Posted 23 August 2006 - 09:43 PM
Want the Manual's view? Since you're all so obsessive about it.
The Allied Legion is the most technologically advanced of the three factions. Utilising ‘Chrono’ technology to both teleport and erase, combined with advanced energy weaponry, pulse guns, stealth camouflage abilities and the almighty particle gun, the Allied Legion are a formidable foe for even the largest army. Einstein has really come up trumps for them, giving them a massive technological edge. Their weapon systems enable them to decimate any foe, and their attacks are dazzling lightshows of pure energy, razing enemy bases with ease. However, they are quick to fall foul of bankruptcy and blackouts, due to their spectacular weaponry and production costs. A number of their advances move into technological territories even they do not fully understand, and so some of the less familiar techs can prove very unstable.
Strengths
Air Superiority
Weapon Firepower
Stealth and Chrono Technology
Weaknesses
Economy
Base Power
Armour strength
Other
Cost increases to marked price of all units upon Battle Lab construction.
Can sell units at Service Depot.
Can see all map with Radar station.
The Freedom League are a conglomerate of former-Soviet personnel and fanatical zealots from across the war-torn globe, who have forged an alliance of necessity in order to survive the technologically advanced forces of the Allied Legion, and NEXUS’ numberless mechanical hordes. In their arsenal is a very mixed bag, composing of everything from guerrilla weaponry, terrorist tactics, chemical warfare and in the later stages of the battle, very impressive heavy armour. What they lack in technology and armour strength, they more than make up for in dedication, resourcefulness and versatility. They favour very fast hit-and-run or kamikaze techniques to harass, as well as balanced numbers amongst attack forces in order to maximise effectiveness against all foes.
Strengths
Cheap
Powerful surprise/shock tactics
Excellent anti-tank capability
Base Power
Weaknesses
Weak early armour
Difficult to control
Poor defence structures
Other
Has Emergency Repair
Can double up infantry production with Cloning Vats.
Freedom League Refineries have a higher yield.
Has two ‘offensive’ superweapons.
NEXUS is the forbidden fruit of Professor Einstein’s robotic toils. It is the AI that now strives to create a perfect world devoid of all human existence. It is the overlord and supreme master of a numberless horde of robotic minions that grows with every passing moment, and that spreads out from its hive-brain core to overwhelm the world with numbers and sheer brute force, all programmed with two key directives: Obey NEXUS, and bring permanent peace. Impervious to environmental factors that easily eliminate human foes, NEXUS is able to throw forward an arsenal of robots who are immune to chemical, biological, even to an extent nuclear warfare due to their inorganic bodies, and capable of repairing themselves. NEXUS technology stems partly from what was present in the human arsenal at the time of the AI’s creation, mix-matching between the three former enemy sides, and also from what it has managed to appropriate and improve upon from the current sides. Laser and railgun technology seem to be particular favourites, as well as landmines, all implemented for their effectiveness in destroying organic creatures. The NEXUS army does not excel in any area, and since NEXUS’ troops are mass-produced and have no military regimen or chain of command, there are no promotion prospects for robotic troops.
Strengths
Excellent economy
Self-repairing units
Good all-round capability and defence
Weaknesses
Cannot promote units
All defences require power
Very few specialised units
Other
Can double-produce infantry with Machine Plant
Can use Machine Plant as a grinder.
Almost all units can see past cloaking devices