Remix Escalation Suggestion
#1921
Posted 29 September 2006 - 06:06 PM
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#1922
Posted 29 September 2006 - 06:08 PM
WorldBuilder crash is fixed.
Laser General units are added.
Laser General IS NOT finished. I still have to do the powers, superweapons, and power plant upgrades.
now, as for Nuke General suggestion... by sub-part...
Ok the toxin general idea i loving it sounds cool, and would make it suited to everyons playstyles a little more.
Yes, but Ironicly the reasons are just completetely different. Laser general was really what you just described. He was so underplayed that he wasn't worth attention at first. But, now I'm going back to fix him. Nuke general was so over played and over powered that he had to br braught down to earth. He's still awsome in the late game, but he is fair now. He could be made more intereseting by somply adding one or two units that players will fall in-love with. Thats what I plan to do. Its tough though... whats my favorite unit may not be loved at all by another player. And if the unit is too powerful it brings back the original problem.And nuke general i agree he was super silly and now he is really quiet balanced but before he gets nuke ammo he is pretty weak and lets not forget He really is the china version of the laser general.... Basicly the lest played atlest thats the opinion i get from how peaple talk about how flame and tank and infantry is just soo cool and powerful... It rare that somone talks or plays nuke general anymore so it seems liek somewhere in the making he got tonned down just too much, or just made boring.
The catch is, both guns and missiles have to run out of ammo at the same time... the only way to ensure this is to make them alot like the Cybr-A10s. If one gets used and not the other, the plane will fly in circles endlessly until both ammo sets are expended.so i would suggest move the iron dragon so only needs propganda center.
Make the new fighter a powerful Multi role fighter with a Machine gun on it aswell... code it like the sky guarding in the sence that it firses say 2 missiles at a time and when gets close to a target uses it machin gun before tunring around for the next strafe and last 2 missiles.
Should be powerful and able to target both air and ground targets, is it possable to make the missile not target infantry and only planes and tanks? so this way the mgs will won be used on infantry?
Also another idea that might be nice how about making it so it has missiles as a multi role fighter should have. (4 missiles) but give it an upgrade to become a Air suppiority fighter or bomber only.
Just like everthing else, there are terms and conditions to upgradeable units...
That would mean 3 new models instead of 1.
Also, if a plane upgrades its weapons in flight, then it gets fresh ammo...
Plus, the way I'm thinking of it now is a very very strong Multi-role fighter... Fast as a mig.. as good at ground assault as an Iron dragon... Better at AA than a Mig31. I'm thinking 4 Raptor style missiles and a small clip of Retaliator ammo for the gun. Both weapons able to hit ground or air as needed. It would be hell. I don't think upgrades are needed.
If I use it, it will be for flame general, with Thermite rounds, although I really don't think its needed. Flame is very strong already.And how about that tank that u do not knwo what to do with?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1923
Posted 29 September 2006 - 06:24 PM
and if you dont think it should go to flame, give it to nuke, with nuklear rounds...higher cost, longer reload time, again the rounds would be reserched
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#1924
Posted 29 September 2006 - 07:58 PM
what about the upgrade for nuke? posted above
and if you dont think it should go to flame, give it to nuke, with nuklear rounds...higher cost, longer reload time, again the rounds would be reserched
Its an option...
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1925
Posted 29 September 2006 - 08:01 PM
Laser units rock~!
More comments in the relevent unit section.
#1926
Posted 29 September 2006 - 09:01 PM
First those stupid Cyber Avengers are way to strong, or lets say a bit, cause it takes out the Aurora with a single Salvo.
Then the SAM batteries should have a shorter delay and a bigger sight range. And they should fire faster and every missile at a different target as the on before if there are multibale targets
And It can't be that the Cluster Tomahwak cruise missiles have the same armour as the A-10, an A-10 got shot down from a SAM with a single shot, and a single Missile didn'
t do anything to a Cruise Missile
#1927
Posted 29 September 2006 - 09:24 PM
#1928
Posted 29 September 2006 - 10:42 PM
1. ahhh... the SU-47 Berkut
... Make sure that plane is fast as hell.
or maybe give them a MiG 1.44. THATS a badass plane.
2. Maybe you should've started a new topic in stead of wasting all that space with those screens.
(No offense.)
3. Well maybe you could have a donation thing for the full server.
You know you already made the mod and everything why should
the community make you pay for the server?
Edited by Ubermedic, 29 September 2006 - 10:58 PM.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1929
Posted 29 September 2006 - 10:46 PM
#1930
Posted 29 September 2006 - 11:50 PM
This is a bug he already said he is unsure why it not working and he can't find the problem but he will fix if and when he can trace teh problem.Yeah Pend I think it would work to get money for that server, and by the way pls get the autorepair of ranked vehicles in again, I'm just running mad without it
Anyways i been thinking of this alot and i really think this needs to be changed.
The cyber generals cluster tomahawk general power is fine and great BUT if it any or all is shot down then the clusters should not be deployed or dropped.
Imo it makes it too strong, it also makes being able to shoot them down POINTLESS as no matter where u shoot them down your be in a world of hurt, Be it a groupd of unit swith AA all in ther or your defence line or the base buildings no matter where they hit your be in a world of hurt.
