Kings of the West mod information
#181
Posted 10 August 2006 - 02:23 AM
I love updates. Especially spiffy Mordor stuff.
MasterofGorgoroth
#182
Posted 10 August 2006 - 03:17 AM
p.s. stupid subway doesnt have my meatball
#183
Posted 10 August 2006 - 03:26 AM
#184
Posted 10 August 2006 - 03:45 AM
p.s. do you still have the black hawk down info so if you ever went back to it. it looked like a really sweet mod.
#185
Posted 10 August 2006 - 03:47 AM
The faction links at the top now work. So you can jump right to the new Morgul stuff
Yep, there they are, the Minas Morgul Walls LINK to Screens
Next up is the gate and then putting the castle together
EDIT: I think I still have the black hawk down stuff, but I won't be making a mod of it. Or if I do I'll be really small, I'm not making a new faction or anything complicated. Though I will admit that I was thinking about doing some of the stuff just for the fun of modelling it maybe when KotW is done I'll do a few troops and a helo or something... and I would like to try my hand at animating. Depends on how I feel after KotW... lol, and I won't ever make a release date for it if I do it grr deadlines.
-GothmogtheOrc
Edited by GothmogtheOrc, 10 August 2006 - 03:53 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#186
Posted 10 August 2006 - 03:51 AM
Edit: i didnt think you would release it. it seemed like it was a lot of work for one person to do it all.
Edited by adummy, 10 August 2006 - 03:58 AM.
#187
Posted 11 August 2006 - 03:26 AM
Clicky siggy to get there.
Let me know what you think
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#188
Posted 11 August 2006 - 04:36 AM
you can draw better than i can going fast
umh
so your a orc huh
#189
Posted 11 August 2006 - 04:44 AM
Edit: my 100th post.
Edited by adummy, 11 August 2006 - 04:55 AM.
#190
Posted 11 August 2006 - 01:16 PM
Yeah, and 55 of them are in GtO's forummy 100th post
BoT, the screens are lovely, although you might wanna scale the walls down abit, because the walls will crash into the buildings they should be the same size as the gondor walls, only with the tip included
And, I hate to see your screens, you should have thumbnails (guessing) so I can click on the new screens, instead of waiting 30 seconds for the old screens to load...
The 4th Age version 0.8 has been released: Link
#191
Posted 11 August 2006 - 03:39 PM
As for thumbnail images, I'm not sure how to set that up but as it's a good idea I'll figure it out and implement it.
Regarding that sketch, I drew a paper version before I started on the wall part...I just did a simplier version on with gimp to give you an idea of what I was thinking. The real version is much much more detailed I'd upload it but I don't feel like figuring out the scanner settings
Congrats on your 100th post adummy!
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#193
Posted 11 August 2006 - 06:45 PM
[attachment=11531:attachment]
Morgul Gate Work-in-progress.
After the morgul walls/gate are finished I'll get back to work on Gondor. I'll also be putting some of the new models I've been given in-game soon... mainly morgul and gondor as I recall.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#194
Posted 11 August 2006 - 10:10 PM
Edit: out of my 101 post, 56 are in here. I just love it here so much . Out of those others i would guess about 40 of them are in the Elven Alliance fourm.
Edited by adummy, 11 August 2006 - 10:14 PM.
#195
Posted 12 August 2006 - 12:45 AM
Since it adds minas morgul, or have you fixed that?
#196
Posted 12 August 2006 - 02:19 AM
The way Morgul works is this:
-Buy "Minas Morgul" Spell
-Unlocks the new morgul buildings, walls, units, heroes for you to buy... does not upgrade existing stuff.
-You can now buy the walls for your castle, the new stronger expensive Morgul Orcs, Gothmog, ect.
Then as I said, there will also be a new map to play on: Minas Morgul. It will have the city, the road, and probably it will go out to the crossroads as well... and the 4 castles will probably be at the ends of those roads. I'm not sure yet, but that's basically how I see it working.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#197
Posted 12 August 2006 - 03:47 AM
#198
Posted 12 August 2006 - 03:45 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#199
Posted 12 August 2006 - 05:56 PM
#200
Posted 12 August 2006 - 09:43 PM
Update: I think the gate model is done, just have to skin it now. I'll post a pic later when more of it is skinned. looks cool, I added a bunch of spikes to the top and sides. It's especially neat to see the way the doors open into the alcove I made for them. And I'm planning to change the speed at which the doors open so that just like in the movie they'll be quicker then Gondor's gate.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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