If you are new...read this!
#61
Posted 31 July 2007 - 12:47 AM
No fuel left for the pilgrims
#62
Posted 09 August 2007 - 12:06 PM
ok i understand all the rules. but theres one thing i don't get
how do you get people to play a basic mod that u made?
i made one but i got to post it so people will know whats my skill level is but i don't know how to post it.
#63
Posted 09 August 2007 - 03:28 PM
Do you mean screenshots? Or code? Be clearer, and don't post here if it's not about the rules: Q's go in their own topics.made one but i got to post it so people will know whats my skill level is but i don't know how to post it.
^Thanks to Ark for this great sig
#65
Posted 09 August 2007 - 06:36 PM
by me trying to make big mod is that what makes me a n00b?
and the other question yes how do you make it downloadable.
but i'll post that somewhere els here i wanna know when i started makeing a big mod was that n00bish and against the rules?
Edited by witchking, 09 August 2007 - 06:38 PM.
#66
Posted 10 August 2007 - 04:40 PM
not against the rules, definitely n00bishbut i'll post that somewhere els here i wanna know when i started makeing a big mod was that n00bish and against the rules?
if you have a downloadable mod (that's worth downloading) put it up on the site
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#67
Posted 10 August 2007 - 05:26 PM
not against the rules, definitely n00bishbut i'll post that somewhere els here i wanna know when i started makeing a big mod was that n00bish and against the rules?
if you have a downloadable mod (that's worth downloading) put it up on the site
thats what he wants to do but he doesn't know how
#68
Posted 11 August 2007 - 08:30 AM
Is there any way forum-wise to make people read this good stuff?
Something like this:
When you post without a validated account (or maybe even then), an intermediate page opens up with a 'read me' content kind of like this and a checkbox underneath to signify 'yes, i read and understood this'.
It must be checked before you are able to post. If you have an account, this check would be stored much like any account setting is stored. So, if you have read it and have an account, this 'inbetween' page would not appear again.
I realize that the account is for the whole of Revora, not just The3rdAge, but maybe a generalized version of this content could be used for the whole of Revora. I am sure that The3rdAge is not the only place to suffer from fools.
Sûl.
So what do you guys think about this? Is that too harsh? Too hard to implement? A stupid idea? Or does it just go against T3A principles?
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#69
Posted 11 August 2007 - 08:46 AM
#70
Posted 11 August 2007 - 08:57 AM
And they wouldn't be hard to find anymore (hard for someone not used to go looking for them).
Ignoring them wouldn't make them be able to ignore the consequences. And to keep it from becoming annoying everytime this thing pops up, you'd need to register.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#71
Posted 13 August 2007 - 12:08 AM
We are certainly looking into the subject of rules tho.
Heh... Here we are, calling them rules, but what they really are is good advice from people who've been there already. It's a sad thing really.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#72
Posted 13 August 2007 - 10:30 AM
It's a nice idea. Trouble is implenting it, both in setting good limits and making the code happen. Codewise I honestly don't even know whether it is possible or not, but I suspect it wouldn't be easy.
We are certainly looking into the subject of rules tho.
...
Great. I believe it could be helpful.
Heh... Here we are, calling them rules, but what they really are is good advice from people who've been there already. It's a sad thing really.
Solinx
Isn't that the way of all rules, all laws?
'Hell', even the 'dress code' in a restaurant's kitchen has both good reasons (health) and (legal) consequences if not followed.
Maybe we should just call it 'common practice', instead of rules. Sounds more flexible.
Enforcing consequences would also be 'common practice', hehe.
Man, what i wrote is sounding all so strict. Forgive me. I guess i just feel the foundations of creative conflict being corroded.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#73
Posted 13 August 2007 - 12:37 PM
tbh i think its the minority spoiling it for the majority so maybe it would be best handling it on a person-by-person basis?
#74
Posted 15 August 2007 - 01:56 PM
a good system to make sure they read it would be to put 5 checkboxes at the bottom. these need to be checked correctly (e.g. 1 3 and 4 are checked, 2 and 5 not). instructions on how to check them would be put in sentences at points in the text.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#75
Posted 06 December 2007 - 02:06 PM
SolinxIf you do wish to make a public start with your own project, there are two paths we can advice you which will offer you a good opportunity to prepare the mod for a free hosting application here at T3A.
(Being hosted here has several advantages, such as getting your own subforums, the opportunity to get your news regularly posted on the T3A frontpage, and, not the least important, free and unlimited storage space and bandwidth to set up your own site and host your mod files.)
The first path starts at the Drawing Board. This is the place at T3A to advertise your mod during the concept and early development phase. The prerequest for starting a topic in the Drawing Board is that you either have the intention of working on the mod yourself, or already have a team to do so. Pure idea topics, ie. suggesting a new mod without intention of working on it, will be closed or combined with the Mod idea collection topic. Once a mod becomes developed enough it can be moved to the main Jobs, ideas and request forum, giving it more prominence as an indication of the status of the mod.
Next step is applying for hosting. Of course, you can also work through the early development stages without posting in any of the above locations. However, we do require of any project applying for hosting to show us material to prove the development has passed at least the concept and early development phase, so we know there is a good chance the project won't be abandoned after the first week.
If you rather wish to have your own subforums to work with right from the start, we suggest you head over to StealthSnake's community. This is the second path we advice. StealthSnake is the mod leader of the well known Battles of Gondor mod. Last time he gathered quite a following and now he has returned there is little doubt he will do so again. Why is this interesting for you? Because he offers starting projects a subforum of their own at his community forums. Head over to read more and get into contact with StealthSnake.
Of course, you can also combine the two paths, posting a topic at the Drawing Board and requesting subforums at StealthSnake's community.
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#76
Posted 19 July 2008 - 01:34 AM
#78
Posted 17 September 2008 - 03:37 AM
btw, I agree on the whole having to read this before signing up thing, I did and it's not that hard.
oh and as I'm sure you've all guessed I'm new here so hello everyone!
I want to mod BFME II myself so I'll try to be a newb and not a n00b so as not to annoy others and to earn myself the respect of this site's modders... I'm perfectly prepared to do everything myself modding wise as it is anyway, I just wanted to sign up to t3a so that I could come to a place where I could talk to other modders about modding the game and see some of their own work! all very good work I might add...
I suppose also this site helps me learn how to do stuff to the game that I don't know how to do yet so... yeah.
Here come the Fuzz!
#79
Posted 18 September 2008 - 08:48 PM
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