Atlest with the a10's or airful bombs and carpet bombers u have a chanse to shot them down and stop them.
Also another reason for this hought is the cyber general has a mobile sw version fo the same weapon, basicly i think them being able to drop there payload even when shot down is OTT.
And i loving the laser artil its the greatest ever.
I just been thinking we need a death glider... anyone seen stargate sg1?
them damn gliders are AWESOME.
and now i can't think of what i did think of while playing the damn game lmao... be back with the idea later.. if i remember. (i hate my memory :()
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1931
Posted 30 September 2006 - 12:51 AM
Those Uber-Atry kinda have... well... too long of a range.
I called a sat. strike (from the mobile sat caller) from across an
entire map! that just a bit of an... overkill...
The hand has five fingers. Capable and strong. Able to both create and destroy
#1932
Posted 30 September 2006 - 01:43 AM
Yeah but uhh...
Those Uber-Atry kinda have... well... too long of a range.
I called a sat. strike (from the mobile sat caller) from across an
entire map! that just a bit of an... overkill...
those are going to become a mobile superweapon. I just havn't gotten to them yet.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1933
Posted 30 September 2006 - 08:16 AM
I just quote my own post because I think it got lost by thoise pics!Ok, Pend I've played a bit of SW today and I think there are some balancjing issues.
First those stupid Cyber Avengers are way to strong, or lets say a bit, cause it takes out the Aurora with a single Salvo.
Then the SAM batteries should have a shorter delay and a bigger sight range. And they should fire faster and every missile at a different target as the on before if there are multibale targets
And It can't be that the Cluster Tomahwak cruise missiles have the same armour as the A-10, an A-10 got shot down from a SAM with a single shot, and a single Missile didn'
t do anything to a Cruise Missile
And yeah Phoenix the Cluster Thomahawks are evil, especially the Generals power, but these Cruise Missiles don't delpy their subammo when they are shot down, but the problem is to shot them down! The normal Cluster Tomahawk is the one that deploys it's clusters when shot down, and sometimes makes it a 100% hit weapon if you don't have advanced airdefence, and maybe the normal Avenger should be build without the Strategy center
And about that autorepar thing I know that it's a long known issue but I lost about 4-8 of the big laser tanks yesterday, cause their drones got screwed up and they couldn't repair while retreating
Edited by Capt.Drake, 30 September 2006 - 08:19 AM.
#1934
Posted 30 September 2006 - 10:54 AM
As i said even if u do shoot them down it will land on your ground of units mixed with the aa that shot them down.. or your defence line or your base no matter where the land your ina world of pain... makes you wonder if there is any point in shooting them down...
So yep i think when shot down they should not drop the clusters.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1935
Posted 30 September 2006 - 03:52 PM
And for the first time ever I've downed 2 missiles of the Cluster Tomahawk strike
Edited by Capt.Drake, 30 September 2006 - 03:53 PM.
#1936
Posted 30 September 2006 - 04:17 PM
Ok, I played against a hard ai today, and again the stupid carpet bombing generals power came up in the back of my base, again, wasn't that restriced to insane, and just a question is the hard ai cheating or not?!
I can't stop it from comming up in the back... I don't even have a reasonable explanation of why it does EVER. It just does. The AI uses the same powers the player gets. theres no special version of the carpetbombing for the AI.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1937
Posted 30 September 2006 - 05:29 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#1938
Posted 30 September 2006 - 05:54 PM
the first time i saw it i thought it was a new building
#1939
Posted 30 September 2006 - 06:07 PM
Its Ironic that no one complained about the missiles in Contra, but in Remix they are starting riots. They havn't changed. I will take a look at them and weaken them... but the cluster artillery unit is not changing.please please pend, reduce the abount of health and arounr on those god dam cluster missiles.
They have a substancial delay before firing. Fast moving jets can bomb them or even fly over them safely. Only Helos get owned by them. non-Missile AA units were needed badly to prevent laser drone spamming.cyber is way to strong, and his missile cyborgs are far to strong, please weaken them. reduce the damage done from his rangers aswell, or stop them from shooting at air, because it is really gay.
Well... he IS insane... Wouldn't he be easier to kill if he only built a small base??? It was never meant for you to solo an insane without putting up one hell of a fight. If he's too hard play against a Hard or give yourself an Ally.he is almost im possible to kill on insaine, just keeps on building command centres and farmimg buildings, pointlessly.
Yes, I know. There is a partial fix available, but its still a total bitch to fix. The odds of it working without destroying other parts of the AI are slim.and do you know that they build buildings on top of each other? when i was playing against hard AI, it build a command centre, 3 war factoris and a mech bay all on top of each other :S
Edited by Pendaelose, 30 September 2006 - 06:09 PM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1940
Posted 30 September 2006 - 08:16 PM
That i think would make it slightly more balanced.
And can EVERYONE that is bitching about buildings building ontop of each other stop... sure we can try and cut it down BUT even in the un modified generals/zh there is this problems its always been there its an actuly bug in game.. i always seen ai building on thing they should not be or ontop of other buildings it happens, with or without a mod.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
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