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The Blue Wizards Mod


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#61 Fingulfin

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Posted 13 September 2006 - 04:21 PM

Nice work with getting your first mod finished (soon!)! Thats a bit more than I can claim, and Ive been modding for a while now...
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#62 Phil

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Posted 13 September 2006 - 04:50 PM

Cool stuff! Some very cool ideas...

Thats a bit more than I can claim, and Ive been modding for a while now...

Not only you... :)

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Und da war dann noch der achte.
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#63 Fingulfin

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Posted 13 September 2006 - 04:54 PM

LOL :)

Edited by Fingulfin, 13 September 2006 - 06:36 PM.

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#64 IthronAiwendil

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Posted 13 September 2006 - 06:04 PM

OK here's some new powers again:

Gildor (Summoned by using Bregalad's Summon Forest Allies power)
1 - Charge Attack (Boosts Gildor's speed and damage)

Damrod
1 - Change Weapon
2 - Ranger Ambush (Same as Move Unseen)
3 - Trebuchet (Summons instantly a trebuchet on Damrod's side)
4 - Leadership
5 - Deadly Sniper (Original idea by EA, shoots arrows with a super-fast speed)

Gothmog seems to be the only hero whose I haven't introduced yet...

#65 Boy_suicide

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Posted 13 September 2006 - 06:12 PM

Great mod. To polish this all up, remember to add the paper-ish effect to all the palantir images with photoshop.

#66 IthronAiwendil

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Posted 14 September 2006 - 12:34 PM

And finally, Gothmog's powers:
1 - Mount/Dismount (Gothmog mounts his warg)
2 - Morgul Bombard (Fires a green version of Barrage from the sky)
3 - Dark Pillage (Leadership + Pillage to nearby troops)
4 - Summon Orc Guard (Summons Gothmog's bodyguards, including a catapult, berserkers and superpowered orcs and wargriders)
5 - Call the Horde (Increases Orc buildspeed a lot, like in BfME I)

By the way, Snow Trolls will be included in the Second version of this mod (They have some really weird problems)...

#67 Bart

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Posted 14 September 2006 - 12:41 PM

ask away, t3a is here to solve problems (and more, but anyway) ;)
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#68 IthronAiwendil

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Posted 15 September 2006 - 04:54 PM

ask away, t3a is here to solve problems (and more, but anyway) :)

Yeah I know but I'll still leave them for Version 2 and I don't have time to explain the problem know... But anyway, these are the new units for this mod:

Mordor
Half-Trolls of Far Harad (Elite Pikemen, trainable from Level 3 Haradrim Palace)

Isengard
Orc Overseer (Poor strenght, but can train orcs and uruks, trainable from Level 3 Uruk Pit)

Goblins
Gundabad Fighters (Elite Swordsmen, trainable from Level 3 Goblin Cave and Inn)
Dark Easterlings (Superpowered Pikemen, summoned by using Pallando's East Helper power)

And here's a screenshot of Gundabad Fighters:
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By the way, Elven Cavalry are also kinda new but they're not that different from Rivendell Lancers...

Edited by IthronAiwendil, 15 September 2006 - 05:13 PM.


#69 morgoth946

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Posted 15 September 2006 - 05:22 PM

hmmm... can't you take the same shot but with at least a medium detail? I can't see a lot like this.
Looks good so far :)
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#70 {IP}Sauron

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Posted 15 September 2006 - 07:46 PM

He's on horse in this mod cause I wanted to use the model of a mounted oathbreaker (I can't make new models). That would make him look different from the other oathbrekers...


u can make new skins... so... why not take a model like isildurs or other and make a nice green looking skin and make him abit invisible?

Edited by {IP}Sauron, 16 September 2006 - 07:00 AM.

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#71 IthronAiwendil

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Posted 18 September 2006 - 04:43 PM

OK a small update, Damrod's new skin (by EA Games):
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And now I can announce my mod's biggest weakness and the weirdest problem: There's something wrong with my asset.dat... It only works every SECOND time, so if I try to use my mod after I've succesfully got it working, all the new images and skins, they're all pink! It's really annoying that it only works every second time and I think that people who play this mod will get pretty angry about it. Could someone try to help me please?
And also, this game still only works for patch 1.03 but that's my smallest problem right now...

#72 thelemur

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Posted 18 September 2006 - 08:23 PM

when u say it works every second time, do u mean the pink shows up every sec.time or the pics show up every sec.time?
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#73 Phil

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Posted 18 September 2006 - 08:41 PM

do u mean the pink shows up every sec.time or the pics show up every sec.time?

Wouldn't that be quite the same?

What would interest me if it's every second time you make an asset.dat or every second time you launch the game.

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#74 thelemur

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Posted 18 September 2006 - 08:47 PM

do u mean the pink shows up every sec.time or the pics show up every sec.time?

Wouldn't that be quite the same?

What would interest me if it's every second time you make an asset.dat or every second time you launch the game.

not the same, the actual image isnt pink its a pic, i wanted to know if the pink or the actual pic showed up the 2nd time, maybe i wasnt clear enough.
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#75 IthronAiwendil

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Posted 19 September 2006 - 12:00 PM

Every second time I launch the game the textures are pink and every second time they show up. But I don't know if this will affect other people's games if they download my mod...

#76 Phil

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Posted 19 September 2006 - 03:09 PM

Really really strange... no idea what could cause that. But I'll think of it a bit more.

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#77 thelemur

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Posted 19 September 2006 - 06:31 PM

ya, one mod i worked on for bfme1 had that problem, never did fix it....
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#78 IthronAiwendil

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Posted 19 September 2006 - 06:33 PM

Well I'm happy to say that all the problems in this mod are now solved (I hope)! The images work all the time and the mod could be released tomorrow or the day after (it will be released at MeVault).

#79 thelemur

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Posted 19 September 2006 - 07:11 PM

GREAT! cant wait to try it out
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#80 IthronAiwendil

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Posted 20 September 2006 - 01:04 PM

GREAT! cant wait to try it out

Don't get TOO exited it only works for Patch 1.03 but hopefully that problem will be fixed when Version 2 of this mod will be released... But if you think this is a good mod then you probably want to try it out anyway. And BTW, info and screenshots of the Second Version will be posted soon (hopefully).

Edited by IthronAiwendil, 20 September 2006 - 01:04 PM.





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