Jump to content


Photo

If you are new...read this!


  • Please log in to reply
115 replies to this topic

#41 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 06 February 2007 - 08:44 PM

update
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#42 Solinx

Solinx

    .

  • Undead
  • 3,100 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 08 February 2007 - 11:11 PM

Yeah, Blodo has a nice signature :grin:

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#43 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 08 February 2007 - 11:14 PM

heh, i was just thinking about checking this forum, and then you posted :grin:
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#44 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 09 February 2007 - 10:25 PM

lol, read this and compare it to Blodo's sig:
http://www.lyricsbox...fe-xw3p5mb.html

i just found it out while i was coincidentally listening to the song
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#45 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 06 March 2007 - 11:42 AM

Update! ;)
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#46 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 14 April 2007 - 11:37 PM

updated with some corrections because the user submitted section is going to be deleted soon

also added a bit about giving credit
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#47 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 14 April 2007 - 11:50 PM

great :dry:

but it's a shame that we needed to put that in there really... :mellow:

Shadow and Flame BETA 0.6 RELEASED - Link


#48 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 18 April 2007 - 09:46 PM

lately we have been getting some example topics of how things are not supposed to go. this is sad, but also good, because it means I can and have included them in the post above
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#49 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 18 April 2007 - 10:07 PM

If you ask me the whole mess with BftR was a whole lot worse than LordofIthilien's artwork and stuff... Pity though, I did a pretty good job on that banner and now it is only some nice artwork for the ever-growing list of failed newbie* mods...

*No offense directed, one of these mods actually shows some potential if the mod leader can get enough support (TPA)
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#50 kalecx

kalecx
  • Members
  • 67 posts

Posted 24 April 2007 - 01:54 AM

Hi everyone. ;) Nice set of rules :xd: i read all of them
Posted Image

xfire: warnexus

want a bfme2 see 4.5 mod match-up against me? add the xfire user above. :O

#51 silvan

silvan
  • New Members
  • 9 posts

Posted 07 June 2007 - 10:43 PM

i was total n00b not year ago.


I am a newb :grin: but I hope im not a n00b :blink: Any way Hostile, your articles are great... there transformed me to complete no talent... to... well... almost complete no talent. Nah, now i can find my way around .ini files and I exparemented with all your begginger articles :mellow: thanks alot ;) PLease... am i a n00b ?

#52 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 14 June 2007 - 09:19 AM

update
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#53 Solinx

Solinx

    .

  • Undead
  • 3,100 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 17 July 2007 - 02:41 PM

More than a month too late, but still important for others I guess.

The difference between a n00b and a newb, is that a newb shows respect to the community and it's members, allows that perhaps he doesn't know it all already, and doesn't mind at least trying to learn what he doesn't know yet, in order to truely join the community and make the mod he wishes to make.

To make your own mod you don't have to be (closely) befriend with other community members of course, but you'll notice it does help getting you there (sooner) :p

@Silvan
While I don't know you beyond that post, I think you are no n00b.

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#54 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

  • Members
  • 244 posts
  • Location:Usa
  • Projects:how am i supposed to know? im only a beginner
  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 18 July 2007 - 01:09 AM

plz help i wa smakeing a personal mod and i put fires of doom with lartz and i can make it avalable but when i click on it nothing happneds what do i need to add with this codeing?

#55 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 18 July 2007 - 09:31 AM

1. read this topic
2. conclude from it that your question is 100% in the wrong place
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#56 Solinx

Solinx

    .

  • Undead
  • 3,100 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 18 July 2007 - 03:38 PM

plz help i wa smakeing a personal mod and i put fires of doom with lartz and i can make it avalable but when i click on it nothing happneds what do i need to add with this codeing?

First thing, like 2play says, this is not the topic for asking questions about modding.
Second, read this entire reply before taking action.

If you have a question, search the forum to see if someone has already asked the same question.

If you can find nothing useful you can go ahead and create a new topic here.

When you create a topic there are a few things to keep in mind.
- Make sure to add which game you are working with. (BFME 2 or RotWK)
- Give as much information as you can!
If you want to ask about coding, supply the code you used and tell where it's used.
- Use capitals and interpunction to make reading questions a lot easier.
Some will just skip the topic otherwise. (It's no big deal if you're having a hard time writing English, but what you wrote is more being lazy.)


Basically, because you supplied no useful information, I can't say what went wrong:

plz help i wa smakeing a personal mod and i put fires of doom with lartz and i can make it avalable but when i click on it nothing happneds what do i need to add with this codeing?

Questions that I have are:
- Lartz = Lurtz? (Not a custom hero or a hero from a mod?)
- What did you do to "make it available" (code and location)
- Click on it > Does this mean part of the code worked? Did you get the commandbutton to appear?
- "this codeing" > You supplied no coding, so there is no way to see what is missing. We can only guess at a few possibilities.

Supply that information in a topic and you're chances of getting an answer improve a lot.

Note: Whatever you do, the answer to your question won't come from me. Not because I don't like you, but because I don't have time to mod for a while.

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#57 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 23 July 2007 - 03:48 PM

Is there any way forum-wise to make people read this good stuff?
Something like this:

When you post without a validated account (or maybe even then), an intermediate page opens up with a 'read me' content kind of like this and a checkbox underneath to signify 'yes, i read and understood this'.

It must be checked before you are able to post. If you have an account, this check would be stored much like any account setting is stored. So, if you have read it and have an account, this 'inbetween' page would not appear again.

I realize that the account is for the whole of Revora, not just The3rdAge, but maybe a generalized version of this content could be used for the whole of Revora. I am sure that The3rdAge is not the only place to suffer from fools. :blink:

Sûl.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#58 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

  • Members
  • 244 posts
  • Location:Usa
  • Projects:how am i supposed to know? im only a beginner
  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 30 July 2007 - 07:50 PM

good now that i have read this i shall obay the rules

Edited by witchking, 30 July 2007 - 07:50 PM.


#59 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,685 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 30 July 2007 - 08:41 PM

So you posted in this topic without reading it?

Absolutely brilliant.

*sighs*

No fuel left for the pilgrims


#60 witchking

witchking

    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

  • Members
  • 244 posts
  • Location:Usa
  • Projects:how am i supposed to know? im only a beginner
  •  don't count me out of modding ever. i may be new and yes sometime i may be annoying but if you think i cannot mod then... then you'r dead wrong!

Posted 31 July 2007 - 12:31 AM

no just now i read it before i never read it so now i know the rules




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users