Favorite Side
#22
Posted 07 November 2006 - 01:00 PM
I shall have to play some more, see if I can't fathom out some FL techniques.
#24
Posted 31 December 2006 - 12:51 AM
Like them, they're cool, allow for great strats and are specialised in brutal assaults. Love em.
Oh and Ash, I finally got my YR to work again - played 1.99 as a bloody gem!
Lurking moar since 2004 2003!
#25
Posted 31 December 2006 - 12:14 PM
10 Centurions rolling their way into a Legion base are seemingly unkillable and then they call me cheap for popping up Particle Cannons in their bases..
#26
Posted 31 December 2006 - 02:40 PM
Edited by need my speed, 31 December 2006 - 02:43 PM.
#27
Posted 31 December 2006 - 07:27 PM
Yess... it really needs re-working in 2.0.. Nexus can trump Allies easily while FL can be challenged..
10 Centurions rolling their way into a Legion base are seemingly unkillable and then they call me cheap for popping up Particle Cannons in their bases..
Well... I beat you with BOTH armies so it just proves Allies are lame.
#29
Posted 04 January 2007 - 03:47 PM
Yess... it really needs re-working in 2.0.. Nexus can trump Allies easily while FL can be challenged..
10 Centurions rolling their way into a Legion base are seemingly unkillable and then they call me cheap for popping up Particle Cannons in their bases..
Well ten centurions cost 180000 compared to 2000 cannon so I don't see how that is "cheap" also roflness from 2005 Ash and therefore Elerium also chrono prisons and build queues exist for a reason.
2) The F-22 being used as an actual fighter isn't really viable...it can present a big imbalance. The Allied Legion are actually the most powerful side in the game, and it'd make them even more powerful to be able to smoke everything.
Edited by Allied General, 04 January 2007 - 03:51 PM.
#31
Posted 04 January 2007 - 05:10 PM
Well ten centurions cost 180000 compared to 2000 cannon so I don't see how that is "cheap" also roflness from 2005 Ash and therefore Elerium also chrono prisons and build queues exist for a reason.
18000* (overexaggerated)
Chrono Prisons are more expensive than Centurions and it doesn't take a scientist to sweep in a group of manta bombers on a suicide mission to take them out. They also build slow, are weak and are 2800! Which is why I like to make at least two or three. Not mass them, otherwise 10 Chrono Prisons would be 28000 which beats your 18000! Despite being uberly weak armour and health-wise.
And don't talk to me like I don't know how to play the game yes the build queues do exist, and you can click up to 30 units! Problem with RS is that many tactics with AL require different units and the battlefield changes so often you have to modify your build queues to counter what he is building.
mellow:
2) The F-22 being used as an actual fighter isn't really viable...it can present a big imbalance. The Allied Legion are actually the most powerful side in the game, and it'd make them even more powerful to be able to smoke everything.
F-22 is only good for early attacks for example toasting my enemy's refinery but late game it doesn't present a viable use.. although the armour is ok'ish I'd take Vortex Bombers and Cyclones over it late game as it dies pretty quickly. I'd like to see them expanded more though..
NEXUS Naval war to get across water you can use Rippers too as they do act like APCs but don't expect to get over cliffs with them.. But yeah if you are on about Ravens, Ravens could be a little over the top as they can act like flying battlefortresses over water because they have no need to land and can just pull back a bit, regenerate and go in again.
Well... I beat you with BOTH armies so it just proves Allies are lame.
I beat you as NEXUS playing for the first time so it proves that Nexus is lame
Edited by Elerium, 04 January 2007 - 05:17 PM.
#32
Posted 04 January 2007 - 05:24 PM
1) spam illusions
2) spam weather tanks
you are good at commando small scale games but in large games you are crushed by the iron hand of nexus or the hammer of FL or the horder of a better AL player e.g. Kazuymi who was away for AGES
even MadHQ is better
the only time i saw u mildly last a long time game is when you just had particle cannon on constant ready state on a hill ...
hint try building some airborne units elerium except for enforcers which are cannon fodder in RS
also as other sides can rely on one unit spam its okay if we just spam super units
Edited by Allied General, 04 January 2007 - 05:32 PM.
#34
Posted 04 January 2007 - 05:54 PM
rofl elerium, recent games would suggest otherwise where you either
1) spam illusions
Illusions are only good in groups and ambush.
2) spam weather tanks
In groups of 5, but still, use Nexus Discs and woah! They're attacking each other.
you are good at commando small scale games but in large games you are crushed by the iron hand of nexus or the hammer of FL or the horder of a better AL player e.g. Kazuymi who was away for AGES
even MadHQ is better
Kaz was with Apollo and you were terror bombing Bolt so my attention was diverted to helping Bolt so they took the opportunity to attack. And in large games I can win you know o_O I have no idea where you make judgements. Yes I am suited to commando esque battles but that's just my style. You're being cocky AG.
the only time i saw u mildly last a long time game is when you just had particle cannon on constant ready state on a hill ...
That was due to having a base of ops next to your base on a cliff *can't remember exact map but it had an airport in the middle*. And you lot were just massing so I decided to keep the cannons rolling.
hint try building some airborne units elerium except for enforcers which are cannon fodder in RS
I build Cyclones (attack lone units as intended), but they need fixing because they go nutso in a straight line after firing. I build Vortexes nearly all the time. I build F-22's early to attack refineries. Enforcers= static air defense.
And those 10 Chrono Prisons would easily destroy the opposing 10 Centurions if used properly. Allies are frighteningly overpowered if used in mixed groups...
Ah but make a mistake by not clicking them to attack the individual units and they're good as dead. Also, mantas (a group of mantas can annihilate all of those if used well and clustered or in a line).
Edited by Elerium, 04 January 2007 - 06:01 PM.
#35
Posted 04 January 2007 - 06:47 PM
2) spam weather tanks
In groups of 5, but still, use Nexus Discs and woah! They're attacking each other.
Woah, thats what the discs are meant to do!
And those 10 Chrono Prisons would easily destroy the opposing 10 Centurions if used properly. Allies are frighteningly overpowered if used in mixed groups...
Ah but make a mistake by not clicking them to attack the individual units and they're good as dead. Also, mantas (a group of mantas can annihilate all of those if used well and clustered or in a line).
And a few vortex' could easily totally destroy the Centurions, like anything else.
#37
Posted 05 January 2007 - 07:45 AM
And those 10 Chrono Prisons would easily destroy the opposing 10 Centurions if used properly. Allies are frighteningly overpowered if used in mixed groups...
Ah but make a mistake by not clicking them to attack the individual units and they're good as dead. Also, mantas (a group of mantas can annihilate all of those if used well and clustered or in a line).
Considering alternative is for chrono prisons waste their precious shots on their own to something useless like infantry which i'm sure you would whine more about so its strategic support unit you have to command directly.. sure i could make them retaliate to fire only as well but that raises same point.
Can't wait for this discussion with 4th side
Edited by Apollo, 05 January 2007 - 07:48 AM.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#38
Posted 05 January 2007 - 02:16 PM
It was the similiar to the illusion tank revealing itself at inapporiate moments in 1.98
The entire allied legion side as a whole, I do agree with Elerium requires more micromanagement but there units make up with a instant kill factor.
#40
Posted 07 January 2007 - 05:29 AM
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