

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Posted 19 September 2006 - 12:27 PM

I've not played with it much yet, but it should be substancial to vehicles. I think its weaker because of the threat of over use... if it were as leathal to vehicles as toxin is to infantry, all a player would have to do is spam out alot of acid and it would become impassable very quickly. Even as it is, the acid can make a big difference in a crouded tank battle. When you can confront the enemy armor and force it to sit in the acid it becomes very nasty for them.

Still, once I start coding up on GLA I will be taking a look at Acid and silicon damage to make balance decisions.


I realize you are not into tweaking the GLA yet, however I feel some points need to be stressed.

* I will mention that in Contra 4.0 my friends were literally able to fly airplanes right into my silicon clouds and out of them with more than half their HPs still intact usually. Just about ANY aircraft except US Commanches which had to stay too long in it, and in some cases Helix although their speaker towers kept them in the smoke for long, completely owned silicon defenses and we're talking Rank 1 helicopters. After that I never built the things. My guess would be there's something wrong with the clouds' stacking damage. For instance if you had 5-6 of those defenses, their silicon cloud damage output was similar to just 1 of those defenses against the same target. That is what made them look extremely weak. At least it looked like that. Also the rocket hit itself was too weak. I never even used the vehicles that fired those silicon cloud rockets, I had to rely on Stinger Soldier spams to protect my teams. It needs some changing I believe.

* GLA vehicles are cheap, built fast and are really mobile junk easily destroyed. They are very prone to area damage weapons including radiation, artillery explosions and whatnot, and have no unit to intercept long range missiles fired at them- I mean everything is dangerous to them, while say, even with Battlemasters you don't feel you need to be afraid of every little damaging thing. So they rely on huge numbers. There are so many ways to disable a huge attack force of GLA that it's only fair to let them have great results if the enemy neglects to stop them before they are too close, ESPECIALLY Toxin GLA vehicles. Damage Over Time(DOT) of acid would be nice if their vehicles' lifetime wasn't too short! It doesn't matter how much total damage they can do over X minutes or whatever, because that's theory. In PvP action, all this acid and anthrax gets cleaned up easily by all sides except other GLA. TOO easily. And all their missiles are VERY easy to intercept too. I could also add that having a MRV, ambulances, speaker towers and other healing methods in your forces, effectively nulls this Damage Over Time that Toxin GLA is based on. So let the foolish players who don't kill GLA spams before they are close, drown in highly damaging acid and toxin.

Please consider all this when the time to play around with silicon and acid comes! :p


I cleaned up your quote brackets, thats all>> Pendaelose

Edited by Pendaelose, 19 September 2006 - 02:59 PM.





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