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The Blue Wizards Mod


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#41 IthronAiwendil

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Posted 09 September 2006 - 05:41 PM

It could be, but it won't be changed anymore since this mod is almost done...

#42 {IP}LORDOFDARKNESS

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Posted 09 September 2006 - 05:42 PM

It could be, but it won't be changed anymore since this mod is almost done...

well thats good to hear :mellow:
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#43 Juissi

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Posted 09 September 2006 - 05:45 PM

What are you going to after this mod? Maybe expand this one a little ?

#44 IthronAiwendil

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Posted 09 September 2006 - 05:58 PM

What are you going to after this mod? Maybe expand this one a little ?

I might create new Ring Heroes for each faction, new units for the good factions and maybe do some AI Scripts, etc.

And some "bad" news: This mod only works for Patch 1.03!

#45 Fingulfin

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Posted 09 September 2006 - 06:00 PM

Well than, if we want to play it, we will have to port it :mellow:
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#46 IthronAiwendil

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Posted 10 September 2006 - 03:18 PM

Some new pics again:

Tom Bombadil is now a dwarven hero:
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Powers:
1 - Sonic Song (normal)
2 - Truesight (normal)
3 - Inspiring Presence (leadership)
4 - Frostbite (cripple strike that does more damage)
5 - Sunflare (smaller version of Sunflare)

Isildur has a power called Monster Slayer:
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Powers:
1 - One Ring (like Elven Cloak, but has smaller reload time)
2 - Monster Slayer (Kills Trolls, Mumakil, etc.)
3 - Power of Narsil (Doubles Isildur's attack power)

And this is King of the Dead:
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Powers:
1 - Dominate (like Coerce)
2 - Train Heroes (gives experience a hero)
3 - Shield of the Dead (Raises King of the Dead's armor)
4 - Summon Oathbreaker Minions (Summons two battalions of Oathbreakers with smaller reload time)

#47 Gherrick

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Posted 10 September 2006 - 03:32 PM

Looking really cool but how KoTD will be damagable? He is like ghost...only magic can hurt him. And second more question: How about move Alatar to Mordor(not in this release but next or 2 release later) and give Elves Radagast? This would make all factions have magic guys!! Saruman, Alatar, Pallando, Gandalf, Bombadil and Radagast !! ;)
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#48 IthronAiwendil

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Posted 10 September 2006 - 03:43 PM

Looking really cool but how KoTD will be damagable? He is like ghost...only magic can hurt him. And second more question: How about move Alatar to Mordor(not in this release but next or 2 release later) and give Elves Radagast? This would make all factions have magic guys!! Saruman, Alatar, Pallando, Gandalf, Bombadil and Radagast !! ;)

King of the Dead fights for the Dwarves, so now each of their heroes are very powerful. And he can be damaged, but he's very powerful and he costs alot. But in the version of this mod I might include Radagast and make KotD a Ring Hero. And I really would like Alatar to be good in this mod. But anyway, thanks for your comments!

#49 {IP}LORDOFDARKNESS

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Posted 10 September 2006 - 03:46 PM

It looks like the KOTD is sitting on a horse ;)
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#50 Bart

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Posted 10 September 2006 - 03:48 PM

what if he just is? is that a problem? ;)
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#51 {IP}LORDOFDARKNESS

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Posted 10 September 2006 - 03:51 PM

Well im that kinda realistic guy , i nver saw him on horse. but good screens :thumbsup:
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#52 Bart

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Posted 10 September 2006 - 03:55 PM

then watch RotK again, he is on horse when they all get out of the pirate ships ;)
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#53 {IP}LORDOFDARKNESS

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Posted 10 September 2006 - 03:57 PM

then watch RotK again, he is on horse when they all get out of the pirate ships ;)


What he's on horse , never saw that
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#54 IthronAiwendil

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Posted 10 September 2006 - 06:27 PM

He's on horse in this mod cause I wanted to use the model of a mounted oathbreaker (I can't make new models). That would make him look different from the other oathbrekers...

#55 Guest_CommanderGothmog_*

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Posted 12 September 2006 - 06:57 PM

Could you post a list of all the powers of the heroes in your mod?

#56 {IP}LORDOFDARKNESS

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Posted 12 September 2006 - 07:15 PM

Could you post a list of all the powers of the heroes in your mod?


I dont think he wants to reveal everything yet :p
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#57 Gherrick

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Posted 12 September 2006 - 07:34 PM

Well...Gothmog powers look leet and professional :p
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#58 Mathijs

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Posted 12 September 2006 - 07:38 PM

You've got some original ideas, good job so far.

No fuel left for the pilgrims


#59 IthronAiwendil

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Posted 13 September 2006 - 01:31 PM

Well because this mod is almost done (just have to test it) I can reveal some of the powers...

Draugluin
1 - Heal Allies (Like the Heal spell for the good factions)
2 - Summon Warg Allies (Summons wargriders and wargs)
3 - Invincibility (Boosts Draugluin's Armor and Damage)

Bregalad (Quickbeam)
1 - Ent Leader (Increases ent buildspeed a bit for a short time)
2 - March of the Ents (Boosts Bregalad's speed and armor)
3 - Summon Forest Allies (Summons Gildor, an Ent and three battalions of Elves)

#60 Bart

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Posted 13 September 2006 - 02:35 PM

looks good. how about renaming 'Ent Leader' to 'Quickbeam', because it describes the power better?
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