now I realize how inefficient one is with Internet access :(
Quoted for truth
-GothmogtheOrc
Posted 02 March 2007 - 05:27 PM
now I realize how inefficient one is with Internet access :(
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
Posted 02 March 2007 - 06:20 PM
No fuel left for the pilgrims
Posted 03 March 2007 - 02:33 AM
Posted 03 March 2007 - 10:14 AM
Posted 04 March 2007 - 02:59 AM
Another Moria mission...sweeeet. So the Noldorin Warriors will have access to upgrades. Cool, makes them even more deadly, mwahahaha!Yay and such! So glad to hear that you all like them. And yes ched, you are sooo right .
I usually don't show the Forged Blade FX in renders, but I thought it actually looked quite nice on the Noldorin Warriors, so I left it in. They won't start with it in the game.Edit #2: by the way, will the Noldorin Warriors have access to upgrades? Because in the render one has a Forged Blade.
As for some of the questions on the campaign... I had thought of having Moria as this "final Elves mission". If I do one, it will probably end up being Moria. Too bad the Balrog's already dead...
Posted 04 March 2007 - 09:09 AM
Posted 04 March 2007 - 09:28 AM
Posted 04 March 2007 - 05:32 PM
Posted 05 March 2007 - 06:52 AM
Posted 05 March 2007 - 12:40 PM
Posted 06 March 2007 - 06:29 AM
Edited by Olorin, 06 March 2007 - 09:16 AM.
Posted 06 March 2007 - 09:29 AM
Posted 06 March 2007 - 09:32 AM
Edited by Olorin, 06 March 2007 - 09:34 AM.
Posted 06 March 2007 - 09:37 PM
That's why I asked how they will compare with GaladhrimI also noticed that the Tower Hills Guards have swords by their hips. That's just for show, isn't it? No weapon toggling?
Posted 07 March 2007 - 04:59 AM
Posted 07 March 2007 - 05:25 AM
i think that is why cel has them in groups of 3 and cost 5 command points each. maybe their command points should be raised to balance, but this should wait until a beta of TLTFrom what I've heard, horse archers firing while moving is insanely unbalanced.
In games like RTW it's fine, where the archers actually run out of ammunition. But in a game when they have unlimited ammo, that will just be insanely overpowered.
Edited by adummy, 07 March 2007 - 05:25 AM.
Posted 07 March 2007 - 06:02 AM
Posted 07 March 2007 - 01:32 PM
The ones with more armour (hip armour, chainmail sleeves) and more gold trim are the heavy armoured ones.Edit #2: for the Noldorin Warrior you've put (as a caption) that the render features both light- and heavy-armoured versions. I can pick out the small differences between the skins, but just so I know which one is the heavy- and which the light-armoured?
It'll work like the Ithilien Rangers, in that they'll use their swords by default when in close combat.I also noticed that the Tower Hills Guards have swords by their hips. That's just for show, isn't it? No weapon toggling?
I'm worried enough about getting it to work by default perfectly. I don't want to consider an ability.This is a wild possibility, but it seems balanced. You can convert the mobile firing concept into an ability, so at, say level 5, they can use the ability and for 30 seconds they can fire while moving. But it has a 3 minute recharge rate.
From what I've heard, horse archers firing while moving is insanely unbalanced.
Quoted adummy there for the truth. As I said, I'm going to try it. If it turns out to be too difficult to balance in a good way, then it'll be scrapped.but this should wait until a beta of TLT
Edited by CeleglinAtSchool, 07 March 2007 - 01:34 PM.
0 members, 0 guests, 0 anonymous users