The Last Twilight ideas
#41 Guest_Enerdhil_*
Posted 06 November 2006 - 11:55 PM
With Elladan and Elrohir maybe when one of them dies the survivor could go into a rage and become highly resistant to damage and with a fast AOE attack for a short period. Not sure whether than can be done or not. When Elladan and Elrohir are together a passive fear effect on level one orcs would be good to because they did hate the orcs and killed loads of them with the rangers of the north.
Unit types and heroes all look spot on. Not much to add really, you'll do a better job dreaming powers up than we can .
#42
Posted 07 November 2006 - 12:10 AM
Do you think a storm ability (just rain and wind, no lightning) would suffice?Cirdan could have some kind of power based on his friendship with Osse. Maybe a water based attack, but finding some way to be different to the loudwater fury type spells.
Agreed. I'll start brainstorming possibilities there.Also I think he should be extremely difficult to kill as Cirdan was a real survivor and possibly have some powers related to avoiding death and harm. He'd lived through all the hardest times in Middle-Earth, fought in many wars, been in many sieges and still lived.
That's an idea and a half... Not sure of how possible it is though.With Elladan and Elrohir maybe when one of them dies the survivor could go into a rage and become highly resistant to damage and with a fast AOE attack for a short period. Not sure whether than can be done or not.
Another possibility.When Elladan and Elrohir are together a passive fear effect on level one orcs would be good to because they did hate the orcs and killed loads of them with the rangers of the north.
Thank you kindly, but you put too much faith in my ability to dream up powers lol.Unit types and heroes all look spot on. Not much to add really, you'll do a better job dreaming powers up than we can .
#43
Posted 07 November 2006 - 01:30 AM
Edit: I think a storm power would be good. Maybe let him target an area, and have the storm then linger for a while?
Edited by Nazgul Lord, 07 November 2006 - 01:31 AM.
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#44
Posted 07 November 2006 - 01:36 AM
the rage thing sounds awesome
#45
Posted 07 November 2006 - 01:41 AM
#46
Posted 07 November 2006 - 01:41 AM
Good thinking!For Elladan and Elrohir's rage thing, give them each a fireweaponwhendead behavior. For the weapon, give it huge range, no damage, and an attribute modifier nugget. The attribute modifier could give bonuses, and it can set a model condition (which can be used in the unit's code to change his weapon to one with an AOD, and faster animations). Oh, and make the weapon affect only the two heroes (radiusdamageeffects line I think).
#47
Posted 07 November 2006 - 01:45 AM
he wasn't going to have any powers back then, so why someone would think of it
Edited by Elvenlord, 07 November 2006 - 01:49 AM.
#48
Posted 07 November 2006 - 01:52 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#49
Posted 07 November 2006 - 01:56 AM
#50
Posted 07 November 2006 - 04:57 AM
Gondor
Heroes-Denethor, Halbarad (this would lead to the conclusion that Aragorn should be in Gondor), Imrahil, Beregond
Units-Dunedain (summon [for Eriador Elves as well]), Knights of Dol Amroth, Citadel Guards
Rohan
Heroes-Erkenbrand (lesser version of Aragorn; buff up the other heroes)
Units-Royal Guards, Helms Shields
Mordor
Heroes-Mouth of Sauron, Nazgul on foot/horse
Units-Corsairs of Umbar, Haradrim Riders
Isengard
Heroes-Wormtongue, Sharku
Units-Uruk Scouts (remember Amon Hen?), Warg Riders with bows (there were some in the movies)
Edited by Olorin, 25 February 2007 - 04:05 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#51
Posted 07 November 2006 - 11:20 AM
Forlindon Bows - Noldorin mounted archers. Preliminary balance thoughts: good armour and attack, middling speed, and bad trample.Celeglin could you please explain the Forlindon Bows and the Axes of Harlindon? (How they came to mind). Apart from those everything sounds awesome, especially the minstrels.
Axes of Harlindon - Sindarin axewielders. Preliminary balance thoughts: basic infantry, low armour, good speed, middling attack
Do I really have to add more units to the original factions? Isengard has 9 different units, while Mordor has 11. Not to mention that both of the Elven factions have a non-attacking unit (Eriador has two). Thus effectively moving their unit counts to 6, which is equal to Gondor and is one less than my new Rohan. (These counts do not include summons)Maybe add some new units for the other existing factions as well, because the Eriador Elves get 8 types, (the Rhovanion 7).
Thanks for all your thoughts though. If I need to make more units for the original factions for balance, I'll definitely consult your list.
#52
Posted 08 November 2006 - 04:55 AM
#53
Posted 08 November 2006 - 05:48 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#54
Posted 08 November 2006 - 01:12 PM
Cirdan had lead sorties/attacks of Sindarin axemen a few times over the course of the years (can't think of specific examples atm, but I know at least one happened during the Wars of Sauron and the Elves)... Forlindon Bows are basically my own creation. There were a good number of Noldorin Elves in Lindon during the Third Age, and I figured horse archery would be a worthy skill for these High Elves. As for why I decided on Sindarin for Harlindon and Noldor for Forlindon... There are some implications that the Sindar settled in the south (Har), with the Noldor in the north (For), and had Mithlond as a centre for the two.What I meant though was how did you find them in the books (if they were even in the books)?
#55
Posted 09 November 2006 - 05:15 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#56
Posted 11 November 2006 - 07:20 PM
That would be awesome!
300 POSTS!!!!!!!!!!!!
#57
Posted 11 November 2006 - 07:35 PM
happy 300 elven
Edited by adummy, 11 November 2006 - 07:38 PM.
#58
Posted 11 November 2006 - 07:37 PM
#59
Posted 11 November 2006 - 07:41 PM
#60
Posted 11 November 2006 - 07:44 PM
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