Kings of the West mod information
#81
Posted 24 July 2006 - 01:17 AM
I might try something along those lines of him catching fire and hurting other units. Perhaps he does something similar to the trolls... when he loses all his health he goes on a rampage on fire and hurts other units?
Remember that he still has to be good enough that a gondor player might want to buy him
I'll try out the Fire-Rampage-Death thing as well as the Palantir and leadership. We'll see if he needs more during testing.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#82
Posted 24 July 2006 - 01:55 AM
#83
Posted 24 July 2006 - 04:26 AM
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On a different subject, I am working on the AI for Isengard right now. I have switched up the way the AI buys heroes and uses their powers (should be more frequent for both) and hopefully it will be better. Next I have to set up the Crow Horde power and the unit AI. I haven't played a game against the Isen AI in awhile, are there any units it consistanly buys that aren't worth it? A friend of mine mentioned that it tended to buy alot of Ballista's and shell him to death...are there any other patterns like this? Or, are there any good units it tends not to buy? Either early, mid, or late game that it should?
I'd like to hear any and all suggestions about the Isen AI and ways to improve it.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#84 Guest_Guest_*
Posted 24 July 2006 - 08:37 PM
#85
Posted 24 July 2006 - 08:38 PM
#86
Posted 25 July 2006 - 12:51 AM
As for the mines, I changed the fireball code for saruman so that he targets deployed mines first... so if he is near a mine he should shoot it. I'll see if I can do the same type of thing with the fire-archers and the berserkers.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#87
Posted 25 July 2006 - 01:41 AM
#89
Posted 26 July 2006 - 06:27 PM
-GothmogtheOrc
Edited by GothmogtheOrc, 26 July 2006 - 06:28 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#90
Posted 26 July 2006 - 10:17 PM
#91
Posted 26 July 2006 - 11:56 PM
Oh yeah, btw everybody, I've updated my site with a new Kings of the West mod info page. It's not yet finished, but I'll be working on it more the next week or so.
I have some good news: I just tested the new isen AI in-game and it bought all the heroes and used nearly all of lurtz's and Saruman's powers. Plus it didn't buy many ballista's (though I was playing on Osgilliath...). I couldn't get it to buy the crows, but that shouldn't matter anyway since the AI can see all your units all the time anyway lol
There was something else, but I can't remember what it was... so: more info comming soon
Edit: I remembered what it was: I've changed the new warg howl glow color from pink (grrr...ea) to a red color.
-GothmogtheOrc
Edited by GothmogtheOrc, 27 July 2006 - 12:39 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#92
Posted 27 July 2006 - 03:05 AM
#94
Posted 28 July 2006 - 03:02 AM
#95
Posted 28 July 2006 - 03:07 AM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#96
Posted 28 July 2006 - 06:32 AM
#97
Posted 28 July 2006 - 02:30 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#98
Posted 28 July 2006 - 02:36 PM
No fuel left for the pilgrims
#99
Posted 28 July 2006 - 03:43 PM
1) If there is a huge demand for a denethor that catches on fire somehow, then I have to atleast concider it and see if it is feasible.
2) I am still trying to come up with ways in which I can add something like that in, and yet stay true to the story. Denethor certainly won't have a power that you click the button and he ignites (lol, as fun as that might be). But I am seriously leaning on the idea of connecting Sauron and Denethor somehow... perhaps something along the lines of a special wormtongue for Sauron that only effects Denethor, and then when it's over he dies on fire. One of Denethor's key parts is his madness... so it has to be in there somewhere if he is. And if his madness is in, then the fire has to be in.
Anyway, nothing is finalized untill the mod is released. Right now I'm working to get the rest of Gondor finished, then I'll spend a day or two and figure out what works for denethor.
-GothmogtheOrc
Edited by GothmogtheOrc, 28 July 2006 - 03:44 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#100
Posted 29 July 2006 - 03:17 AM
But what I lacked in quantity I made up for in quality. I don't have a screenshot of this yet as I just got it working and I want to refine the different parts so that it looks better, but I am happy to announce that thanks to EA I have gotten a bfme1 map to SNOW! It looks amazing and opens up some really cool map ideas that haven't been done yet for bfme1. I'm going to be playing with this the next day or so to see how much I can do with it... I've got some great ideas both for new maps and, if I can make it work, maybe a special power.
Because of this I will also either make myself or have some experienced mappers make several new maps for the mod. Minas Morgul and a snow level being at the front of the list. I've also got some things I really want to try to add via scripts and such for atleast one map... really cool stuff, but I won't say what it is untill I know if it is possible.
More on this to come later.
-GothmogtheOrc
Edited by GothmogtheOrc, 29 July 2006 - 03:19 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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