I wouldn't say a staff would be suitable for Gildor, although a spear definatly would. The vanyar were famed for their skill with spears, so it seems likely that he'd wield one.
but yeah, as zimoo said, it would be pretty cool if Gildor would wield a spear..
Gildor with a spear is a nice idea - something different than other Elven heroes. And spear is a bit more stealth weapon than sword, so it suits Gildor.
Well I had posed the question in the beginning (I think) of whether he should use a short sword, staff, or polearm.If the consensus now is to give him a spear, I'm not totally against that (it'll be easier from an animation standpoint).
And I have one more idea. I'm not sure was something like this mentioned before, but: Rhovanion Elves are going to be stealth and bow-armed faction. What do you think about a new upgrade called "Mallorn Bows"? For Rhovanion Archers:
Cost: 1000 - 1200
Equipping cost: 350 - 450
Provides: +10% range, +10% attack speed, +10 attack.
Something similar to this concept is certainly a possibility.
Or maybe they used the powers that were given to them to make the bows (like in Eragon II when the Elf Queen Islanzadi sung the bow from the trees, if any of you have read it).
Robert Jordan did that with the Ogier in his series "The Wheel of Time" (read these books if you haven't; I consider them on the same level as the Lord of the Rings, but with more character driven stories, especially as you progress through the books).
Concerning Scouts, Marchwardens, and GaladhrimI was going to quote all the various comments made recently, but I figured it would just be better to just sum up my current thoughts on these three units.
Scouts - will likely stay the exact same as they are in the current version
Galadhrim - before I start with them, you should know that the current Galadhrim Warriors do
not have a speed reduction when they switch to swords (the summoned Elven Warriors for Gondor and and Rohan still do, but it's not as drastic as EA's version). Moving right along, the "look" of the Galadhrim will be like how they are in the campaign Helm's Deep mission (with possibly some more variances between the unarmoured and armoured versions). They will lose their natural stealth-in-trees aspect, but will instead be able to use an "Elven Cloak" ability, exactly like Celeborn and the hobbits. This means that they can't move stealthed, but they can stealth anywhere (can't attack stealthed either, so you'll have to micromanage that aspect). They will lose some of their anti-cavalry attributes and will be a little stronger against pikemen.
Marchwardens - These guys are the tricky ones. My initial thought (and I'd still like to accomplish it) is to make them super-stealthy. This would mean that they could both stealth near trees by default
and have the ability to stop and cloak anywhere. However, I remember trying this with an early version of Celeborn, and something just wasn't right about it: fortunately though, I think it may have just been an FX problem (which can be easily sidestepped by not having FX for the cloak toggle). They will be archer-only with slightly better defense than the Mirkwood Scouts. They're attack speed will be about on par with the Galadhrim (making them slower than the Scouts). They also won't have the "Ambush" formation that makes the Scouts so useful. Other than those ideas, I haven't had much of a chance to explore their possibilities, though I think their super-stealthiness will make them very unique.
Galadhrim take less damage from all foot soldiers but more from cav, maybe more from seige too?
I'm quite certain that the Galadhrim are already weak against siege weapons.
Maybe make spearmen untrampleable
This will most likely happen when/if I expand the mod.
An insane idea concerning marchwardens...
What about allowing them to build flets anywhere on the map which they then garrisson. The flets would have to be undistinguishable from the minimap and very similar to standard trees. When not garrisoned they would have no effect but when garrisoned it would give the marchwardens immunity from melee and range evasion, albeit once identified the flet should be easy to kill.
Very insane and definitely not going to happen
.